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== Strategy == *'''[[Devour]]''': This is useless, because it is non-continuous. [[Death Magic]] is handy for Blood Mages, but essentially it was a necessity that it be continuously active for reasons about corpses. Devour is restricted because corpses take time to become usable. *'''[[Frightening Appearance]]''': The improvements to Taunt and Threaten are particularly useful once the third talent is achieved... *'''[[Aura of Pain]]''': Many dislike this ability, but it is actually quite handy. Essentially, the Reaver carries an AOE effect spell around with himself, taking friendly fire damage. The trick, of course, is to restore that health. Cleansing Aura from a [[Spirit Healer]], or just diligent Heals, and the Reaver won't be too affected by this ability. You could also improve Spirit Resistance.{{Confirm}} *'''[[Blood Frenzy]]''': Given the pittance of a bonus, useless, especially since you are so much better served by [[Aura of Pain]]. If this was more powerful, it would have fit neatly into the strategy since your health will (in my experience) hover about 50-60% with Wynne in the party. Now, the Reaver is a death sentence on its own. You draw enemies towards you and damage yourself constantly. Where the Reaver shines is with '''''support''''' and with '''''supplement'''''. *For example, a ''Reaver/Champion'' with [[Threaten]] enhanced by Frightening Appearance, heavy armor, and [[Aura of Pain]] active. Trying to maximize your attractiveness as a target. Wynne, let us say, on standby with her awesome healing skills. Add [[War Cry]] having drawn them in (with Superiority), and they will be disabled and taking a significant amount of damage in a small window of time. To focus on Tanking, talents should be in weapon + shield, mostly because of distance opponents. To focus on DPS, Dual-Weapons and Two-handers are serviceable, largely for the AOE attacks. *The [[Reaver]]'s entire point is AOE. Instead of focusing on one enemy and letting others slip through the cracks or assail him/her unmolested, hitting everyone constantly and making certain they're all focused on him/her. '''''Squadron Management''''' *The Warden - Reaver/Champion, in [[Wade's Superior Dragonbone Plate Armor Set|Wade's dragon plate]]; [[Howe's Shield]] if you're into that sort of thing. Chasind Great Maul or Nug Crusher for stamina; *'''[[Wynne]]''' - [[Spirit Healer]]/Arcane Warrior, [[Spellweaver]] equipped and Cleansing Aura + Vessel of the Spirit active. [[Effort Armor Set|Effort]] is recommended. *'''[[Oghren]]''' - [[Berserker]]/Champion, adding himself as both meat-shield and a second source of [[War Cry]]. *'''[[Morrigan]]''' or '''[[Leliana]]''' - Long-range threat neutralization. For the former, primal spells and [[Robes of Avernus|blood mage robes]]; for the latter, [[Marjolaine's Recurve|[Spoiler]'s Recurve]] and drakeskin armor. Have [[Wynne]] in the thick of things both hacking and using [[Cleansing Aura]], coupled with a preference for healing the Warden. Oghren serves as a heavy-duty warrior: more of a tank than the Warden but powerful in his own right, given good Mauls (bulk up his Armor Penetration when appropriate). [[Morrigan]] or [[Leliana]] should be dedicated against ranged opponents but ''especially'' against those with AOE attacks. '''''AOE effects are the bane of this loadout; it tends to present a clustered target'''''.
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