A Paragon of Her Kind
Alistair after completing Ostagar
You don't need a king to face a Blight. You need a Paragon! ―Oghren

A Paragon of Her Kind is one of the main plotline quests in Dragon Age: Origins. Having retrieved the ancient Warden Treaties prior to the Battle of Ostagar, the Warden journeys to the Frostback Mountains to enter Orzammar and gain the assistance of the dwarves in the battle against the Blight. The Paragon Branka must be found in order to determine the next king of Orzammar.

The Dwarf Commoner and Dwarf Noble Wardens will have some significant changes in dialogue during this quest.

Acquisition 编辑

The quest is started by talking with Alistair after the introductory quests and it takes place around Orzammar, and within the Deep Roads themselves.

Walkthrough 编辑

注意: This walkthrough covers only the bare basics for A Paragon of Her Kind. See Frostback Mountain Pass, Orzammar Hall of Heroes, Orzammar Commons, Dust Town and Orzammar Diamond Quarter for maps, creatures and treasures. See Orzammar for other quests in the area.

Entering Orzammar 编辑

Entering the Frostback Mountains, the Warden will run near a stone bridge, where there will be a group of bounty hunters waiting to collect on the Warden's head.

Bug icon 漏洞! ps3Icon ps3If you open the radial menu as soon as the bounty hunters turn hostile, you may end up with the usual radial menu behavior reversed (the game is not frozen when the radial menu is open, but is when it is closed). You cannot recover from this - you cannot, for instance, cast spells. You must reload from a save. To avoid this, either wait until the fight really starts before opening the radial menu, or else do not open the radial menu at all during this fight.
注意: The Bounty Hunter here has the rare drop Knight-Commander's Helm.

Past this, farther to the north, is the entrance to Orzammar. Upon approaching it, the Warden will see an Orzammar guard refusing entry to Loghain's emissary. The Warden will have to either intimidate the emissary away, or fight him.

Either choice results in entry to Orzammar via the Orzammar Hall of Heroes. (The Hall of Heroes contains Codex entries on the statues, as well as a Council edict that is part of The Key to the City quest.)

Taking the other exit in the Hall of Heroes will lead the Warden into the Orzammar Commons, where s/he witnesses a brutal fight between factions. The Warden can speak to Orzammar Captain of the Guard and Nerav for information.

The next step for the Warden should be to find Assembly Steward Bandelor, who is located in the Chamber of the Assembly, which is upstairs in the Orzammar Diamond Quarter. Emotions are running high in the Assembly, and the Warden will witness Bandelor calling for a recess and closing the Assembly Chamber.

If the Warden is from the Dwarf Commoner Origin, Rica will be waiting upon entry into Diamond Quarter to take you to Vartag Gavorn.


Choosing sides: Harrowmont or Bhelen 编辑

Bandelor will direct the Warden to Lord Pyral Harrowmont and Prince Bhelen Aeducan for a response on the treaties.

Both candidates will send the Warden on long quests, so one is not better than the other. There are several opportunities to switch sides. Regardless of which quests the Warden takes, the final decision (after completing the Anvil of the Void) determines who is crowned.

Comparing Candidates 编辑

注意: You may wish to refer to the Epilogue for more information as to how these candidates deal with Orzammar.

There are plenty of Orzammar denizens who will explain their opinions on the candidates. Walking around and talking to people will give you a general idea of what they are like. However, for the short version:

Bhelen 编辑

Bhelen is the radical, progressive candidate. He:

  • believes the ends justify the means
  • wants to encourage trade
  • respects and employs Casteless Dwarves
注意: Siding with Bhelen initially gives earlier access to the Aeducan Thaig and does not require fighting in the Proving. See: A Prince's Favor: The First Task for more information.

