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+ | {{For|the world map in ''Dragon Age: Origins - Awakening''|World map (Awakening)}} |
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− | The '''World Map''' is used to navigate to and from the different locations around the world. |
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+ | {{For|the world map in ''Dragon Age II''|World map (Dragon Age II)}} |
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+ | <includeonly><onlyinclude>{{LocationTransformer |
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+ | |style = {{{style|}}} |
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+ | |name = [[World map (Origins)|World map]] |
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+ | |icon = Ico World Map.png |
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+ | |appearances = [[Dragon Age: Origins]]}}</onlyinclude></includeonly> |
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+ | The '''World Map''' is used to navigate between the different locations inside and around [[Ferelden]] in ''[[Dragon Age: Origins]]''. As the story progresses a dark stain spreads over the map, representing the spread of the Blight. |
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− | ==Map== |
+ | == Map == |
+ | {| |
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− | <imagemap> |
+ | |<imagemap> |
# Maps polygon links onto image. |
# Maps polygon links onto image. |
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# Reference: http://www.wikia.com/wiki/Help:ImageMap |
# Reference: http://www.wikia.com/wiki/Help:ImageMap |
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# - Use rect[angle] for new additions, if at all possible. |
# - Use rect[angle] for new additions, if at all possible. |
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# - A default image would be confusing. |
# - A default image would be confusing. |
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− | Image:Map - World.jpg|thumb| |
+ | Image:Map - World.jpg | thumb | 630px | left | Click (or mouse over) any location for details. |
− | desc bottom-right |
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# Poly[gon] |
# Poly[gon] |
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# - Have to appear before any other shapes. |
# - Have to appear before any other shapes. |
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− | poly 625 354 591 354 591 390 624 390 624 381 627 381 627 354 [[ |
+ | poly 625 354 591 354 591 390 624 390 624 381 627 381 627 354 [[Brecilian Forest]] |
− | poly 647 404 624 404 624 381 647 381 647 403 [[ |
+ | poly 647 404 624 404 624 381 647 381 647 403 [[East Brecilian Forest]] |
# Rect[angle] |
# Rect[angle] |
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− | # rect x0 y0 x1 y1; where [x0,y0] is upper left and x1,y1 is bottom right. |
+ | # rect x0 y0 x1 y1 [[link | link desc]]; where [x0,y0] is upper left and [x1,y1] is bottom right. |
− | rect 730 46 767 83 [[ |
+ | rect 730 46 767 83 [[Party Camp]] |
− | rect 453 67 491 104 [[Soldier's |
+ | rect 453 67 491 104 [[Soldier's Peak | Soldier's Peak (DLC only)]] |
rect 554 133 592 169 [[Denerim City Map | Denerim]] |
rect 554 133 592 169 [[Denerim City Map | Denerim]] |
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rect 603 130 626 153 [[Arl Eamon's Estate | Arl of Redcliffe's Estate]] |
rect 603 130 626 153 [[Arl Eamon's Estate | Arl of Redcliffe's Estate]] |
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− | rect 597 158 620 182 [[ |
+ | rect 597 158 620 182 [[The Pearl]] |
rect 576 94 599 117 [[Elven Alienage | The Alienage]] |
rect 576 94 599 117 [[Elven Alienage | The Alienage]] |
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− | rect 545 106 568 129 [[ |
+ | rect 545 106 568 129 [[Fort Drakon]] |
− | rect 71 190 107 226 [[Frostback |
+ | rect 71 190 107 226 [[Frostback Mountain Pass | Frostback Mountains]] |
− | rect 61 229 97 266 [[ |
+ | rect 61 229 97 266 [[Orzammar]] |
− | rect 214 237 250 273 [[ |
+ | rect 214 237 250 273 [[Lake Calenhad Docks]] |
− | rect 177 224 213 260 [[ |
+ | rect 177 224 213 260 [[Circle Tower]] |
− | rect 177 348 213 384 [[ |
+ | rect 177 348 213 384 [[Redcliffe Castle]] |
− | rect 167 399 203 435 [[ |
+ | rect 167 399 203 435 [[Redcliffe Village]] |
− | rect 358 310 394 346 [[ |
+ | rect 358 310 394 346 [[Lothering]] |
− | rect 477 318 513 354 [[ |
+ | rect 477 318 513 354 [[Dalish Camp | Brecilian Outskirts]] |
− | rect 373 502 407 536 [[ |
+ | rect 373 502 407 536 [[Flemeth's Hut]] |
− | rect 349 497 372 520 [[ |
+ | rect 349 497 372 520 [[Ostagar]] |
− | rect 52 350 88 386 [[Village of Haven | Village of Haven]] |
+ | rect 52 350 88 386 [[The Village of Haven | Village of Haven]] |
rect 149 495 184 531 [[Honnleath | Honnleath (DLC only)]] |
rect 149 495 184 531 [[Honnleath | Honnleath (DLC only)]] |
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− | rect 188 438 211 461 [[ |
