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“You know what I love about this band, it's about the music. Wait, no, it's about not being killed by demons.


ZITHER! is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background[]


This section contains spoilers for:
Dragon Age: Inquisition.


ZITHER! was once a household name in Orlais, playing for packed auditoriums of nobility and commoners alike. But then the Circles rebelled, his Templar manager, Alfonse, tried to kill him, and he frittered away all his gold drinking in a riverside tavern in Cumberland for the next two years, unable to get a gig. The Inquisition is his one chance at a comeback tour, and he's going to grab it with both bejeweled hands.


Involvement[]

Trespasser[]


This section contains spoilers for:
Trespasser.


ZITHER! performs at the Winter Palace during the Exalted Council. Provided Cole was made to be more like a spirit during his quest, Cole encourages Maryden Halewell, the Inquisition's minstrel, to meet with him (unless the Bull's Chargers survive the events of Iron Bull's Inner Circle quest, at which point ZITHER! is passed over for Cremisius Aclassi).


Playstyle[]

ZITHER!, the Virtuoso, is the Inquisition’s first musically inspired multiplayer agent. Although a mage by birth, his true strength—like his heart—lies in his music. When he plays, ZITHER! infuses his lute with the elemental powers of rock and roll. These elements provide a cacophony of different effects, either aiding the party with Crowd-Pleasers or wreaking aural havoc on his enemies with Battle Hymns. The Virtuoso’s gameplay is very different from existing Inquisition classes. ZITHER! always has 4 abilities mapped, 3 “Notes” and 1 “Song”: the notes are Fire, Ice, Lightning, and players unlock Songs in the ability menu. For example, “Cool Beats” requires Fire, Fire, Ice, while Mark of the Riff! calls for Fire, Ice, Lightning! The Virtuoso typically plays a strong support role for your party, but he can easily focus entirely on offense or become a hybrid of both styles—just don’t get stage fright and forget how to play your Songs!”

Initial equipment[]

Weapons Inquisition Staff Inquisition Staff
Armor Virtuoso's Regalia Virtuoso's Regalia

Abilities[]

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.

Crowd Pleasers[]

Crowd Pleasers Icon
Zither Crowd Pleasers Skill Set

Crowd Pleasers Spell Set

Hometown Anthem Hometown Anthem
Activated
Range: 5 meters
Activation: 25 Mana
Grants a short duration Barrier
Fast Beat Fast Beat
Activated
Range: 5 meters
Activation: 25 Mana
Increases movement speed
Cold Chord Cold Chord
Activated You add an icy defensive stanza to your current song.
Play to the Crowd Play to the Crowd
Passive
Range: 8 meters
Your barrier increases for each ally in the area whenever you play any song.

Barrier: 2%
Willpower + 3
Electricity Chord Electricity Chord
Activated You add an energizing lightning stanza to your current song.
Strength of Spirits Strength of Spirits
Passive Your barriers draw on the magic of the fade to absorb more energy before depleting.

Barrier Bonus: 50%
Can't Stop the Music Can't Stop the Music
Passive Your amazing performing skills occasionally cause enemy attacks to miss you completely.

Willpower +3
Fortifying Arpeggio Fortifying Arpeggio
Passive When you play songs quickly, your armor is increased. Playing multiple songs quickly generates multiple stacks of this bonus.

Armor bonus: 24
Constitution + 3
Showmanship Showmanship
Passive Years of practice as a professional musician have honed your talents.

Magic +2
Willpower +5
Constitution +2
There Is No Darkness There Is No Darkness
Passive
Requires: Maker's Will
Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.

Fire, Ice, Electric and Spirit Damage resistance: 10%
Willpower +3
A Little Knight Music A Little Knight Music
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Cooldown: 8 seconds
Your magical song bolsters the fortitude of your allies, increasing their armor.

Allies gain +16 armor bonus.
One-Hit Wonders One-Hit Wonders
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: A Little Knight Music
A Little Knight Music now reduces the armor of enemies in the area.