Harrowmont 编辑

Harrowmont is the traditionalist candidate. He:

  • believes in honorable conduct
  • is a strong proponent of tradition
  • leans more toward isolationism
注意: Siding with Harrowmont initially gives slightly more experience and gold due to the Proving quests. However, you can also do the provings later if you support Bhelen, so in the end, Bhelen will yield more total experience. See: A Lord's Trust: The First Task for more information.

As a side note, a Dwarf Noble Warden can restore their dwarven honor by siding with Bhelen; He will restore the Warden's status as a member of House Aeducan.

Before a King is Chosen 编辑

Before a king is sitting on the throne, you need to perform the Caged in Stone mini-quest (see Codex: Quest-Related and look for the section on "Caged in Stone"). This can be done anytime you have access to the throne room of the Royal Palace and the throne appears as something you can interact with.


The First Task 编辑

Neither candidate is initially willing to speak to the Warden in person. Instead, the Warden must deal with their lieutenants, each of whom will ask the Warden to complete a task in order to gain an audience with their corresponding candidate. Both lieutenants can be found in the Orzammar Diamond Quarter.

注意: Completing "The First Task" for a candidate and then betraying him while still handing in "The Second Task" makes it possible to obtain "A Paragon of Her Kind" twice; one for each candidate.
Bug icon 漏洞! After completing the first task for either Lieutenant, do not also try to get credit from the other. This can result in a stalemate, preventing further progress of the plot. Instead, either offer to betray the original candidate or speak to the chosen candidate directly.

Siding with Bhelen: A Prince's Favor 编辑

File:Bhelen Aeducan.PNG
参阅A Prince's Favor: The First Task for a more detailed walk-through。

Vartag will ask the Warden to expose a real-estate scam that Harrowmont is using to get votes.

  • Lord Helmi hangs out at Tapster's Pub in the (Orzammar Commons).
  • Lady Dace waits outside her estate in the Diamond Quarter. She cannot ask her house to change sides unless her father, Lord Anwer Dace, agrees. Find him in Aeducan Thaig in the Deep Roads.
    • This also grants access to the previously blocked area, where you can pick up another Key to the City Codex entry.
    • Informing Lord Dace of Harrowmont's betrayal can get the party a surface merchant discount. (However, this appears to apply only to Gorim).
  • Showing the papers to the Shaperate gets you extra dialogue and may affect your decision on who to support as it appears the documents may be fake.
注意: Although selecting sides at this point has no impact on who becomes king, there are two more opportunities to change sides. After completing the first task, it is possible to decide to betray Bhelen; see Shifting Allegiances for more information.

Completing this task will get you an audience with Bhelen, who will give you the second task.

Siding with Harrowmont: A Lord's Trust 编辑

File:Lord Harrowmont.JPG
参阅A Lord's Trust: The First Task for a more detailed walk-through。

Dulin will ask The Warden to fight as Harrowmont's champion in The Proving. If Zevran is present during this conversation, he will have some choice words to say about Harrowmont.

The grounds are located in the Commons. There are two sidequests to accomplish while there:

  • Baizyl is a warrior being blackmailed into walking away from a fight due to some sensitive love letters. Recover them from the east wing of the area and return them.
  • Gwiddon is ambivalent. A little Coercion sets him straight.

Next, the Warden must win a series of combats in the Proving. You can choose to fight with a partner in the initial battle; the final challenge will include the full party or the two dwarves mentioned above. After completing the Proving, head back to Tapster's and speak with Dulin.

注意: Although selecting sides at this point has no impact on who becomes king, there are two more opportunities to choose sides. After completing the first task, it is possible to decide to betray Harrowmont; see Betrayed from Within for more information.

Completing this task will get you an audience with Harrowmont, who will give you the second task.


The Carta 编辑

File:Jarvia image.jpg
参阅Entering Jarvia's Hideout for a more detailed walk-through on this section。
参阅Carta Hideout for map, creatures and treasures。

Both candidates will ask the Warden to get rid of Jarvia and the Carta in Dust Town.

