Dragon Age Wiki
Dragon Age Wiki
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== Notes ==
 
== Notes ==
 
* Activation base is a fixed {{ColorMana/Spell|mana}} value.
 
* Activation base is a fixed {{ColorMana/Spell|mana}} value.
* [PS3] Renders damage resistance-reducing abilities such as [[Mark of Death (Dragon Age II)|Mark of Death]] and [[Hex of Torment]] while it is in effect. {{PS3}}
+
* Renders damage resistance-reducing abilities, such as [[Mark of Death (Dragon Age II)|Mark of Death]] and [[Hex of Torment]], useless while it is in effect. {{PS3}}
 
* Even on Nightmare difficulty, the spell does not affect companions within its range. The same goes for [[Hemorrhage]] and [[Tempest (Dragon Age II)|Tempest]].
 
* Even on Nightmare difficulty, the spell does not affect companions within its range. The same goes for [[Hemorrhage]] and [[Tempest (Dragon Age II)|Tempest]].
   

Revision as of 16:35, 7 June 2011


Wounds of the Past is one of Merrill's spells from her unique Dalish Pariah specialization in Dragon Age II. Appropriately for a blood magic ritual, it features a rather gruesome animation where Merrill impales herself in the chest with her staff.

Information

  • Physical damage: 4.5x
  • Enemy armor: Momentarily 0%
  • Enemy damage resistance: Momentarily 0%
  • Size: 10m

Upgrades

Deep Wounds Deep Wounds
Upgrade
Requires: Level 15
Requires: 4 points in Dalish Pariah
Wounds of the Past now inflicts more damage and leaves some enemies immobilized.

Physical damage: +2.25x (total: 6.75x)
Paralyze chance: 50% vs. normal enemies

Notes

  • Activation base is a fixed mana value.
  • Renders damage resistance-reducing abilities, such as Mark of Death and Hex of Torment, useless while it is in effect. ps3ps3
  • Even on Nightmare difficulty, the spell does not affect companions within its range. The same goes for Hemorrhage and Tempest.

Bugs

  • pcpcps3ps3 As of v1.02, the damage type for this spell is determined by the damage type of Merrill's equipped staff. Victims will also suffer the relevant elemental effects (such as cold damage slowing or freezing enemies) and any damage bonuses Merrill has for that damage type. This can be quite beneficial in some of the game's more difficult fights (against opponents with blood, anyway) by allowing you to tailor the damage type to the needs of the battle, provided you have a wide enough selection of staves to choose from.