+ | rect 188 438 211 461 [[Redcliffe Dungeons]] |
− | rect 407 499 428 520 [[ |
+ | rect 407 499 428 520 [[Korcari Wilds]] |
rect 537 221 574 258 [[Kadan-Fe | Kadan-Fe Hideout]] |
rect 537 221 574 258 [[Kadan-Fe | Kadan-Fe Hideout]] |
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− | rect 43 454 79 490 [[ |
+ | rect 43 454 79 490 [[Ruined Temple]] |
− | rect 80 456 103 480 [[ |
+ | rect 80 456 103 480 [[Mountain Top | The Dragon's Lair]] |
− | rect 47 192 70 215 [[ |
+ | rect 47 192 70 215 [[Ortan Thaig]] |
− | rect 47 170 70 192 [[ |
+ | rect 47 170 70 192 [[Caridin's Cross]] |
− | rect 10 166 45 221 [[ |
+ | rect 10 166 45 221 [[Orlais]] |
− | rect 74 161 97 185 [[ |
+ | rect 74 161 97 185 [[Aeducan Thaig]] |
− | rect 109 180 132 204 [[ |
+ | rect 109 180 132 204 [[Dead Trenches|The Dead Trenches]] |
rect 320 184 357 221 [[Side Quests for Dragon Age: Origins | Civil War]] |
rect 320 184 357 221 [[Side Quests for Dragon Age: Origins | Civil War]] |
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− | rect 399 159 436 196 [[ |
+ | rect 399 159 436 196 [[Deserted Battlefield | Battlefield]] |
rect 408 251 445 287 [[Side Quests for Dragon Age: Origins | Refugees]] |
rect 408 251 445 287 [[Side Quests for Dragon Age: Origins | Refugees]] |
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− | rect 436 354 473 391 [[ |
+ | rect 436 354 473 391 [[Forest Meadow | Caravan]] |
− | rect 505 287 529 311 [[ |
+ | rect 505 287 529 311 [[Dalish Camp]] |
− | rect 571 330 593 352 [[ |
+ | rect 571 330 593 352 [[West Brecilian Forest]] |
− | rect 708 371 731 394 [[ |
+ | rect 708 371 731 394 [[Werewolf Lair]] |
− | rect 732 305 755 329 [[ |
+ | rect 732 305 755 329 [[The Elven Tombs]] |
− | rect 722 334 759 370 [[ |
+ | rect 722 334 759 370 [[Brecilian Ruins]] |
rect 599 106 621 129 [[Royal Palace | Denerim Palace]] |
rect 599 106 621 129 [[Royal Palace | Denerim Palace]] |
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</imagemap> |
</imagemap> |
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+ | |} |
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⚫ | |||
− | <!-- Insert linebreaks until sections are pushed below image. --> |
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⚫ | |||
− | <!-- There has to be a better way to do this. REPLACE ME! --> |
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⚫ | |||
− | <br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /> |
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⚫ | |||
+ | * [[Denerim]] |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | * [[Lothering]] |
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⚫ | |||
⚫ | |||
+ | * [[Ruined Temple]] |
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⚫ | |||
+ | ''Appears after [[Nature of the Beast]] [[Main quests (Origins)|main quest]]:'' |
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⚫ | |||
− | *[[ |
+ | * [[Brecilian Forest]] |
− | *[[ |
+ | * [[Brecilian Ruins]] |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | == Visible |
+ | == Visible locations (no direct travel) == |
− | *[[ |
+ | * [[Aeducan Thaig]] |
+ | * [[Deserted Battlefield|Battlefield]] |
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− | *[[Korcari Wilds]] |
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− | *[[ |
+ | * [[Caridin's Cross]] |
− | *[[ |
+ | * [[Dalish Camp]] |
− | *[[East Brecilian Forest]] |
+ | * [[East Brecilian Forest]] (arrival point for the Brecilian Ruins) |
− | *[[ |
+ | * [[Korcari Wilds]] |
− | *[[ |
+ | * [[Ortan Thaig]] |
+ | * [[Ostagar]] (available via ''[[Return to Ostagar]] [[Downloadable content (Origins)|DLC]]'') |
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− | *[[Redcliffe Dungeons]] |
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− | *[[ |
+ | * [[Redcliffe Dungeons]] |
− | *[[The |
+ | * [[Dead Trenches|The Dead Trenches]] |
+ | * [[Mountain Top|The Dragon's Lair]] |
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− | *[[Aeducan Thaig]] |
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− | *[[ |
+ | * [[The Elven Tombs]] |
− | *[[ |
+ | * [[Werewolf Lair]] |
+ | * [[West Brecilian Forest]] (arrival point for the Brecilian Forest) |
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− | *[[The Dead Trenches]] |
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− | == Quest |
+ | == Quest locations == |
+ | * [[Deserted Battlefield|Battlefield]] |
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⚫ | |||
⚫ | |||
− | *Battlefield |
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⚫ | |||
⚫ | |||
+ | * [[Jowan's Intention|Deep Woods]] (Can only be explored in the {{platforms|pc}} version of the game, incomplete quest.) |
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− | *Refugees |
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⚫ | |||
⚫ | |||
+ | * [[Abandoned Meadow|Refugees]] |
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⚫ | |||
− | == DLC |