To do this, the Warden must acquire a bone key. There are a few ways to do this:

Figor's Shop 编辑

On the way to Dust Town from the Diamond Quarter, the Warden may see some Carta members accosting a shop merchant in the Commons. Upon entering the shop, the Warden can either intimidate the Carta away or fight them.

  • Intimidating the Carta gets you information and access to Figor's shop.
  • Killing the Carta will get you the key, but Figor will run away and not come back, cutting off access to his shop.
    • Figor sells a remarkable gem gift and flasks for 1 silver.

Nadezda 编辑

Nadezda is a crippled former Carta member in Dust Town who will tell the Warden about the bone key. After speaking with her, enter the 'Slums House'. There will be some Carta members waiting there to initiate a fight. After beating the thugs, the Warden will acquire the key. If you chose the Dwarven Commoner origin story, Leske will meet you instead of Nadezda, and he'll tell you to go to your old house, which is the house you would go and fight the Carta members

Jarvia's Hideout 编辑

注意: After acquiring the key, you may wish to restock your supplies and check your party's equipment, as the Carta hideout is fairly long with a difficult boss battle at the end.

The entrance to the Carta Hideout is labeled 'Suspicious Door' and located at the eastern end of Dust Town, near Nadezda.

Once inside, you will have to fight your way to Jarvia. There are several groups with Carta assassins, elven mercenary casters, and Qunari mercenaries, as well as traps and other normal Origins combat situations.

  • There are some labeled crates inside that are part of a quest. See Jammer's Stash for more details.

Once you get to the end, Jarvia will be waiting for you in a trapped room with lots of friends. If you chose the Dwarven Commoner origin story, Leske will also be there. There is no way to get him to side with you; you have to kill him along with Jarvia.

参阅Jarvia#Strategy for tips on how to defeat her。

Once Jarvia and company have been dealt with, return to the appropriate candidate to receive the third task.

注意: At this point, it you haven't already, you should visit the other candidate's base (Royal Palace if you are supporting Lord Pyral Harrowmont, Harrowmont's Estate if supporting Bhelen Aeducan) to loot it and acquire quests. For example, if you are supporting Harrowmont, you should take care of the Caged in Stone mini quest in the Royal Palace.

Entering the Deep Roads 编辑


As though clearing out the Carta wasn't enough, the Warden must then complete a third task: to go into the Deep Roads and find the Paragon Branka.

Branka went into the Deep Roads a couple of years ago to look for a lost dwarven relic called the Anvil of the Void, a forge that was used to make golems. She is presumed dead, but because the other candidate is also looking, whoever the Warden is supporting will request she be found.

Upon accepting this quest, head toward the Orzammar exit to the Deep Roads. After getting close enough, Oghren will accost the Warden, explaining his involvement with Branka and asking to go to the Deep Roads with their party. Choosing to put him in the Warden's party at this point is entirely optional, but adding him will get you some extra cut scenes during this quest.

Completing this quest involves battling through several locations in the Roads, in the following order:

Aeducan Thaig (optional) - This area can be cleared regardless of who the Warden supports. Getting the first quest from Vartag Gavorn in support of Bhelen just gives access to it earlier.
Caridin's Cross
Ortan Thaig
The Dead Trenches
Anvil of the Void
注意: You may leave the Deep Roads for the World Map to restock or go to camp upon exiting into the Deep Roads map. If you do not wish to do this, you should restock before entering the Deep Roads. Be warned that this is a very long campaign.

As the Roads are being explored, be wary after reaching the Dead Trenches location. Two "special" darkspawn are known to inhabit the area: the Ancient Darkspawn and the Genlock Master Forger.

