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开始:
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Weylon or Bann Teagan
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结束:
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Arl Eamon
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之前的任务:
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Nature of the Beast
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之后的任务:
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A Paragon of Her Kind
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相关:
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背景[ | ]
赤崖的伊蒙伯爵被血法师乔万毒害,命悬一线,唯一能够拯救他的办法就是找到安卓斯蒂之瓮。本任务可以在赤崖伯爵任务结束后或是与杰尼提维修士的学徒对话后激活。如果你完成了任务陨落的圣殿武士,你可以从亨利克爵士的字条上找到从哪里开始着手的线索:杰尼提维修士在邓利姆的住所。
过程[ | ]
取决于主线任务的完成度,有多种不同的方法开启本任务。洛瑟林的多纳爵士是你了解关于圣灰瓮任务信息的第一个线索,如果错过,你将会在完成主线任务赤崖伯爵后了解到相关信息。除此之外,你得到的线索将始于邓利姆。
杰尼提维修士的住所[ | ]
你将在邓利姆市场区找到杰尼提维修士的住所。进入后,你将会碰到维伦,他会紧张地告知你杰尼提维的失踪。以说服技能可以从维伦处获得更多关于杰尼提维最后一次现身地的信息:卡兰哈德湖。
足够高的机智将会让你注意到维伦的可疑行为,在此情况下你可以:
- 前往卡兰哈德湖码头:
- 宠溺公主的旅馆老板看起来有些神经质,特别是在你问起关于杰尼提维的情况后,你可以强迫他透露更多的信息:“他们”一直在监视旅馆的情况,看有没有询问任何关于杰尼提维情况的人。在结束本对话离开旅馆后,小队将会遭到一群狂信者的伏击。
- 狂信者首领有一定几率掉落仪典套装盔甲。
- 回到维伦处,与他对质。
- 宠溺公主的旅馆老板看起来有些神经质,特别是在你问起关于杰尼提维的情况后,你可以强迫他透露更多的信息:“他们”一直在监视旅馆的情况,看有没有询问任何关于杰尼提维情况的人。在结束本对话离开旅馆后,小队将会遭到一群狂信者的伏击。
- 调查杰尼提维修士住所的其他部分:
- 如果你靠近了后室,维伦会试图阻止你。你可以选择后退,也可以选择攻击他。
- (没有足够的机智也没有获得关于卡兰哈德湖的信息) 指控维伦在隐藏真实情况:
- 直接对质,维伦不太可能有机会活下来了。
- 调查整个住所
- 之后前往卡兰哈德湖码头你同样可以触发上述事件。
杰尼提维修士的住所内可以发现一具尸体(是真正维伦的尸体)和杰尼提维修士的研究资料,资料上显示他前往庇护村去了解关于安卓斯蒂骨灰的情况,同时你可以在世界地图上找到这个地点。
到达庇护村[ | ]
- 主要文章: 庇护村
一旦发现了杰尼提维的研究资料,世界地图上的庇护村将出现。当到达了村庄时,你将面对村口的一名守卫。他坚持让小队离开,但同意回答部分问题或是同村庄商店交易。
此时,如果斯坦在队,他会质疑主角来到庇护村的决定,取决于好感度和对话选择,他可能会与你决斗。斯坦的好感值与随后的攻击根据对话选择有一定上下浮动的几率,打败他将获得 (+7)。事先解除他的武器和铠甲将会让这场决斗变得相对容易些。如果你打算避免这场决斗,可以通过胁迫 (+5) 或说服 (+3) 他来避免。
Shopping in Haven[ | ]
The population of Haven will soon turn hostile towards the Warden. This is triggered by either going further than the two chests in the Villager House (close to the village's entrance, on the left), or exploring the back room of the Store. If the Warden wishes to trade with the village's storekeeper, [s]he should do so first. You may also talk to a child in the middle of the village at this point, who may show you a finger bone if you can persuade him.
If the Warden enters the villager's house with the hearth and bloody altar inside, there will be a cut scene in which the companions comment on the disturbing discovery. If Zevran is in your active party, he will add a comment about rituals of the Antivan Crows, while Morrigan will confirm that it is human blood. Also, Dog will lick the blood on the altar in an attempt to find out what kind of blood it is. In a locked chest inside the house, the Warden can also find one of the Love Letters for the Correspondence Interruptus quest.
