The Wounded Coast is a feared place, one of the paths that travel into Kirkwall, known for its bandits that hide among the rocky cliffs, as well as the predators that stalk the area.

Places Edit

Wounded Coast Encounter Icon Wounded Coast Approach (Act 1)
Wounded Coast Encounter Icon Slaver Caverns (Act 1)
Wounded Coast Encounter Icon Tal-Vashoth Cavern (Act 1)
Abandoned ruins icon Abandoned Ruins (Act 1)
Wounded Coast Encounter Icon Dank Cave (Act 2)
Wounded Coast Encounter Icon Bounty Hunter Getaway (Act 2)
Wounded coast map

Map of the area

Quests Edit

Act 1 Edit

Quest icon DA2 Redblossom Special
Quest icon DA2 Dark Epiphany
Quest icon DA2 The Unbidden Rescue
Quest icon DA2 Terror on the Coast
Quest icon DA2 Wayward Son
Quest icon DA2 Blackpowder Promise
Quest icon DA2 Duty
Note: can also be completed in Act 2

Act 2 Edit

Quest icon DA2 Swatch of the Jackyard
Quest icon DA2 Goosegirl Cameo
Quest icon DA2 Bounty Hunter
Quest icon DA2 Search and Rescue
Quest icon DA2 Raiders on the Cliffs
Quest icon DA2 The Lost Patrol
Quest icon DA2 Elves at Large
Quest icon DA2 Herbalist's Tasks

Act 3 Edit

Quest icon DA2 The Awiergan Scrolls: First Aspect
Quest icon DA2 Who Needs Rescuing?
Quest icon DA2 The Lost Swords
Quest icon DA2 Best Served Cold

Enemies Edit

Notable items Edit

Crafting resources Edit

Here are the resources in this area for the Supplier achievement:
Act 1

Glitterdust Glitterdust - at the end of the south-pointing dead end on the extreme northeast side of the map.
Elfroot DA2 Elfroot x2 - one on the south side of the north path just past that first northeast clearing, the other one at the dead end on the far west of the map.
Spindleweed Spindleweed - on the path to the northeastern clearing
Lyrium Lyrium - Tal-Vashoth cave during Blackpowder Promise quest
Silverite Silverite - during the Blackpowder Promise quest, relatively in the same area with Raw Lyrium.

Act 2

Lyrium Lyrium - in the Dank Cave during Forbidden Knowledge
Elfroot DA2 Elfroot - about halfway down the east-west path on the south side (a little past the first Raiders)
Embrium Embrium x2 - one on the south path by the blocked mine, one on the north path where it slopes up to the right

Act 3

Elfroot DA2 Elfroot -just past the mine cart on the east-west path
Embrium Embrium - to the left just short of the far western exit

Other Edit

Act 1

Elixir Avernus's Experimental Draught – on a Dead Messenger for the quest Dark Epiphany up to the right from where you came, there is a quest mark on him
Formula Design: Rune of Fire Warding

Act 2

Formula Formula: Mythal's Favor – in a crate along the southern path
Formula Design: Rune of Defense – in a Pile of Bones, a skeleton sitting at a tree trunk, just as the east west path splits off towards where the Tal-Vashoth were in Act 1; the design can also be found in Act 3

Act 3

Formula Formula: Fell Grenade

Stores Edit

Notes Edit

  • If the Warden chose to side with the Dalish during Nature of the Beast, either by curing the werewolves or killing them, Hawke encounters a man at the Wounded Coast being harassed by Dalish assassins, who accuse him of being a werewolf. Hawke can side with the elves, which leads to the man being killed, defend the man, upon which the elves attack Hawke, or convince the elves to leave the man alone. The accused man is different based on whether the Warden killed the werewolves or cured them.
  • Hawke convinces the assassin killing the human isn't what her mother would have wanted: Rivalry small Isabela: rivalry (+5). Talking the Dalish out of killing the human nets 500 XP and 50 DAO silverpiece trans. This option is only available to a diplomatic Hawke.
  • Hawke does not intervene on the man's behalf, resulting in 500 XP, 50 DAO silverpiece trans and Friendship small Isabela: friendship (+5).
  • Hawke defends the human, which forces a confrontation with the Dalish: Rivalry small Isabela: rivalry (+5). This option is the most profitable and yields the most XP, around 100 XP and some random loot for the kills, plus 500 XP and 50 DAO silverpiece trans as the man thanks Hawke.
  • Before Hawke begins the dialogue, the Dalish assassin says to the accused man, "Do you even know her name, shem? No? It's Danyla. She's dead." Danyla was part of the Lost to the Curse quest in Dragon Age: Origins.
  • There are two accessible areas that don't show on the map. One in the northern labyrinth and one in the Tal-Vashoth camp to the left before the cave. Both areas are hidden behind bushes and contain normal loot.
  • The name may be a reference to the Sword Coast in BioWare's earlier game, Baldur's Gate, as an answer to Merrill's banter questions about why it is called that and how it got wounded.
Community content is available under CC-BY-SA unless otherwise noted.