  • Ancient Darkspawn: Have a healthy stock of health poultices and a healer in your group, if possible. The Ancient Darkspawn can flatten an unprepared group really quickly. As with most special creatures, the Ancient Darkspawn will have a unique weapon and/or piece of armour on him. He will also have a portion of the Topsider's Blade, but only spawns if you have the quest An Admirable Topsider active in your Codex.
  • Genlock forge master: This Genlock is a serious hazard if the Warden runs into him unprepared. He is surrounded by a large group of darkspawn. He himself can use a bow and has very heavy hitting attacks. He will use a bow until a character actually approaches. The Forge Master drops the weapon Forge Master's Hammer.
注意: The Forge Master can get stuck in the rocks if knocked back too far.
  1. 重定向 Template:空格

Caridin's Cross 编辑

参阅Caridin's Cross for a map, creatures and treasures of the area。

On the first entry into Caridin's Cross, if Oghren is in the party, the Warden has a short conversation with him.

  • If you suggest that Branka and everyone else may be dead, Rivalry smallx Oghren: 竞争 (+3).

Close to the entrance, Bhelen or Harrowmont will have hired some mercenaries to stop your progress. (They will not appear if you are working with both candidates by betraying one secretly.)

It is advisable to clear the area completely, although it is not necessary. Clearing the entire area nets you more experience and helps you find all the parts for Asunder and The Drifter's Cache.

The southernmost exit leads to Ortan Thaig; it doesn't matter what path is taken to get there.

Some notes:


Ortan Thaig 编辑

File:Orthan thaig.jpg
参阅Ortan Thaig for a map, creatures and treasures of the area。

Upon entering, Oghren will make a few more comments if he is in the party.

It is advisable to clear the area completely, although not necessary; you can find quest progressions for several sidequests here.

In the middle of the map, the Warden will come across Ruck; following him ends in an inevitable spider ambush. After killing the spiders, the Warden can speak to him for information about Branka. After speaking with him, crossing either bridge from his cave will get the Warden to the spider lair area.

Branka's Journal is located in the next area. It is surrounded by spiders, including the Corrupted spider queen, all of which need to be cleared first in order to access the diary safely.

参阅Corrupted Spider Queen#Strategy for tips on how to defeat her。

Exiting through the north after having read Branka's Journal should take you to The Dead Trenches.

Some notes:


The Dead Trenches 编辑

参阅The Dead Trenches for a map, creatures and treasures of the area。

Traveling to the Dead Trenches the first time will trigger a cutscene, in which the Warden sees the Archdemon for the first time.

Following the only path at the entrance of the Dead Trenches will lead to a bridge, where some dwarven warriors are fighting off darkspawn. Assist them, and once the battle is over, speak to Kardol.

Kardol will explain to the Warden who he is, and what the Legion of the Dead is doing down there. Afterwards, go ahead and clear the bridge. There is a large group of archers supporting an Ogre at the end of the bridge.

After clearing the group at the other end of the bridge, the Legion will move to the other side. The Warden can speak to Kardol again for a short dialogue.

  • Scattered throughout the area are pieces of Legion of the Dead armor. Finding the complete set triggers the quest The Dead Caste.

There is another long bridge roughly in the middle of the map; be on guard here. There is an ambush on your party from both sides once you reach the middle of the bridge.

Past the ambush bridge, there is a set of caverns where the Warden can hear a voice reciting some sort of poem. After passing the caverns and entering some more normal architecture, the Warden encounters Hespith. Speaking to Hespith can reveal some insight on what the darkspawn do with their prisoners, and on Branka.

After conversing with Hespith, continue on to the next large open area, where two Ogres await. After taking care of the ogres, enter the room furthest to the south, which is inhabited by Legionnaire Spirits. They will not attack until you have retrieved the key, which in a container with the final piece of the Legion of the Dead armor at the opposite end of the room.

  • In some rubble on the broken bridge is the fairly amusing codex entry of Load Limit Reached.

Head back out and use the key on the large door in the center of the area.

  • Saving here is advisable because the next encounter is the Broodmother. Although immobile, she is fairly strong, and is made more difficult by the darkspawn she summons during the battle.