Alternatively, if the Warden attempts to explore the back room of the village's store, the storekeeper will attack the group to try and prevent them from finding the remains of a knight from Redcliffe. The store also holds a pair of Antivan Leather Boots, and the Mage's Eye bow in a normal chest (not locked), near the front of the shop. This chest will be unlocked if you return later.
Either way, when the Warden walks out of the house or store after triggering any hostility, the villagers, and some Cultists will attack the party. The Warden and his companions will need to fight the rest of the way through the village and up to the Chantry.
Finding Brother Genitivi[ | ]
After clearing the road uphill, the Warden will reach Haven's Chantry. Entering will trigger a cut scene, during which Eirik, apparent leader of the congregation, makes his hatred of foreigners quite clear, leading to a fight with Eirik and the Guards in the room. Eirik's body will yield a Cultist Medallion, necessary to enter the Ruined Temple. (Note: if you raise Eirik as a skeleton before the fight is over, there is a chance that you won't be able to find the medallion) The side room of the Chantry holds an Inscribed Chest, with a Small Silver Bar and a Ring of Faith inside.
Behind the Brick Wall, which is really a poorly concealed secret door, the Warden will find Brother Genitivi himself. He will tell The Warden that the Urn of Andraste is located in a temple ruin in the mountains nearby, and will answer some questions about the village and his research into the urn. Here you can choose to take him along or send him back to Denerim to recover.
If you do take him along, he will open the door and remain at the temple entrance doing research, so you do not have to protect Brother Genitivi if you allow him to accompany you to the temple. Although you have an option to tell him to wait that you need to make sure it's safe outside, there is no walking with Brother Genitivi, there is simply a loading screen and then you arrive at the temple; any forgotten village stragglers will not be there to attack the Brother when you leave the Chantry. Apparently this option was included merely to give the Warden one last chance to search the Chantry or village areas before proceeding to the temple. Either way will take you to the temple without any fighting.
If you take Brother Genitivi with you, you can avoid fighting any of the villagers, provided you have not looked in the back of the shop, commented on the abandoned house as above or otherwise enraged the villagers, because you are taken directly to the temple. After completing the quest, the storekeeper will have disappeared, but the rest of the villagers will still be standing around and will not attack you. This has no significance to the rest of the quest or the plot as a whole, however, since with no active shop and no remaining dialogue options there will be no point to ever returning to Haven in any case.
Companion Reactions:
- When Brother Genitivi asks what happened to Weylon, responding "I found his body stuffed into a box," results in Leliana disapproval (+1).
- If Brother Genitivi's plea to accompany the Warden is initially denied, but then the Warden concedes to Leliana's persuasion, she approves (+2) (rewarded after the load screen).
Ruined Temple[ | ]
- 主要文章: Ruined Temple
The temple ruins have a fairly straightforward layout, although keys are required to progress. There are many Cultists in the halls, some of them mages. The first passage to the left (west) leads to a small group of unarmed Cultists. In a Cabinet in this room, the Warden will find a Taper that will be necessary later on. An Adventurer's corpse in the same passage yields a letter for the Unbound quest, while the bookshelf in the same room yields the Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces tome.
The passage to the right (east, marked on the map as South Eastern Chamber) leads to a locked room (requires a key, see below), and a square room holding a scroll for The Scrolls of Banastor quest, and a set of Ancient Encrypted Scrolls for the Forgotten Verses quest.
To find the key that opens the locked door in the South Eastern Chamber, the Warden should head up the first flight of stairs (guarded by Cultists), open the door to the left (West - watch out for Bronto just past this door), and reach the Cultist Chambers. A large number of Cultists awaits the group in this area (watch out for traps as well), so it is recommended to proceed with caution, trying to pull small groups to the companions. Another scroll for The Scrolls of Banastor quest is found in the first room of the Cultist Chambers. The last room in these Chambers yields the South-East Chamber Key (which will unlock the matching door), a Black Pearl (which, together with the Taper mentioned above, will be required to progress), and Chasind Sack Mead.
Once the key is acquired, the group can return downstairs to unlock the South-East Chamber (a new group of Cultists will stand in the way). Within that Chamber, a chest holds the Main Hall Key (which will unlock the door at the top of the stairs). Back in the entrance hall, check the eastward door (that leads to a wavy corridor) at the top of the stairs to find the Armor of Diligence on the corpse of a fallen knight.
