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The Wounded Coast is a feared place, one of the paths that travel into Kirkwall, known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.


Map of the area

Wounded Coast Approach Wounded Coast Approach (Act 1)
Slaver Caverns Slaver Caverns (Act 1)
Tal-Vashoth Cavern Tal-Vashoth Cavern (Act 1)
Abandoned Ruins Abandoned Ruins (Act 1)
Dank Cave Dank Cave (Act 2)
Bounty Hunter Getaway Bounty Hunter Getaway (Act 2)


Magus Tavarin Hall


Magnus's Wares


Act 1[]

Redblossom Special Redblossom Special
Dark Epiphany Dark Epiphany
The Unbidden Rescue The Unbidden Rescue
Terror on the Coast Terror on the Coast
Wayward Son Wayward Son
Blackpowder Promise Blackpowder Promise
Duty Duty (Act 1 or Act 2)

Act 2[]

Swatch of the Jackyard Swatch of the Jackyard
Goosegirl Cameo Goosegirl Cameo
Bounty Hunter Bounty Hunter
Search and Rescue Search and Rescue
Raiders on the Cliffs Raiders on the Cliffs
The Lost Patrol The Lost Patrol
Elves at Large Elves at Large
Herbalist's Tasks Herbalist's Tasks

Act 3[]

The Awiergan Scrolls: First Aspect The Awiergan Scrolls: First Aspect
Who Needs Rescuing? Who Needs Rescuing?
The Lost Swords The Lost Swords
Best Served Cold Best Served Cold

Hostile creatures[]

Giant spider


  • Dalish Archer
  • Dalish Assassin
  • Dalish Warrior
  • Raider Archer
  • Raider Assassin
  • Raider Reaver

Notable items[]

Crafting resources[]

Here are the resources in this area for the Supplier achievement:
Act 1

Glitterdust Glitterdust - at the end of the south-pointing dead end on the extreme northeast side of the map
Elfroot Elfroot x2 - one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map
Spindleweed Spindleweed - on the path to the northeastern clearing
Lyrium Lyrium - Tal-Vashoth cave during Blackpowder Promise quest
Silverite Silverite - during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium

Act 2

Lyrium Lyrium - in the Dank Cave during Forbidden Knowledge
Elfroot Elfroot - about halfway down the east-west path on the south side (a little past the first Raiders)
Embrium Embrium x2 - one on the south path by the blocked mine, one on the north path where it slopes up to the right

Act 3

Elfroot Elfroot - just past the mine cart on the east-west path
Embrium Embrium - to the left just short of the far western exit


Act 1

Avernus's Experimental Draught Avernus's Experimental Draught - on a Dead Messenger for the quest Dark Epiphany up to the right from where you came, there is a quest mark on him
Design: Rune of Fire Warding Design: Rune of Fire Warding

Act 2

Formula: Mythal's Favor Formula: Mythal's Favor - in a crate along the southern path
Design: Rune of Defense Design: Rune of Defense - in a Pile of Bones, a skeleton sitting at a tree trunk, just as the east west path splits off towards where the Tal-Vashoth were in Act 1; the design can also be found in Act 3

Act 3

Formula: Fell Grenade Formula: Fell Grenade


  • If the Warden chose to side with the Dalish during Nature of the Beast, either by curing the werewolves or killing them, Hawke encounters a man at the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the elves, which leads to the man being killed, defend the man, upon which the elves attack Hawke, or convince the elves to leave the man alone. The accused man is different based on whether the Warden killed the werewolves or cured them.
    • Hawke convinces the assassin killing the human isn't what her mother would have wanted: Rivalry Isabela: rivalry (+5). Talking the Dalish out of killing the human nets 500 XP and 50 Silver. This option is only available to a diplomatic Hawke.
    • Hawke does not intervene on the man's behalf, resulting in 500 XP, 50 Silver and Friendship Isabela: friendship (+5).
    • Hawke defends the human, which forces a confrontation with the Dalish: Rivalry Isabela: rivalry (+5). This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 Silver as the man thanks Hawke.
    • Before Hawke begins the dialogue, the Dalish assassin says to the accused man, "Do you even know her name, shem? No? It's Danyla. She's dead." Danyla was part of the Lost to the Curse quest in Dragon Age: Origins.
  • There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
  • The name may be a reference to the Sword Coast in BioWare's earlier game, Baldur's Gate, as an answer to Merrill's banter questions about why it is called that and how it got wounded.