After felling the Broodmother, Hespith will make another appearance. Listen to what she has to say, then continue to the exit. At this point, there is a brief opportunity to switch party members and also travel back to camp if necessary to offload inventory.

The Anvil of the Void area is now unlocked and accessible through the Deep Roads map.

注意: This is your last chance to obtain the two-handed sword, Ageless, from the Royal Palace, as the pressure plates will no longer be there after you complete the Anvil of the Void area and return to Orzammar to choose a king.

Anvil of the Void 编辑

参阅Anvil of the Void for a map, creatures and treasures of the area。
参阅Spirit Apparatus以获悉strategy ideas。
注意: Having Shale in the party will trigger extra scenes at the end of this section, and depending on the Warden's choices, Shale may decide to leave the party. Once the party enters, the party will be unable to leave without completing the area. There will be a final opportunity to choose your party, so choose accordingly.

Upon entering the Anvil, the Warden will finally find Branka. Oghren will be a required party member for this area.

Branka cannot be reasoned with, and will trap the party inside the area, forcing completion of A Paragon of Her Kind. She will require the Warden to disarm the traps in the area for her. Upon trapping the Warden, a large group of darkspawn will arrive and attack the party.

  • Branka, naturally, will remain safely behind the barriers until all the traps have been disarmed.

The Traps 编辑

  1. The first trap is a tunnel full of darkspawn. This is a very narrow tunnel, with a mix of darkspawn throughout.
  2. The second trap is a gas filled room. This room appears empty at first, but entering it will bring golems to life one by one. There are four gas valves, two by each closed doors on the left and the right. The exit door can be unlocked but requires high Cunning. It automatically unlocks after the golems are killed. These golems can be knocked down by casting Stonefist on them.
  3. The third trap is a hallway with golems on either side. There are 2 blade traps in the hallway and 2 sets of golems will attack as you pass them. The exit door here cannot be unlocked until the golems are defeated. These golems seem harder than the others fought previously. Just as with the previous golems, Stonefist knocks them down.
  4. The fourth trap, and by far the hardest, is the Spirit Apparatus. See Strategies for more information.

Choosing sides: Caridin or Branka 编辑

Upon disarming the traps, the Warden will gain access to Caridin's forge, where s/he will meet Caridin.

Caridin will tell his story to the Warden, explaining how the Anvil of the Void works. To 'power' his golems, he used the lives of dwarves. (If Wynne is in your party, she will comment that this is equivalent to blood magic.)

At first, Caridin only accepted volunteers. However, the king at the time began forcing others to become golems. Golems became a common sight, often being traded to the magocracy of the Tevinter Imperium and controlled using control rods.

Caridin states that when he opposed the king's decisions, he was punished by being forced to become a golem himself. He then asks the Warden to destroy the Anvil, because he is unable to touch the Anvil as a golem (...even though it is apparently possible for him to forge a crown on it for the Warden).

Branka will then argue that with the technology of the golems, the dwarves would be able to reclaim the Deep Roads and their homeland. Caridin responds by stating the sacrifice is too great and stands by his decision to have the Anvil destroyed.

At this point, the Warden must choose who to support and decide the fate of the Anvil:

  • Support Caridin and destroy the Anvil
  • Support Branka and keep the Anvil
  • Support Branka and convince her to destroy the Anvil

Regardless of which Paragon is supported, the enemies will be:

  • two Elite Golems
  • two Normal Golems
  • the Paragon not supported
  • Shale will attack you if you support Branka

The allies assisting the Warden will be two Normal Golems. The Paragon you support will be immobilized

参阅Caridin#Strategy or Branka#Strategy for tips on this battle。

The following items will drop from each Paragon:

Possible Outcomes 编辑

Depending on who was supported during the conflict involving the Anvil (Caridin or Branka), the Warden Treaty will be fulfilled in varying ways.

