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<onlyinclude>
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<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
{{LocationTransformer
 
  +
|name = [[Wounded Coast]]
|style={{{style|}}}
 
|name= The Wounded Coast
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|icon = Wounded Coast Icon.png
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|image = Wounded coast.jpg
|icon=
 
  +
|px = 270px
|image= Wounded_coast.jpg
 
 
|terrain = Coast
|px= 250px
 
 
|location = Outside [[Kirkwall]], [[Free Marches]]
|terrain=
 
  +
|inhabitants = [[Magus Tavarin Hall]]
|type=
 
 
|enemies = [[Tal-Vashoth]], [[Giant spider]]s, [[Bandits]]
|location= [[Free Marches]]
 
  +
|exits = [[World map (Dragon Age II)|World map]]
|sections=
 
|inhabitants= [[Magus Tavarin Hall]]
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|appearances = [[Dragon Age II]]
|enemies= Tal Vashoth, Giant Spiders, Bandits
 
|exits= World map
 
|appearances= [[Dragon Age II]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''The Wounded Coast''' is a feared place, one of the roads that travel into [[Kirkwall]], known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.
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The '''Wounded Coast''' is a feared place, one of the paths that travel into [[Kirkwall]], known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.
   
==Involved In==
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== Places ==
 
{{:Wounded Coast Approach|style=iconmini}} (Act 1){{clrl}}
{{Expandlist}}
 
 
{{:Slaver Caverns|style=iconmini}} (Act 1){{clrl}}
====Act 1====
 
  +
{{:Tal-Vashoth Cavern|style=iconmini}} (Act 1){{clrl}}
  +
{{:Abandoned Ruins|style=iconmini}} (Act 1){{clrl}}
  +
{{:Dank Cave|style=iconmini}} (Act 2){{clrl}}
  +
{{:Bounty Hunter Getaway|style=iconmini}} (Act 2){{clrl}}
  +
  +
[[File:Wounded coast map.jpg|thumb|270px|Map of the area]]
  +
  +
== Quests ==
  +
 
=== Act 1 ===
  +
{{:Redblossom Special|style=iconmini}}{{clrl}}
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{{:Dark Epiphany |style=iconmini}}{{clrl}}
  +
{{:The Unbidden Rescue|style=iconmini}}{{clrl}}
  +
{{:Terror on the Coast|style=iconmini}}{{clrl}}
  +
{{:Wayward Son|style=iconmini}}{{clrl}}
 
{{:Blackpowder Promise|style=iconmini}}{{clrl}}
 
{{:Duty (quest)|style=iconmini}}{{Note|can also be completed in Act 2}}{{clrl}}
 
{{:Duty (quest)|style=iconmini}}{{Note|can also be completed in Act 2}}{{clrl}}
{{:Blackpowder Promise}}
 
   
====Act 2====
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=== Act 2 ===
{{:Forbidden Knowledge|style=iconmini}}{{clrl}}
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{{:Swatch of the Jackyard|style=iconmini}}{{clrl}}
{{:Herbalist's Tasks (Act 2)|style=iconmini}}{{clrl}}
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{{:Goosegirl Cameo (quest)|style=iconmini}}{{clrl}}
{{:The Long Road (Dragon Age II)|style=iconmini}}{{clrl}}
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{{:Bounty Hunter (quest)|style=iconmini}}{{clrl}}
{{:The Lost Patrol|style=iconmini}}{{clrl}}
 
{{:Raiders on the Cliffs|style=iconmini}}{{clrl}}
 
 
{{:Search and Rescue|style=iconmini}}{{clrl}}
 
{{:Search and Rescue|style=iconmini}}{{clrl}}
{{:The Unbidden Rescue|style=iconmini}}{{clrl}}
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{{:Raiders on the Cliffs|style=iconmini}}{{clrl}}
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{{:The Lost Patrol|style=iconmini}}{{clrl}}
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{{:Elves at Large|style=iconmini}}{{clrl}}
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{{:Herbalist's Tasks (Act 2)|style=iconmini}}{{clrl}}
   
