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m (→‎Notes: More precise rewards for convincing Dalish not to kill the human: "510 XP" -> "500 XP" (previous data must not have accounted for a +2%XP item) and "some silver" -> "50 silver")
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<onlyinclude>{{LocationTransformer
 
<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
|name = [[The Wounded Coast]]
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|name = [[Wounded Coast]]
 
|icon = Wounded Coast Icon.png
 
|icon = Wounded Coast Icon.png
 
|image = Wounded coast.jpg
 
|image = Wounded coast.jpg
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}}</onlyinclude>
 
}}</onlyinclude>
   
'''The Wounded Coast''' is a feared place, one of the paths that travel into [[Kirkwall]], known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.
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The '''Wounded Coast''' is a feared place, one of the paths that travel into [[Kirkwall]], known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.
   
 
== Places ==
 
== Places ==
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{{:Slaver Caverns|style=iconmini}} (Act 1){{clrl}}
 
{{:Slaver Caverns|style=iconmini}} (Act 1){{clrl}}
 
{{:Tal-Vashoth Cavern|style=iconmini}} (Act 1){{clrl}}
 
{{:Tal-Vashoth Cavern|style=iconmini}} (Act 1){{clrl}}
  +
{{:Abandoned Ruins|style=iconmini}} (Act 1){{clrl}}
 
{{:Dank Cave|style=iconmini}} (Act 2){{clrl}}
 
{{:Dank Cave|style=iconmini}} (Act 2){{clrl}}
 
{{:Bounty Hunter Getaway|style=iconmini}} (Act 2){{clrl}}
 
{{:Bounty Hunter Getaway|style=iconmini}} (Act 2){{clrl}}
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{{:Blackpowder Promise|style=iconmini}}{{clrl}}
 
{{:Blackpowder Promise|style=iconmini}}{{clrl}}
 
{{:Duty (quest)|style=iconmini}}{{Note|can also be completed in Act 2}}{{clrl}}
 
{{:Duty (quest)|style=iconmini}}{{Note|can also be completed in Act 2}}{{clrl}}
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=== Act 2 ===
 
=== Act 2 ===
 
{{:Swatch of the Jackyard|style=iconmini}}{{clrl}}
 
{{:Swatch of the Jackyard|style=iconmini}}{{clrl}}
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{{:Embrium|style=iconmini}} - to the left just short of the far western exit{{clrl}}
 
{{:Embrium|style=iconmini}} - to the left just short of the far western exit{{clrl}}
   
== Stores ==
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=== Other ===
* [[Magnus's Wares]]
 
 
== Other ==
 
 
'''Act 1'''
 
'''Act 1'''
 
{{:Avernus's Experimental Draught|style=iconmini}} – on a Dead Messenger for the quest [[Dark Epiphany]] up to the right from where you came, there is a quest mark on him{{clrl}}
 
{{:Avernus's Experimental Draught|style=iconmini}} – on a Dead Messenger for the quest [[Dark Epiphany]] up to the right from where you came, there is a quest mark on him{{clrl}}
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'''Act 3'''
 
'''Act 3'''
 
{{:Formula: Fell Grenade|style=iconmini}}{{clrl}}
 
{{:Formula: Fell Grenade|style=iconmini}}{{clrl}}
  +
 
== Stores ==
 
* [[Magnus's Wares]]
   
 
== Notes ==
 
== Notes ==
 
* If [[the Warden]] chose to side with the [[Dalish]] during [[Nature of the Beast]], either by curing the [[Werewolf|werewolves]] or killing them, [[Hawke]] encounters a man at the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the [[Elf|elves]], which leads to the man being killed, defend the man, upon which the elves attack Hawke, or convince the elves to leave the man alone. The accused man is different based on whether the Warden killed the werewolves or cured them.
 
* If [[the Warden]] chose to side with the [[Dalish]] during [[Nature of the Beast]], either by curing the [[Werewolf|werewolves]] or killing them, [[Hawke]] encounters a man at the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the [[Elf|elves]], which leads to the man being killed, defend the man, upon which the elves attack Hawke, or convince the elves to leave the man alone. The accused man is different based on whether the Warden killed the werewolves or cured them.
   
:* Hawke convinces the assassin killing the human isn't what her mother would have wanted: {{Approval2|Isabela|-5}}. Talking the Dalish out of killing the human nets 510 XP and some silver. This option is only available to a [[Dialogue wheel|diplomatic Hawke]].
+
:* Hawke convinces the assassin killing the human isn't what her mother would have wanted: {{Approval2|Isabela|-5}}. Talking the Dalish out of killing the human nets 500 XP and 50 {{s}}. This option is only available to a [[Dialogue wheel (Dragon Age II)|diplomatic Hawke]].
 
:* Hawke does not intervene on the man's behalf, resulting in 500 XP, some coin and {{Approval2|Isabela|+5}}.
 