If you sided with:

  • Caridin:
    • You kill Branka.
    • Caridin makes a crown for you and commits suicide.
    • Dwarves assist you during the Blight.
    • You unlock the Liberator achievement/trophy.
  • Branka, and keep the Anvil:
    • You kill Caridin.
    • Branka makes a crown for you and continues searching the Deep Roads.
    • Dwarves and Golems assist you during the Blight.
    • You unlock the Pragmatist achievement/trophy.
  • Branka, and destroy the Anvil:
    • You kill Caridin.
    • You persuade or intimidate Branka to destroy the Anvil (must have high Coercion).
    • Branka destroys the Anvil and commits suicide.
    • Dwarves assist you during the Blight.
    • 注意: Oghren will still approve of your efforts, despite her decision to commit suicide
Bug icon 漏洞! Convincing Branka to destroy the anvil will award the Pragmatist achievement/trophy, as if the anvil had been preserved.
Bug icon 漏洞! If you leave the Anvil of the Void by returning directly to the party camp without passing through Orzammar, you can remove Oghren from the party before returning to trigger the coronation cut-scene. In this case Oghren will still speak his lines (and Bhelen will respond to him), but he will be invisible, and while he is speaking the camera will focus on the empty spot where he should be.
Bug icon 漏洞! There have been reports that the Quest "A Paragon of Her Kind" is shown as completed in the "Blight" questline, but remains incomplete in the "Orzammar" questline (after the new king has been crowned). However, this does not seem to have caused any serious problems (e.g. the player getting stuck) so far.

Before leaving the area, approach the tablet. After interacting with the tablet, Oghren or Shale will inform you that it is a registry of some kind. This is, in fact, the Golem Registry, a record of all the people who voluntarily and not-so-voluntarily sacrificed themselves to become golems. Take a tracing of the tablet; this can be returned to the Shaper Czibor for a reward. Showing the list to Shale will also trigger the quest A Golem's Memories provided you agree to look into it.

Approval 编辑

Supporting Branka:

  • Friendship smallx Oghren: 友好 (+4) - or Friendship smallx (+11) if you give in when he tries to convince you
  • Friendship smallx Zevran: 友好 (+4)
  • Friendship smallx Morrigan: 友好 (+7)
  • Rivalry smallx Alistair: 竞争 (+10)
  • Rivalry smallx Leliana: 竞争 (+10)
  • Rivalry smallx Wynne: 竞争 (+15)
  • Sten will mock you, but his approval won't change.
  • Shale will leave the party.
  • If you ask Branka to make Oghren into a golem, you will get a severe disapproval hit with him Rivalry smallx (+20).

Supporting Branka & keeping Shale:

  • You may do this quest before recruiting Shale. With level 4 Coercion and the the correct conversation options, you can actually gain Friendship smallx (+4) approval, or lose up to Rivalry smallx (+33) in the opposite case. See A Golem's Memories for conversation advice.
  • OR you can leave Shale at camp while supporting Branka and save the Anvil of the Void. At camp, Shale will then question you about what happened to Caridin. By picking the right options in response to Shale's questions, you keep her and acquire A Golem's Memories without showing her the Golem Registry.
注意: Convincing Branka to destroy the Anvil after siding with her will not reverse the approval loss with Alistair, Leliana or Wynne.

Supporting Caridin:

  • Friendship smallx Alistair: 友好 (+4)
  • Friendship smallx Leliana: 友好 (+4)
  • Friendship smallx Wynne: 友好 (+7)
  • Rivalry smallx Oghren: 竞争 (+10) - this can be offset to Rivalry smallx (+3) if you allow Oghren to ask Caridin for a boon (Friendship smallx (+7) triggers after Caridin commits suicide.)
  • Rivalry smallx Morrigan: 竞争 (+5) - this can be offset to Rivalry smallx (+1) if you successfully persuade her.
  • Rivalry smallx Zevran: 竞争 (+3) - this can be offset to Rivalry smallx (+1) if you successfully persuade him.
注意: It seems no matter the outcome (Caridin or Branka destroys Anvil or Branka keeps Anvil), completing this quest gives Oghren approval of Friendship smallx (+7) just prior to leaving for Assembly.