Armor reduction: 20%
Feel the Crowd Feel the Crowd
Passive
Range: 5 meters
You gain a bonus to mana regeneration when you're near allies.

Mana generation rate bonus: 50%
Willpower + 3
Battle of the Bands Battle of the Bands
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Your magical song increases the attack speed of your allies.

Attack Speed Bonus: 20%
Slow Dancing Slow Dancing
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: A Little Knight Music
Battle of the Bands now reduces the movement speed of enemies in the area.

Speed Reduction: 20%
The Last Sacrifice The Last Sacrifice
Passive
Duration: 10s
Cooldown: 60s
Requires: Champions of the Just
Even should you fall, you give your allies strength to fight harder in your name.

Constitution +3
When knocked unconcious all party members gain 100% Health, 50% Damage Bonus
Winter Music Winter Music
Passive For each active Ice Chord currently queued, you gain a bonus to defense.

Defense Bonus: 10%
Constitution + 3
Long Solo Long Solo
Passive All of your songs now last longer.

Duration Bonus: 4 seconds
Magic + 3
Tempest Music Tempest Music
Passive For each active Lightning Chord currently queued, you gain a bonus to your movement speed.

Movement Speed Amount: 5%
Cunning + 3
Bolstering Ballad Bolstering Ballad
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Cooldown: 8 seconds
Your magical song improves the party's resistance to elemental and spirit damage.

Elemental resistance + 20%
Spirit resistance + 20%
Tug the Heartstrings Tug the Heartstrings
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: Bolstering Ballad
Bolstering Ballad also reduces your enemies' resistance to elemental and spirit damage.

Elemental resistance: -20%
Spirit resistance: -20%

Knight-Protector Knight-Protector
Passive
Requires: Fade Shield or Veiled Riposte
You're adept with defensive magic. Barriers you create take longer to naturally decay.

Barrier Decay Reduction: 35%
Constitution +3
Sing-Along Sing-Along
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Your magical song causes allies to regain health whenever they strike an enemy.

Health Amount 2%
All Together Now All Together Now
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: Sing-Along
If enemies die while Sing-Along is in effect, all allies in the area regain health.

Health Amount: 10%

Battle Hymns[]

Battle Hymns Icon
Zither Battle Hymns Skill Set

Battle Hymns Spell Set

Song of Magic Song of Magic
Activated
Activation: 25 Mana
You unleash a magical melody whose effect depends on the notes currently queued. You must have learned the song to play it.
Hot Licks Hot Licks
Activated
Activation: 25 Mana
Does fire based damage to one target.
Killer Set Killer Set
Passive For every unique song you play, you gain a stacking bonus to the damage of your next standard magic attack. This bonus resets when used.

Damage Bonus: 35%
Willpower +3
Fire Chord Fire Chord
Activated You add a fiery offensive stanza to your current song.
Opening Set Opening Set
Passive Your basic magic attack now generates mana.

Mana regeneration: 4%
Cunning +3
Fan Favourite Fan Favourite
Passive Your song gets the blood pumping, improving your allies' chance to land a critical hit.

Critical hit Chance Bonus: 5%
Cunning +3
Aggressive Arpeggio Aggressive Arpeggio
Passive
Duration: 6 seconds
When you play songs quickly, you do more damage. Playing multiple songs quickly generates multiple stacks of this bonus.

Damage Bonus: 10%
Magic +3
Tricks of the Trade Tricks of the Trade
Passive
Requires: Fallback Plan
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.

Damage Bonus: 10%
Duration Bonus: 10%
Willpower +3
Conductive Current Conductive Current
Passive The more magical energy you expend, the more damage your spells do.

Damage Bonus: 5% for every 10% missing mana
Magic +3
Cool Beats Cool Beats
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Your magical song causes cold damage over time.