+ | == DLC locations== |
− | *[[ |
+ | * [[Honnleath]] |
− | *[[ |
+ | * [[Soldier's Peak]] |
− | *[[ |
+ | * [[Sulcher's Pass]] |
+ | * [[Bann Loren's Lands]] |
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+ | |||
+ | == Geography == |
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+ | * Dragon's Peak |
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+ | * [[Lake Calenhad]] |
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+ | * Southron Hills |
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+ | * [[The Bannorn]] |
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+ | * The [[Hinterlands]] |
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== Encounters == |
== Encounters == |
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− | There appear to be two types of encounters while |
+ | There appear to be two types of encounters while travelling from one location to another: scripted and random. Regardless of the type of encounter, it is advisable to thoroughly explore/loot the area as these encounters cannot be revisited (with one exception). |
=== Scripted === |
=== Scripted === |
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As the name suggests, these occur after having triggered some flag - note that the game may overtly advertise this fact to you sometimes, but other times it will not. Typically, this will be quest-related, gift-related, or companion-related (having a specific party member at a specific time). |
As the name suggests, these occur after having triggered some flag - note that the game may overtly advertise this fact to you sometimes, but other times it will not. Typically, this will be quest-related, gift-related, or companion-related (having a specific party member at a specific time). |
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+ | {{:Back Alley (Origins)|style=iconmini}}{{clrl}} |
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+ | {{:Deserted Farmland|style=iconmini}}{{clrl}} |
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+ | {{:Forest Stream|style=iconmini}}{{clrl}} |
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+ | {{:Hillside Path|style=iconmini}}{{clrl}} |
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+ | {{:Low Road|style=iconmini}}{{clrl}} |
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+ | {{:Out of the Way|style=iconmini}}{{clrl}} |
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+ | {{:Run-Down Alley|style=iconmini}}{{clrl}} |
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+ | {{:Side Street|style=iconmini}}{{clrl}} |
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+ | {{:Taoran's Camp|style=iconmini}}{{clrl}} |
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+ | {{:The Long Road (Origins)|style=iconmini}}{{clrl}} |
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+ | {{:Trade Route|style=iconmini}}{{clrl}} |
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+ | {{:Wooded Glen|style=iconmini}}{{clrl}} |
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+ | |||
+ | === Random === |
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+ | {{Main|Random encounters (Origins)}} |
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⚫ | |||
+ | |||
+ | ==== Plains ==== |
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+ | {{:Desolate Highway|style=iconmini}}{{clrl}} |
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+ | {{:The Low Road|style=iconmini}}{{clrl}} |
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+ | {{:Lakeside Road|style=iconmini}}{{clrl}} |
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+ | {{:Steep Path|style=iconmini}}{{clrl}} |
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+ | {{:The Crater|style=iconmini}}{{clrl}} |
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+ | {{:Treacherous Path|style=iconmini}}{{clrl}} |
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+ | |||
+ | ==== Highway ==== |
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+ | {{:Bloody Plains|style=iconmini}}{{clrl}} |
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+ | {{:Gentle Path|style=iconmini}}{{clrl}} |
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+ | {{:Narrow Road|style=iconmini}}{{clrl}} |
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+ | {{:Roadside|style=iconmini}}{{clrl}} |
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+ | {{:Roadside Field|style=iconmini}}{{clrl}} |
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+ | {{:Rocky Road|style=iconmini}}{{clrl}} |
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+ | {{:Winding Road|style=iconmini}}{{clrl}} |
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+ | {{:Wooded Highway|style=iconmini}}{{clrl}} |
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+ | {{:Twisted Path|style=iconmini}}{{clrl}} |
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+ | |||
+ | ==== Forest ==== |