Result 编辑

After resolving the issue at the Anvil of the Void, the Warden can speak to Oghren to proceed directly to the resolution of this quest.

Alternatively, upon returning to Orzammar, the Warden can speak to Assembly Steward Bandelor to proceed.

Bandelor will call the Assembly to crown the new king. The decision will fall to the Warden, who may choose either candidate regardless of who s/he helped earlier.

  • If Bhelen is chosen, he will insist Harrowmont be executed.
  • If Harrowmont is chosen, Bhelen will attack and be killed.
注意: If Harrowmont is chosen as king, some other fights within Orzammar can be initiated by talking to the respective individuals: Myaja, Lucjan and Piotin at the Proving, and Vartag in the Royal Palace. However, the individuals found in the Proving won't attack if the Warden fought for Harrowmont in the Proving.

NOTE: For PC V1.5, you SHOULD go to the Proving Grounds, even if you supported Harrowmont; Bhelen has supporters in front of the area, and inside, that will attack you. For sure, Myajal and Piotin will attack you.

Bug icon 漏洞! If the Warden chooses not to go to directly to Orzammar, talking with Oghren in camp may trigger the conversation. Saying you want to go to Orzammar will immediately take you to the cut-scene, but Oghren will be invisible when he speaks to the assembly and no one will be in your party except for the warden. ps3Icon ps3
Bug icon 漏洞! If you leave the Anvil via the regular exit and proceed to Orzammar, sometimes the party will end up in front of the Steward but will not get a cutscene. If this happens, just speak to the Steward to proceed normally. However, if you try to leave the area for the Diamond Quarter before returning to speak to the Steward, the cut-scene will be bugged. Neither Harrowmont nor Bhelen will be visible. The game can still continue if Bhelen is chosen, but if Harrowmont is chosen, Bhelen will not appear during the fight, bugging the entire quest. pcIcon pc

Once the new king is crowned, he will honor the Grey Warden treaties and pledge Orzammar's forces to the Blight. In addition, the new King will give the Warden with a gift. Bhelen gives either Trian's Maul or Aeducan Mace [需要确认] . Harrowmont gives Harrowmont's Staff.

After this, Oghren will remain as a permanent companion.

After leaving the palace, Kardol will be outside. The Warden can recruit him and the Legion of the Dead to assist in fighting the Blight. Dwarven Wardens need only ask; non-dwarves must pass a high persuasion check. If the Legion is recruited, they will integrate into the regular dwarven units, and Kardol will assist in the battle against the Archdemon.

注意: If you miss talking to him outside the palace, you can go back to the Dead Trenches and talk to him there.

Crowning a king enables random world map encounters with groups of fanatical supporters of the losing candidate - one Elite and several regular dwarves, no casters.

Side quests 编辑

A Mother's Hope
The Key to the City
An Admirable Topsider
Lost to the Memories
Of Noble Birth - Only available if you completed the Dwarven Noble origin as a male.
The Dead Caste
The Drifter's Cache
The Golem Registry

Notes 编辑

(pcIcon pc 1.04) - When you meet Kardol and the Legion of the Dead soldiers for the first time in The Dead Trenches, after killing the horde of darkspawn and talking to Kardol, it is possible to kill Kardol and his men by AOE spells (e.g. inferno). It might take some time but Kardol along with other Legion of the Dead soldiers will die. Kardol will drop a Dwarven Massive Armor Set or the Armor of the Legion, thus making it possible to get two armor of the Legion (another from a sarcophagus later). This however does not affect the main plot. You will still be able to talk to Kardol after choosing a king and persuade him to join you in the final battle. Armor of the Legion (tier 7) can be sold for 4DAO goldpiece trans42DAO silverpiece trans50Template:C.