Beyond the Main Hall door lies a large room with more stairs. A Cultist Mage and a couple of Cultist Archers are guarding the area. The Mage can be pulled by himself (or simply use stealth to get near him and backstab him) but once the party approaches the stairs or attacks the Archers, a pair of Ash Wraiths appear on the sides. At the top of the stairs, the party will find a Brazier (the taper found in the earlier area can be used to unlock Codex entry: The Holy Brazier), and a door. Beyond the door lies a room with Archers and many traps. One point of Stealth is enough to safely disarm all the traps without being seen by the enemy, so the Warden's party can take on the archers without any obstacles.
The next door leads to a room with a circular platform in the middle, and a statue (of Andraste?) along the North wall. An Auto-Save will take place upon entering this room, and shortly thereafter a Lieutenant-grade Ash Wraith will appear. The spirit also gets some help from two pairs of Cultists awaiting right outside the room (a Reaver and a Mage on one side, a Reaver and an Archer on the other). After the fight, the Warden can open the Iron Chest to find a pair of Ancient Elven Gloves.
The party can continue along the eastern or western wings at this point (they lead to the same location), or clear them both for loot and experience. Both wings include Cultists and traps. If Zevran, Leliana, Morrigan, Alistair, or Wynne are in the party, one will comment on the statue in the topmost eastern chamber just before the stairs.
Eventually, the group will reach stairs leading up to the Wyrmling Lair.
Wyrmling Lair/Mountainside Caverns[ | ]
- 主要文章: Mountainside Caverns
Once you reach the Wyrmling Lair, you have effectively left the temple and are now walking through several underground caverns. In addition to more Cultists and their traps, there are Drakes and Dragonlings (which sometimes spawn behind, or all-around the party) here in this area.
From the second room in the cavern portion (the first place where there is a choice of directions), the party can follow an eastward path that leads to a room with cages for pigs and goats, sometimes referred to as The Feeding Chamber. Two Drakes on PS3 and XBOX, or three drakes on PC, will spawn and attack once the group is inside the area. They will drop a Drake Scale each, valid for the Drake Scale Armor quest. This will be a very tough fight, as each of them is lieutenant level and they possess the extremely dangerous Overwhelm ability. In the same room, the Warden can find a Stone Warrior Statuette in a Pile of Dragon Filth.
The other path (headed north) from the second room leads to a farther split. The party can follow a northeast or a northwest direction.
The northeast path leads to a couple of rooms sometimes referred to as the Hatchery, due to the various dragon eggs lying around. First, the party will enter a large room with columns, and a flight of stairs. On top of the stairs, a Cultist Overseer awaits. Before the stairs, Cultist Reavers and Archers stand guard, and just to add a bit of spice, there are a couple of traps just at the bottom of the stairs. The party may try and pull the groups at the bottom of the stairs before engaging the Overseer. Once the Overseer enters the fight, a pair of Drakes will spawn and join the fray accompanied by a couple of Dragonlings. The Drake will drop Drake Scales, and the Overseer will drop a Spellweaver. Note that the pair of drakes will only spawn if you go up the stairs. You can thus make the fight easier by pulling the Overseer down, wiping out the forces, then fighting the drakes separately. One more room lies to the North-East of this encounter, where another Drake awaits, aided by a Cultist Mage, an Archer, and a hidden Assassin. A book on one of the tables in this room yields the Codex entry: The First Blight, Chapter 3 and a Dragon Egg yields Lifedrinker and the matching Codex entry: The Life Drinker.
An easy way to get through the caverns is to bring a character that has the stealth ability, and sneak past every enemy, and then speak to Kolgrim. Doing so warps your party to the end of the cavern, though you still need to fight the enemies should you ever return, even if you side with Kolgrim. Oddly enough, there seems to be no negative reaction from the cult if you kill cultists after joining them.
Kolgrim's Offer[ | ]
The northwest path leads to a room with a few Cultists (and their traps), and eventually a large cavern where the leader of the cult, Father Kolgrim, awaits. As the Warden approaches, he will initiate a dialogue, revealing more details about the Cult that the party has been fighting since entering Haven. The Disciples of Andraste originally used to guard her ashes - however, they claim the prophet has since risen from the dead and the cult acts as her guard.