====Act 3====
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=== Act 3 ===
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{{:The Awiergan Scrolls: First Aspect|style=iconmini}}{{clrl}}
 
{{:Who Needs Rescuing?|style=iconmini}}{{clrl}}
 
{{:Who Needs Rescuing?|style=iconmini}}{{clrl}}
  +
{{:The Lost Swords|style=iconmini}}{{clrl}}
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{{:Best Served Cold|style=iconmini}}{{clrl}}
   
==Enemies==
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== Enemies ==
*Dalish Assassin - Dalish Warrior - Dalish Archer
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* Dalish Assassin - Dalish Warrior - Dalish Archer
*Raider - Raider Assassin - Raider Archer - Raider Reaver
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* Raider - Raider Assassin - Raider Archer - Raider Reaver
*[[Shades]]
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* [[Shade]]s
*[[Abomination]]
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* [[Abomination]]
*[[Tal-Vashoth]]
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* [[Tal-Vashoth]]
*[[Mabari]]
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* [[Mabari]]
*Slavers
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* [[Slavery|Slavers]]
  +
* [[Spider]]s
   
== Crafting Resources ==
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== Notable items ==
Here are the resources in this area for the [[Supplier]] achievement:
 
==== Act 1 ====
 
* [[Glitterdust]] at the end of the south-pointing dead end on the extreme northeast side of the map.
 
* [[Elfroot (Dragon Age II)|Elfroot]] (2), one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map.
 
* [[Spindleweed]] on the path to the northeastern clearing.
 
* [[Raw Lyrium]] Tal-Vashoth cave during Blackpowder Promise quest
 
* [[Silverite]] during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium.
 
   
==== Act 2 ====
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=== Crafting resources ===
 
Here are the resources in this area for the [[Supplier]] achievement:<br>
* [[Raw Lyrium]] in the Dank Cave during [[Forbidden Knowledge]].
 
  +
'''Act 1'''
* [[Elfroot (Dragon Age II)|Elfroot]] about halfway down the east-west path on the south side (a little past the first Raiders).
 
 
{{:Glitterdust|style=iconmini}} - at the end of the south-pointing dead end on the extreme northeast side of the map. {{clrl}}
* [[Embrium]] (2), one on the south path by the blocked mine, one on the north path where it slopes up to the right.
 
 
{{:Elfroot (Dragon Age II)|style=iconmini}} x2 - one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map.{{clrl}}
 
{{:Spindleweed|style=iconmini}} - on the path to the northeastern clearing{{clrl}}
 
{{:Raw Lyrium|style=iconmini}} - Tal-Vashoth cave during Blackpowder Promise quest{{clrl}}
 
{{:Silverite|style=iconmini}} - during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium.{{clrl}}
   
==== Act 3 ====
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'''Act 2'''
 
{{:Raw Lyrium|style=iconmini}} - in the Dank Cave during [[Forbidden Knowledge]]{{clrl}}
* [[Elfroot (Dragon Age II)|Elfroot]] just past the mine cart on the east-west path.
 
 
{{:Elfroot (Dragon Age II)|style=iconmini}} - about halfway down the east-west path on the south side (a little past the first Raiders){{clrl}}
* [[Embrium]] to the left just short of the far western exit.
 
 
{{:Embrium|style=iconmini}} x2 - one on the south path by the blocked mine, one on the north path where it slopes up to the right{{clrl}}
   
  +
'''Act 3'''
==Notable Items==
 
 
{{:Elfroot (Dragon Age II)|style=iconmini}} -just past the mine cart on the east-west path{{clrl}}
==== Act 1 ====
 
 
{{:Embrium|style=iconmini}} - to the left just short of the far western exit{{clrl}}
* [[Avernus's Experimental Draught]] on a Dead Messenger for the quest [[Dark Epiphany]] up to the right from where you came, there is a quest mark on him. Tip, Don't loot him before all the mobs in the area are down.
 
* [[:Design: Rune of Fire Warding]], found in a pile of bones at the very south.
 
