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[[Wynne]] and [[Leliana]] will gain {{Approval|+4}} approval if you choose to return the hunter to the Dalish Camp. If [[Morrigan]] is also in your party, the two will engage in some religious banter but Morrigan will not lose any approval.
 
[[Wynne]] and [[Leliana]] will gain {{Approval|+4}} approval if you choose to return the hunter to the Dalish Camp. If [[Morrigan]] is also in your party, the two will engage in some religious banter but Morrigan will not lose any approval.
   
=== Killing Daygen ===
+
=== Killing Deygen ===
 
* [[Shale]] will remark upon him not being infected when you try to kill him, and asks if there is no way of healing him. If you kill him anyway, Shale will disapprove {{Approval|-3}}.
 
* [[Shale]] will remark upon him not being infected when you try to kill him, and asks if there is no way of healing him. If you kill him anyway, Shale will disapprove {{Approval|-3}}.
 
* Leliana will disapprove {{Approval|-5}}
 
* Leliana will disapprove {{Approval|-5}}

Revision as of 08:01, 22 January 2014

Wounded in the Forest is a side quest found in the West Brecilian Forest. Deygan, an elven hunter, is found wounded in the forest. The Warden must decide what to do.

Walkthrough

In the West Brecilian Forest, just past the first encounter with Swiftrunner, past the waterfall to the east, then south, the Warden can find a wounded elven hunter, Deygan. After sputtering a few blood soaked words, he collapses and the Warden is presented with several options:

  • Return to the Dalish Camp with Deygan, thus saving his life and earning a rare slice of gratitude from the elves.
  • Wake him back up and talk to him.
  • Wake him back up and kill him.
  • Loot his body (then take him back to the camp, or kill him).

Choosing to return Deygan to the Dalish Camp triggers a cut scene where the party meets a patrol lead by Mithra. She will take Deygan from there, and the party is returned at the start of the West Brecilian Forest. At this point, the quest will be marked as completed, but the Warden can go back to the Dalish Camp and speak with Zathrian, who directs the Warden to speak with Deygan.

Rewards

If the Warden loots Deygan while he is unconscious or after you kill him:

Deygan's Dal'Thanu Deygan's Dal'Thanu

Deygan's Boots Deygan's Boots

Figurine Figurine

If the Warden kills Deygan, leaves his body in the forest, and then loots his corpse:

Dar'Misu Dar'Misu

7 Elf-Flight Arrow Elf-Flight Arrow

Deygan's Boots Deygan's Boots

Figurine Figurine

Note: Deygan's Boots can be traded to the Mad Hermit in the East Brecilian Forest.

Reaction

Returning Deygen alive

Wynne and Leliana will gain Approves (+4) approval if you choose to return the hunter to the Dalish Camp. If Morrigan is also in your party, the two will engage in some religious banter but Morrigan will not lose any approval.

Killing Deygen

  • Shale will remark upon him not being infected when you try to kill him, and asks if there is no way of healing him. If you kill him anyway, Shale will disapprove Disapproves (-3).
  • Leliana will disapprove Disapproves (-5)
  • Wynne will disapprove Disapproves (-5)
  • If you return his dead body to the Dalish Camp Sten will approve Approves (+4) whether you give back the Figurine or not.

Exploit

You can get two sets of Deygan's items, and a few other miscellanea, by looting him when unconscious, waking him, killing him when he next falls unconscious, and then looting his body.

Another way is after you loot and kill him, to use the Reaver skill Devour which will take Deygan's body and leave only his bones, which can be looted.

Note: If you haven't saved Deygan after beating Nature of the Beast and returning to the Forest (unless you side with the Werewolves), you'll find Deygan's wife and she will give a reward. There's a skeleton in his place. You can loot Studded Leather Boots from it.

Back at Camp

If Deygan is saved, he can later be found back in the camp near Athras. If the Warden did not loot his gear, Deygan will offer a Sapphire as a reward. If the Warden did loot Deygan's gear, he will instead ask if the Warden found a small bone figurine next to his body, back in the Forest. The Warden may answer:

  1. I did, actually.
  2. (Persuade) No, I didn't. Sorry.

The first option leads to the Warden being able to return the figurine; Deygan offers a Sapphire as a reward. The second option leads Deygan to say "Ah, what a shame" and run away.

If Deygan offers a Sapphire:

  • Accept it; you get the Sapphire and 100 XP.
  • Tell him to keep it. You don't get any XP.

If you decide to kill Deygan after you loot his gear, you can opt to take his body back to the Dalish Camp anyway; instead of Deygan himself, Mithra will ask you if you found the figurine (as she believes Deygan would want to be buried with it). If you return the figurine, Mithra will tell you Zathrian may have a reward for you; if you speak to Zathrian, he will give you the Sapphire (you don't get the option to tell him to keep it) and you also get 100 XP

Clan attitude

This quest gives an opportunity to affect the Clan Attitude global variable, which is a measure of the clan's approval of you.

If Deygan is alive and returned him to camp, when he offers you a Sapphire as a reward, if you tell him to keep it then Clan Attitude will increase.

If Deygan is dead and his equipment was looted, when he is returned to camp, Mithra will ask if the player found his Figurine. The Clan Attitude will decrease if the player:

  • Admits to taking it, but refuses to return it.
  • Admits to taking it, but no longer has it.
  • Replies with "No, nothing like that." but fails the persuade check (Persuade 2 required).