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==Alistair's Reaction== Upon arriving in camp after resolving the situation with Connor, Alistair will confront the Warden about it. If the Warden chose to kill Connor, or allowed Jowan to use Blood Magic to reach the Fade, Alistair will angrily confront her/him about it; you can attempt to mitigate Alistair's reaction, or fan the flames. *Allowing Jowan to use Blood Magic may trigger Alistair to lose {{Approval|-10}} immediately, and during the Camp conversation, up to an additional {{Approval|-41}} can be lost. *If Alistair is in the party and The Warden kills Connor, {{Approval|-41}} from the Camp conversation may be lost. However, if the Warden assures Alistair that the act was not enjoyed, Alistair may acknowledge the choice as necessary, and only {{Approval|-6}} will be lost; this may be affected by the way in which the Warden speaks to Connor and Isolde during the quest. *If Alistair is not in the party when Connor is killed or Jowan uses Blood Magic, he will still confront The Warden in camp. He can be soothed and persuaded that the Warden did the best he/she could, leading to a loss of only {{Approval|-9}} or, even less, {{Approval|-6}} if the Warden succeeds in Persuading him that there was no other option. *If Alistair was in the party when Connor is killed or Jowan is allowed to use Blood Magic, he will confront The Warden at the camp. If The Warden picks the option "I think that turned out quite well, don't you?" in response to the confrontation, Alistair will thank The Warden for saving the Arl's family, even though either Connor or Isolde was killed. Alistair will gain {{Approval|+7}} from this conversation. However , on the PS3 this same response can invoke a possible {{Approval| -13}}. *If the Circle of Magi are called in, which results in Connor and his mother living, then when Alistair confronts you he will thank you rather than be angry ({{Approval|+7}}).
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