If, during the conversation, the Warden mentions that the real Andraste is dead and/or that the one the Cult is following now is a fraud, Kolgrim and his aides will attack the party. Otherwise, the dialogue may lead to Kolgrim offering a task for the Warden to make up for all the damage inflicted so far to the Cult (and to become a brother/sister to the Cult): take a vial of Andraste's blood, find a way around the Guardian protecting the ashes, and pour the blood into the ashes.
Accepting Kolgrim's task and defiling the ashes is the only way to unlock the Reaver specialization and obtain the Sacrilegious achievement. But if you have saved before you initiate the conversation, you can unlock the achievement and specialization and then revert to the save. Your rewards will be preserved even if you then choose another course of action.
Whether the Warden refuses to listen to Kolgrim's proposition, or accepts the task, or even if the Warden accepts the task verbally but does not follow through with it, the companions in the party (and some even if they are not in the active party) will react accordingly:
- If the Warden sides with Kolgrim:
- Morrigan: 友好 (+2) or Morrigan: 友好 (+3)
- Shale: 友好 (+2) or Shale: 友好 (+4), or Shale: 友好 (+11) if you let her talk you into it. Note that this approval takes place immediately when you accept the blood from Kolgrim.
- Zevran: 友好 (+2)
- Sten: 竞争 (+3) or none if you say to him that is for you to decide.
- Alistair: 竞争 (+5)
- May be avoided through Persuasion
- Oghren: 竞争 (+5)
- Leliana is, of course, opposed to the defiling, but will not react until the deed is actually done. Her reaction depends on various parameters, although it is not immediate when you accept Kolgrim's task. An unhardened Leliana will attack you immediately if she witnesses the defiling. Even a hardened Leliana will still object to the defiling of the Urn, but if the following conditions are met, she may be present at the defiling and, instead of reaching her crisis, simply Leliana: 竞争 (+10):
- Leliana must be hardened;
- The Warden must have a high intimidate skill (Coercion + Strength bonus = 75 or higher, where each point in Coercion is equal to 25 intimidation points. Thus 3 points in coercion should do the trick regardless of what your character's strength score is);
- The Warden must have passed through the flames after leaving all items at the alter. If the Warden fails this test and kills The Guardian before defiling the urn, the following dialogue option to intimidate Leliana won't appear;
- The player must select the "Before you do anything stupid, remember who I am." dialogue option when she calls the Warden a "fiend".
- Wynne will turn hostile and attack if the ashes are defiled and she is present in the party, although she will not react until the deed is actually done.
- If she is not present, she will initiate a conversation the next time the Warden enters the Party Camp and leave. Note: It is suggested that Wynne's crisis point can be avoided if she is not acquired until later on, after defiling the ashes - However, others have reported she will leave the party the first time the Warden returns to Camp even if she joined the team after the ashes were defiled.
- Zevran: 友好 (+2) if the Warden listens to Kolgrim's offer and accepts it (even if the Warden won't follow through with the defiling);
- Zevran can be persuaded that killing Kolgrim is a better option and his approval rating won't change (Note the dialogue option to persuade Zevran calls Kolgrim 'shifty' and will trigger the cultists to attack)
- If the Warden fights Kolgrim:
- The fight can be tricky at first, but try to kill the Cultist mages and have someone keep the melee attackers on them (someone with a lot of health)
- Oghren: 友好 (+2) if "shut up, Oghren" and then "I'll take my chances with the arrows" is selected after Kolgrim warns of a "rain of arrows" awaiting the Warden if they so dared attack "Andraste"
- Shale: 竞争 (+10) but if you declare to Shale directly "It is my decision" she will answer that there is nothing to say against this logic and there is no approval lost;
- Morrigan disapproves;
- Morrigan's and Shale's negative reaction can be avoided by picking a fight with Kolgrim early on in the dialogue, without asking about his offer; alternatively, if the dialogue leads them to express their opinion, a successfull Persuasion check may reduce their loss of approval ( Shale: 竞争 (+5), Morrigan 0 if started within the first two dialogues). If Sten is in the party, and you let Kolgrim explain his plan, Sten will comment negatively - if in the ensuing dialogue option you change your mind, Morrigan won't disapprove.
- Wynne, Leliana and Alistair voice their opposition to defliling the urn, but fighting Kolgrim does not result in a change of approval rating.