:* Hawke does not intervene on the man's behalf, resulting in 500 XP, some coin and {{Approval2|Isabela|+5}}.
 
:* Hawke defends the human, which forces a confrontation with the Dalish: {{Approval2|Isabela|-5}}. This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 {{s}} as the man thanks Hawke.
 
:* Hawke defends the human, which forces a confrontation with the Dalish: {{Approval2|Isabela|-5}}. This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 {{s}} as the man thanks Hawke.
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* There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
 
* There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
 
{{DEFAULTSORT:Wounded Coast, The}}
 
 
[[Category:Dragon Age II locations]]
 
[[Category:Dragon Age II locations]]
  +
[[Category:Locations]]

Revision as of 21:44, 6 August 2015

The Wounded Coast is a feared place, one of the paths that travel into Kirkwall, known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.

Places

Wounded Coast Approach Wounded Coast Approach (Act 1)

Slaver Caverns Slaver Caverns (Act 1)

Tal-Vashoth Cavern Tal-Vashoth Cavern (Act 1)

Abandoned Ruins Abandoned Ruins (Act 1)

Dank Cave Dank Cave (Act 2)

Bounty Hunter Getaway Bounty Hunter Getaway (Act 2)

Wounded coast map

Map of the area

Quests

Act 1

Redblossom Special Redblossom Special

Dark Epiphany Dark Epiphany

The Unbidden Rescue The Unbidden Rescue

Terror on the Coast Terror on the Coast

Wayward Son Wayward Son

Blackpowder Promise Blackpowder Promise

Duty Duty

Note: can also be completed in Act 2

Act 2

Swatch of the Jackyard Swatch of the Jackyard

Goosegirl Cameo Goosegirl Cameo

Bounty Hunter Bounty Hunter

Search and Rescue Search and Rescue

Raiders on the Cliffs Raiders on the Cliffs

The Lost Patrol The Lost Patrol

Elves at Large Elves at Large

Herbalist's Tasks Herbalist's Tasks

Act 3

The Awiergan Scrolls: First Aspect The Awiergan Scrolls: First Aspect

Who Needs Rescuing? Who Needs Rescuing?

The Lost Swords The Lost Swords

Best Served Cold Best Served Cold

Enemies

Notable items

Crafting resources

Here are the resources in this area for the Supplier achievement:
Act 1

Glitterdust Glitterdust - at the end of the south-pointing dead end on the extreme northeast side of the map.

Elfroot Elfroot x2 - one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map.

Spindleweed Spindleweed - on the path to the northeastern clearing

Lyrium Lyrium - Tal-Vashoth cave during Blackpowder Promise quest

Silverite Silverite - during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium.

Act 2

Lyrium Lyrium - in the Dank Cave during Forbidden Knowledge

Elfroot Elfroot - about halfway down the east-west path on the south side (a little past the first Raiders)

Embrium Embrium x2 - one on the south path by the blocked mine, one on the north path where it slopes up to the right

Act 3

Elfroot Elfroot -just past the mine cart on the east-west path

Embrium Embrium - to the left just short of the far western exit

Other

Act 1

Avernus's Experimental Draught Avernus's Experimental Draught – on a Dead Messenger for the quest Dark Epiphany up to the right from where you came, there is a quest mark on him

Design: Rune of Fire Warding Design: Rune of Fire Warding

Act 2

Formula: Mythal's Favor Formula: Mythal's Favor – in a crate along the southern path

Design: Rune of Defense Design: Rune of Defense – in a Pile of Bones, a skeleton sitting at a tree trunk, just as the east west path splits off towards where the Tal-Vashoth were in Act 1; the design can also be found in Act 3

Act 3

Formula: Fell Grenade Formula: Fell Grenade

Stores

Notes

  • If the Warden chose to side with the Dalish during Nature of the Beast, either by curing the werewolves or killing them, Hawke encounters a man at the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the elves, which leads to the man being killed, defend the man, upon which the elves attack Hawke, or convince the elves to leave the man alone. The accused man is different based on whether the Warden killed the werewolves or cured them.
  • Hawke convinces the assassin killing the human isn't what her mother would have wanted: Rivalry Isabela: rivalry (+5). Talking the Dalish out of killing the human nets 500 XP and 50 Silver. This option is only available to a diplomatic Hawke.
  • Hawke does not intervene on the man's behalf, resulting in 500 XP, some coin and Friendship Isabela: friendship (+5).
  • Hawke defends the human, which forces a confrontation with the Dalish: Rivalry Isabela: rivalry (+5). This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 Silver as the man thanks Hawke.
  • Before Hawke begins the dialogue, the Dalish assassin says to the accused man, "Do you even know her name, shem? No? It's Danyla. She's dead." Danyla was part of the Lost to the Curse quest in Dragon Age: Origins.
  • There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.