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+ | {{:Dark Forest|style=iconmini}}{{clrl}} |
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+ | {{:Forest Clearing|style=iconmini}}{{clrl}} |
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+ | {{:Forest Incline|style=iconmini}}{{clrl}} |
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+ | [[Forest Path]] |
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+ | {{:Gentle Path|style=iconmini}}{{clrl}} |
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+ | {{:River Crossing|style=iconmini}}{{clrl}} |
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+ | {{:Strange Wood|style=iconmini}}{{clrl}} |
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+ | {{:Twisted Forest|style=iconmini}}{{clrl}} |
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+ | {{:Wooded Hills|style=iconmini}}{{clrl}} |
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− | === |
+ | ==== Denerim ==== |
+ | {{:Back Alley (Origins)|style=iconmini}}{{clrl}} |
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⚫ | These encounters are typically isolated battles (an occasional item, conversation, etc), such as encountering an allied patrol battling darkspawn or getting jumped by darkspawn yourself. They have no directly discernible impact on the game, but it is a good opportunity for |
||
== Bugs == |
== Bugs == |
||
− | When leaving the [[Camp]] (and occasionally other places), if the |
+ | When leaving the [[Camp]] (and occasionally other places), if the Warden selects "Back to Area Map", then goes back to the World Map, every location will be greyed out and travel will be impossible. The solution is to quit the World Map, and reenter the relevant transition. |
== See also == |
== See also == |
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* [[Denerim City Map]] |
* [[Denerim City Map]] |
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− | * [[ |
+ | * [[Deep Roads]] |
+ | * [[Camp]] |
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− | [[Category:Gameplay]]</imagemap> |
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− | [[ |
+ | * [[Amaranthine]] |
+ | * [[Traveler]] |
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⚫ | |||
+ | [[Category:Dragon Age: Origins gameplay]] |
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⚫ |
Revision as of 13:39, 24 March 2018
- For the world map in Dragon Age: Origins - Awakening, see World map (Awakening).
- For the world map in Dragon Age II, see World map (Dragon Age II).
The World Map is used to navigate between the different locations inside and around Ferelden in Dragon Age: Origins. As the story progresses a dark stain spreads over the map, representing the spread of the Blight.
Map
Initial locations
- Brecilian Outskirts
- Camp
- Circle Tower
- Denerim
- Flemeth's Hut
- Frostback Mountains
- Lake Calenhad Docks
- Lothering
- Redcliffe Castle
- Redcliffe Village
- Ruined Temple
- Village of Haven
Appears after Nature of the Beast main quest:
Visible locations (no direct travel)
- Aeducan Thaig
- Battlefield
- Caridin's Cross
- Dalish Camp
- East Brecilian Forest (arrival point for the Brecilian Ruins)
- Korcari Wilds
- Ortan Thaig
- Ostagar (available via Return to Ostagar DLC)
- Redcliffe Dungeons
- The Dead Trenches
- The Dragon's Lair
- The Elven Tombs
- Werewolf Lair
- West Brecilian Forest (arrival point for the Brecilian Forest)
Quest locations
- Battlefield
- Caravan
- Civil War (This quest must be completed before conclusion of the Landsmeet.)
- Deep Woods (Can only be explored in the version of the game, incomplete quest.)
- Kadan-Fe Hideout
- Refugees
DLC locations
Geography
- Dragon's Peak
- Lake Calenhad
- Southron Hills
- The Bannorn
- The Hinterlands
Encounters
There appear to be two types of encounters while travelling from one location to another: scripted and random. Regardless of the type of encounter, it is advisable to thoroughly explore/loot the area as these encounters cannot be revisited (with one exception).
Scripted
As the name suggests, these occur after having triggered some flag - note that the game may overtly advertise this fact to you sometimes, but other times it will not. Typically, this will be quest-related, gift-related, or companion-related (having a specific party member at a specific time).
Random
- Main article: Random encounters (Origins)
These encounters are typically isolated battles (an occasional item, conversation, etc.), such as encountering an allied patrol battling darkspawn or getting jumped by darkspawn yourself. They have no directly discernible impact on the game, but it is a good opportunity for XP and other goodies.
Plains
Highway
Forest
Denerim
Bugs
When leaving the Camp (and occasionally other places), if the Warden selects "Back to Area Map", then goes back to the World Map, every location will be greyed out and travel will be impossible. The solution is to quit the World Map, and reenter the relevant transition.