If/when you fight Kolgrim, he will drop his axe, Faith's Edge, and (depending on the time when the fight took place) Kolgrim's Horn. NOTE: For PC V1.5, Kolgrim will drop the horn to call the dragon.
If you want to fight Kolgrim outside without losing any approval on the above mentioned dialog choices simply choose the dialog option that you want to see the risen Andraste yourself, which will take you outside where you meet Kolgrim again. He will have some help there too which includes another Drake and will earn you a 7th drake scale.
The Mountain Top[ | ]
- 主要文章: Mountain Top
After the encounter with Kolgrim, the party will reach the Mountain Top. A cutscene occurs as the cult's "Andraste", which is actually a High Dragon, flies over and lands to rest on a cliff.
At this point, the party may engage the false Andraste by using Kolgrim's Horn, by casting an area of effect spell like Blizzard or cast drain life below the cliff as its range can reach the high dragon above, or (on consoles) by using the gong in this area. The High Dragon is a formidable opponent; see High Dragon battle strategy. If the dragon is slain, she will drop a considerable number of items among which is a Dragon Scale for the Dragon Scale Armor quest. There is no need to fight the dragon immediately — this area can be returned to later in the game whenever the Warden feels it is more appropriate.
The Gauntlet[ | ]
- 主要文章: The Gauntlet
Whether the party elects to fight the High Dragon on the Mountain Top or not, their next stop is a separate temple, known as The Gauntlet. In the first room, the Warden will find 30x Andraste's Arrows, a book unlocking the Codex entry: The Maker's First Children, and the next step in the quest line, in the form of a Guardian knight. Approaching him will trigger a conversation revealing more background history about the Disciples of Andraste and the Urn of Sacred Ashes. The Guardian will ask one question to each party member, related to their own past, and unlock the A Test of Faith quest. To reach the Urn, the party has to pass the trials of the Gauntlet. See A Test of Faith page for details about the tests.
The Ashes[ | ]
Once the Gauntlet has been completed, the Urn of Andraste will be in sight. Among the Warden's choices:
- Take a pinch of the Ashes
- Defile the Ashes - Only available if the Warden did not kill Kolgrim; doing so unlocks the Reaver specialization.
Note that the Warden will take a pinch from the Ashes automatically, regardless of the choice to defile them or not. Taking only a pinch of the ashes, in other words choosing not to defile them, will also unlock the Ceremonialist achievement. Regardless of any promise made to Kolgrim, the Warden is under no obligation to actually defile the ashes.
See Leliana and Wynne for details on their reactions in case you chose to defile the ashes - as well as the Kolgrim's Offer section above. Before leaving the room, unlock the chests and loot the Adventurer's corpse for a Belt of the Magister Lords and a Golden Demon Pendant.
Once the Warden has finished all intended business here, it is time for the party to return the way they came. If the ashes were defiled, then Kolgrim will be waiting outside to reward the Warden, or to take vengeance if a deal was struck but the Warden reneged. Note that the fight against Kolgrim is considerably easier here than if he's attacked back the caverns as he has fewer allies supporting him. A cultist mage and a drake are encountered further down the hill.
A gong can be activated in the area. Do not do so if you are not ready to engage a high dragon in combat. Fighting the dragon is not mandatory to exit the area; the Warden can return at a later date if the player isn't strong enough yet to do battle.
Otherwise the group can proceed from the Mountain Top and follow a shortcut on the way back, in the form of a door to the lower right (while facing the Caverns direction). This will lead directly to the entrance of the Ruined Temple, where Brother Genitivi awaits. (This path will become a two-way shortcut to the mountain top for future visits, i.e. to attack the dragon.)
Conclusion[ | ]
As the party returns to the entrance of the Ruined Temple, Brother Genitivi will be extremely excited about the news, and ready to share them with the entire world. Alistair, if present, will express concern that there would not be enough ashes to go around if lots of pilgrims were to arrive, but there is no way to dissuade Genitivi from spreading the word except to kill him. There is no actual battle, just a cut-scene of the Warden killing Genitivi. Genitivi is a good NPC, a well traveled and learned scholar who has written many of the Codex entries, so the homicide will trigger some reactions among the companions:
- Alistair: 竞争 (+3) Alistair will not be affected in a negative way if you have hardened him already.
- Leliana: 竞争 (+5)
- Wynne: 竞争 (+3)
- Unaffected: Zevran, Morrigan, Shale, Sten, Oghren.
