The World Map is used to navigate between the different locations inside and around Ferelden in Dragon Age: Origins. As the story progresses a dark stain spreads over the map, representing the spread of the Blight.
- Brecilian Outskirts
- Circle Tower
- Flemeth's Hut
- Frostback Mountains
- Lake Calenhad Docks
- Redcliffe Castle
- Redcliffe Village
- Ruined Temple
- Village of Haven
Visible locations (no direct travel)
- Aeducan Thaig
- Caridin's Cross
- Dalish Camp
- East Brecilian Forest (arrival point for the Brecilian Ruins)
- Korcari Wilds
- Ortan Thaig
- Ostagar (available via Return to Ostagar DLC)
- Redcliffe Dungeons
- The Dead Trenches
- The Dragon's Lair
- The Elven Tombs
- Werewolf Lair
- West Brecilian Forest (arrival point for the Brecilian Forest)
- Civil War (This quest must be completed before conclusion of the Landsmeet.)
- Deep Woods (Can only be explored in the pc version of the game, incomplete quest.)
- Kadan-Fe Hideout
There appear to be two types of encounters while travelling from one location to another: scripted and random. Regardless of the type of encounter, it is advisable to thoroughly explore/loot the area as these encounters cannot be revisited (with one exception).
As the name suggests, these occur after having triggered some flag - note that the game may overtly advertise this fact to you sometimes, but other times it will not. Typically, this will be quest-related, gift-related, or companion-related (having a specific party member at a specific time).
- Main article: Random encounters (Origins)
These encounters are typically isolated battles (an occasional item, conversation, etc.), such as encountering an allied patrol battling darkspawn or getting jumped by darkspawn yourself. They have no directly discernible impact on the game, but it is a good opportunity for XP and other goodies.
When leaving the Camp (and occasionally other places), if the Warden selects "Back to Area Map", then goes back to the World Map, every location will be greyed out and travel will be impossible. The solution is to quit the World Map, and reenter the relevant transition.