300% Weapon damage per second
The Beat Goes On The Beat Goes On
Upgrade
Range: 4 meters
Duration: 12 seconds
Requires: Cool Beats
Every time your target takes damage, enemies around it take a small amount of cold damage as well.

Ice Damage: 150% Weapon Damage
Combat Clarity Combat Clarity
Passive
Requires: Spirit Blade
The chaos of combat frightens some, but for you, its a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.

Mana Regeneration: 50% if enemy within 5 meters
Constitution +3
Power Chord Power Chord
Activated
Range: 8 meters
Activation: 25 Mana
Your magical song deals electricity damage to all nearby enemies. Closer enemies take more damage.

150% Weapon damage
Front Row Seats Front Row Seats
Upgrade
Range: 8 meters
Requires: Power Chord
Power Chord now removes hostile magic and status effects from allies while shattering beneficial effects from enemies.

Hostile magic and status effects removed with Power Chord while shattering beneficial effects from enemies
Stormbringer Stormbringer
Passive
Cooldown: 15s
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target.

Electric Damage: 300% weapon damage
Magic + 3
Encore Encore
Passive Whenever you kill an enemy with a song, the next song you play is free.

Magic +3
Blood Frenzy Blood Frenzy
Passive
Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.

Damage Bonus: 5% for each 10% missing health
Strength +3
Power of the Dead Power of the Dead
Passive
Requires: Death Siphon
Killing enemies attracts spirits that increase the power of your spells for a short time.

Damage Bonus: 20%
Duration: 10 seconds
Willpower +3
Infernal Music Infernal Music
Passive For each active Fire Chord currently queued, you gain a bonus to the damage you do.

Damage Bonus: 10%
Magic +3
Mark of the Riff Mark of the Riff
Activated
Range: 8 meters
Activation: 25 Mana
Duration: 12 seconds
Cooldown: 8 seconds
Your magical song conjures elemental energy around your allies' weapons, adding bonus damage to their attacks.

Allies gain +12 elemental damage to their attacks.
Break It Down Break It Down
Upgrade
Range: 8 meters
Duration: 12 seconds
Requires: Mark of the Riff
Mark of the Riff now shakes the resolve of your enemies, weakening their attacks.

Armor reduction: 20%

Quotes[]

Main article: Zither/Dialogue

Trespasser[]


This section contains spoilers for:
Trespasser.


(During the Exalted Council, when reuniting with Cole)

  • ZITHER!: "Hello, Halamshiral! The fire of ZITHER! must be fueled by wine, ideally with adoring fans."
If the Bull's Chargers did not survive Demands of the Qun:
  • Cole: "It's a mistake, but one you might enjoy."
  • Maryden Halewell: "The famous ZITHER! I love all your songs, although I've never heard you sing yourself."
  • ZITHER!: "Well, then, this could be a chance for both of us to... make some music."


Multiplayer[]

  • (Opening a barrier): "ZITHER! has just the thing for this!"
  • (Opening a barrier): "This one's called "Breaking Bad"."
  • (Entering Zone 5/5): "Everybody ready to make some music?"
  • "My drummer was at the Conclave, too! I think he exploded."
  • "This is just like that gig I played in Lydes. Except I'm sober, and nobody's thrown their underclothes at me. Yet."

Dialogue[]

  • Tamar: "Your Chantry goes belly up, the Inquisition steps in. Always something to keep the same people in power."
  • ZITHER!: "The Chantry... now they've had a great run. Loads of hit songs. Might make a comeback, you never know."
───────
  • Isabela: "Every time we find gold, I think to myself: 'Imagine the hats you could buy with this, Isabela!'"
  • ZITHER!: "For me, it's doublets studded with Serault glass crystals. I am definitely commissioning one with "ZITHER!" across the back."

Trivia[]

  • Many of the icons for ZITHER!'s spells and abilities are references to the famous musical Album covers.
  • "Zither" itself is the name of a type of instrument.
  • Zither's line regarding his "exploding drummer" is a reference to spoof band "Spinal Tap".

Gallery[]


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