If Genitivi is not killed, he will return to his home in Denerim, asking the Warden to visit him later. If the Warden does visit him, he will present him/her with a Master Dweomer Rune as a reward.
With the Pinch of Sacred Ash, you may now head to Redcliffe Castle and heal Arl Eamon. If you have not yet been to Redcliffe, you will need to resolve the troubles there before you can reach Eamon. See Arl of Redcliffe for details
Exploits/bugs[ | ]
- 参见: High Dragon Exploits
- As the Warden exits to the Mountain Top from The Gauntlet, 750 XP are awarded. The party can repeat the transition from The Gauntlet to the Mountain Top to gain 750 XP each time.
- Repeat the transition between Mountain Top and the Caverns, which gives 750 experience points. This works if you have defiled the ashes. The mages and reavers remaining in the cavern will not attack the party even if The Warden has chosen to double-cross Kolgrim and kill him.
- Supposedly fixed in v.1.02, but some report this bug/exploit as still available in v.1.03
- Bug is still active in v.1.04
- It is possible to pickpocket Alistair at Redcliffe Castle if he is not in the current party when the ashes are presented to Bann Teagan. Pickpocketing yields a non-visible plot item.
- It is possible for the High Dragon to become stuck off to the left side of Mountain Top. The location is just to the left of the main path as you are walking down to the flat area below. To be more precise, the ditch is between the main path and the path leading toward the Ruined Temple.
- See Animate Dead#Exploits.
- If the Warden walks into Genitivi's home and into the room where the body is without talking to Weylon, Weylon will attack, forcing you to kill him, and rendering him unable to tell you about Genitivi travelling to Lake Calenhad and you will not be able to proceed with the quest. Revert your save if this occurs. (This is not a bug. This leads you straight to Haven if you read Genitivi's Journal)
- If pulled over to the gong to where the dragon lands on it, it may become stuck. Making it easier to kill with with mages and archers, but it is able to pull in Warriors.
- If a Rogue with combat stealth, you can leave your team stationary and go all the way through the cavern without fighting anyone. When you come to the climax, they will appear with you.
- There is a possible glitch when fighting the High Dragon herself. If your fight lasts over 30 minutes, the High Dragon will seemingly fall over dead. You will NOT be awarded ANY Exp points and will NOT be awarded the trophy for killing her. It will also NOT reflect in your Heroic Accomplishments that you have slain her.
- If you choose to slay Brother Genitivi after getting the Ashes, you will find under his codex entry that he still returned to Denerim and was granted funds to mount an expedition.
- If you proceed to complete the quest without ever going to The Spoiled Princess and questioning the Innkeeper about Genitivi, the plot point arrow will still show above the Innkeeper, but the option to question him about Genitivi will no longer be available.
Result[ | ]
Aside from the pinch of ashes you receive and the XP, the following unusual items can be found within the ruined temple and the Urn Temple itself:
Spellweaver
Golden Demon Pendant
Drake Scale (which are used to make Drake Scale Armor)
Faith's Edge (if you slay Kolgrim)
Lifedrinker
Ancient Elven Gloves
Armor of Diligence
Reflection (amulet given to the PC by the spirit from their past).
Reaver Specialization (from Kolgrim only if you agree to defile the ashes).
Champion Specialization (if you accept the reward from Arl Eamon).
Additionally once Arl Eamon is cured the Warden will receive +1 spell/talent and +1 attribute point on completion no matter the choice if you will receive the reward.
Drake/Dragon Scales and Armors[ | ]
The Drake Scales and Dragon Scale collected throughout the Ruined Temple can be used to make the Drake and Dragon armor(s). For details about this process, see Wade and his discussion page.
Epilogue[ | ]
If the Warden allows Brother Genitivi to reveal the location of the Urn to the world and slays the dragon, the temple becomes a site of pilgrimage for the faithful. If the High Dragon wasn't killed, the Urn disappears without a trace by the time the Chantry gains access to the temple.
If Brother Genitivi does not come with the main character while killing the cult the Urn will also disappear.
Dragon Age II[ | ]
If one decides to import an Origins save to Dragon Age II, the decision you made in Origins affects a side quest and various things said in the game.
If the Urn was not defiled and Brother Martini was allowed to lead an expedition, the quest, Miracle Makers will appear.