==== Act 2 ====
 
==== Act 3 ====
 
   
 
=== Other ===
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'''Act 1'''
 
{{:Avernus's Experimental Draught|style=iconmini}} – on a Dead Messenger for the quest [[Dark Epiphany]] up to the right from where you came, there is a quest mark on him{{clrl}}
  +
{{:Design: Rune of Fire Warding|style=iconmini}}{{clrl}}
   
  +
'''Act 2'''
==Notes==
 
  +
{{:Formula: Mythal's Favor|style=iconmini}} – in a crate along the southern path{{clrl}}
If the [[Warden]] chose to cure the [[Werewolves]], [[Hawke]] will come across a former Werewolf being harassed. Hawke can side with the [[elves]], which leads to the man being killed; defend the man, upon which the elves attack you; or convince the elves to leave the man alone (the last option is only available to a [[Dialogue wheel|diplomatic Hawke]]).
 
  +
{{:Design: Rune of Defense|style=iconmini}} – in a Pile of Bones, a skeleton sitting at a tree trunk, just as the east west path splits off towards where the Tal-Vashoth were in Act 1; the design can also be found in Act 3{{clrl}}
   
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'''Act 3'''
* Convincing the assassin killing the human isn't what her mother would have wanted: {{Approval2|Isabela|-5}}.
 
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{{:Formula: Fell Grenade|style=iconmini}}{{clrl}}
* Allowing the assassin to kill the human results in 500 XP, some coin and {{Approval2|Isabela|+5}}.
 
*Before you start the dialogue she will say "Do you even know her name, shem? No? It's [[Danyla]]. She's dead." Danyla was part of the [[Lost to the Curse]] quest in ''[[Dragon Age: Origins]]''.
 
   
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== Stores ==
Talking the Dalish out of killing the human nets 510 XP and some silver.
 
  +
* [[Magnus's Wares]]
   
 
== Notes ==
BUG! This encounter can still trigger even if the warden did not lift the curse, so long as Zathrian's clan was not killed.
 
 
* If [[the Warden]] chose to side with the [[Dalish]] during [[Nature of the Beast]], either by curing the [[Werewolf|werewolves]] or killing them, [[Hawke]] encounters a man at the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the [[Elf|elves]], which leads to the man being killed, defend the man, upon which the elves attack Hawke, or convince the elves to leave the man alone. The accused man is different based on whether the Warden killed the werewolves or cured them.
   
  +
:* Hawke convinces the assassin killing the human isn't what her mother would have wanted: {{Approval2|Isabela|-5}}. Talking the Dalish out of killing the human nets 500 XP and 50 {{s}}. This option is only available to a [[Dialogue wheel (Dragon Age II)|diplomatic Hawke]].
==Maps==
 
 
:* Hawke does not intervene on the man's behalf, resulting in 500 XP, 50 {{s}} and {{Approval2|Isabela|+5}}.
NOTE. There are two areas that you can access that don't show on the map. One in the northern labyrinth and one in the Tal Vashoth camp to the left before the cave. Both are hidden behind bushes and contain just normal loot.
 
  +
:* Hawke defends the human, which forces a confrontation with the Dalish: {{Approval2|Isabela|-5}}. This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 {{s}} as the man thanks Hawke.
 
:* Before Hawke begins the dialogue, the Dalish assassin says to the accused man, "Do you even know her name, shem? No? It's [[Danyla]]. She's dead." Danyla was part of the [[Lost to the Curse]] quest in ''[[Dragon Age: Origins]]''.
   
 
* There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
[[File:Wounded_coast_map.jpg|thumb|left|The map of [[The Wounded Coast]]]]
 
{{DEFAULTSORT:Wounded Coast, The}}
 
 
[[Category:Dragon Age II locations]]
 
[[Category:Dragon Age II locations]]
 
[[Category:Locations]]
 
[[Category:Locations]]
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  +
* The name may be a reference to the [[w:c:baldursgate:Sword Coast|Sword Coast]] in BioWare's earlier game, Baldur's Gate, as an answer to [[Merrill]]'s banter questions about why it is called that and how it got wounded.

Revision as of 00:57, 12 April 2020

The Wounded Coast is a feared place, one of the paths that travel into Kirkwall, known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.

Places

Wounded Coast Approach Wounded Coast Approach (Act 1)

Slaver Caverns Slaver Caverns (Act 1)

Tal-Vashoth Cavern Tal-Vashoth Cavern (Act 1)

Abandoned Ruins Abandoned Ruins (Act 1)

Dank Cave Dank Cave (Act 2)

Bounty Hunter Getaway Bounty Hunter Getaway (Act 2)

Wounded coast map

Map of the area

Quests

Act 1

Redblossom Special Redblossom Special

Dark Epiphany Dark Epiphany

The Unbidden Rescue The Unbidden Rescue

Terror on the Coast Terror on the Coast

Wayward Son Wayward Son

Blackpowder Promise Blackpowder Promise

Duty Duty

Note: can also be completed in Act 2

Act 2

Swatch of the Jackyard Swatch of the Jackyard

Goosegirl Cameo Goosegirl Cameo

Bounty Hunter Bounty Hunter

Search and Rescue Search and Rescue

Raiders on the Cliffs Raiders on the Cliffs

The Lost Patrol The Lost Patrol

Elves at Large Elves at Large

Herbalist's Tasks Herbalist's Tasks

Act 3

The Awiergan Scrolls: First Aspect The Awiergan Scrolls: First Aspect

Who Needs Rescuing? Who Needs Rescuing?

The Lost Swords The Lost Swords

Best Served Cold Best Served Cold

Enemies

Notable items

Crafting resources

Here are the resources in this area for the Supplier achievement:
Act 1

Glitterdust Glitterdust - at the end of the south-pointing dead end on the extreme northeast side of the map.

Elfroot Elfroot x2 - one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map.

Spindleweed Spindleweed - on the path to the northeastern clearing

Lyrium Lyrium - Tal-Vashoth cave during Blackpowder Promise quest

Silverite Silverite - during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium.

Act 2

Lyrium Lyrium - in the Dank Cave during Forbidden Knowledge

Elfroot Elfroot - about halfway down the east-west path on the south side (a little past the first Raiders)

Embrium Embrium x2 - one on the south path by the blocked mine, one on the north path where it slopes up to the right

Act 3

Elfroot Elfroot -just past the mine cart on the east-west path

Embrium Embrium - to the left just short of the far western exit

Other

Act 1

Avernus's Experimental Draught Avernus's Experimental Draught – on a Dead Messenger for the quest Dark Epiphany up to the right from where you came, there is a quest mark on him

Design: Rune of Fire Warding Design: Rune of Fire Warding

Act 2

Formula: Mythal's Favor Formula: Mythal's Favor – in a crate along the southern path

Design: Rune of Defense Design: Rune of Defense – in a Pile of Bones, a skeleton sitting at a tree trunk, just as the east west path splits off towards where the Tal-Vashoth were in Act 1; the design can also be found in Act 3

Act 3

Formula: Fell Grenade Formula: Fell Grenade

Stores

Notes

  • If the Warden chose to side with the Dalish during Nature of the Beast, either by curing the werewolves or killing them, Hawke encounters a man at the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the elves, which leads to the man being killed, defend the man, upon which the elves attack Hawke, or convince the elves to leave the man alone. The accused man is different based on whether the Warden killed the werewolves or cured them.
  • Hawke convinces the assassin killing the human isn't what her mother would have wanted: Rivalry Isabela: rivalry (+5). Talking the Dalish out of killing the human nets 500 XP and 50 Silver. This option is only available to a diplomatic Hawke.
  • Hawke does not intervene on the man's behalf, resulting in 500 XP, 50 Silver and Friendship Isabela: friendship (+5).
  • Hawke defends the human, which forces a confrontation with the Dalish: Rivalry Isabela: rivalry (+5). This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 Silver as the man thanks Hawke.
  • Before Hawke begins the dialogue, the Dalish assassin says to the accused man, "Do you even know her name, shem? No? It's Danyla. She's dead." Danyla was part of the Lost to the Curse quest in Dragon Age: Origins.
  • There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
  • The name may be a reference to the Sword Coast in BioWare's earlier game, Baldur's Gate, as an answer to Merrill's banter questions about why it is called that and how it got wounded.