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*The Warden travels to Flemeth's Hut with Dog. There, the Warden encounters Ariane, who is trying to recover a book that Morrigan stole from her Dalish clan. The Dalish knew that the book discussed [[Eluvian]], but they do not know what that is, due to the loss of their language and culture after the destruction of Arlathan. Ariane tells the Warden that the book was stolen from the Circle of Magi, and believes that the Circle may have more books like it. As the Warden is welcome amongst the Circle, unlike the Dalish, she asks the Warden to take her there.
+
*The Warden travels to [[Flemeth's Hut]] with Dog. There, the Warden encounters Ariane, a Dalish warrior who is trying to recover a book that Morrigan stole from her clan. The Dalish knew that the book discussed "[[Eluvian]]", but they do not know what that is, due to the loss of their language and culture after the destruction of [[Arlathan]] by the [[Tevinter Imperium]]. Ariane tells the Warden that the book was stolen from the [[Circle of Magi]] by an [[apostate]] elf mage, and believes that the Circle may have more books like it. As the Warden is welcome amongst the Circle, unlike the Dalish, she asks the Warden to take her there.
*The Warden, Dog, and Ariane travel to the Circle Tower, in order to access the library and find books similar to one that Morrigan stole, in the hopes that they can discover her plan. This part of the quest consists of finding two books in the library, one of elven artifacts, and one on the elven language. After finding these books, the party engages in a dialog with Finn, a mage scholar of languages and Tevinter history, who recognizes that Eluvian means a magical elven mirror. He says that the Tevinter mages tried to activate the full power of the Eluvian after they captured them from Arlathan, but only managed to use them as communications portals. He believes that it is possible to locate an Eluvian using the shards of the broken one, but does not know how. He suggests asking the only known "survivor" of that age in history, and joins the party.
+
*The Warden, Dog, and Ariane travel to the [[Circle Tower]], in order to access the library and find books similar to one that Morrigan stole, in the hopes that they can discover her plan. This part of the quest consists of finding two books in the library, one on elven artifacts, and one on the elven language. After finding these books, the party engages in a dialog with Finn, a mage scholar of languages and Tevinter history, who recognizes that "Eluvian" means a magical elven mirror. He says that the Tevinter mages tried to activate the full power of the Eluvian after they captured them from Arlathan, but only managed to use them as communications portals. He believes that it is possible to locate an Eluvian using the shards of the broken one, but does not know how. He suggests asking the only known "survivor" of that age of history, and joins the party.
**Finding a book requires finding its entry in the the index, which consists of four books. Reading an index book activates four shelves of books in the library. Only one index can be active at a time. Each shelf consists of several books on a topic.
+
**Finding a book requires finding its entry in the index, which consists of four books. Reading an index book activates four shelves of books in the library. Only one index can be active at a time. Each shelf consists of several books on a topic.
**Aside from the two books that must be found, there are many humorous entries in books, some referencing Origins or Awakening stories, others referencing [[Dragon Age 2]].
+
**Aside from the two books that must be found, there are many humorous entries in books, some referencing Origins or Awakening stories, others presaging events and places from [[Dragon Age 2]].
**It is advisable to read all books, because some of them contain or activate special items, such as a [[Tome of Arcane Technique]], a [[Master Tempest Rune]], and an [[Fade:_Essences_and_Fonts|Essence of Willpower]].
+
**It is advisable to read all of the books, because some of them contain or activate special items, such as a [[Tome of Arcane Technique]], a [[Master Tempest Rune]], and an [[Fade:_Essences_and_Fonts|Essence of Willpower]].
 
**One book is hollowed out and contains a [[Bad_Luck_Charm|bad luck charm]] and a letter revealing the location of approximately eight sovereigns. The bad luck charm becomes a permanent quest item.
 
**One book is hollowed out and contains a [[Bad_Luck_Charm|bad luck charm]] and a letter revealing the location of approximately eight sovereigns. The bad luck charm becomes a permanent quest item.
 
*The party ventures to the [[tower basement]] to speak to the Tevinter statue of [[Eleni Zinovia]]. First, they must repair [[Veil tears]] before the statue is able to speak. The statue advises them that they require shards of a broken Eluvian, as well as the [[Lights of Arlathan]], in order to locate a working Eluvian.
 
*The party ventures to the [[tower basement]] to speak to the Tevinter statue of [[Eleni Zinovia]]. First, they must repair [[Veil tears]] before the statue is able to speak. The statue advises them that they require shards of a broken Eluvian, as well as the [[Lights of Arlathan]], in order to locate a working Eluvian.
*The party recover an Eluvian shard from Dalish ruins, and the Lights of Arlathan from Cadash Thaig.
+
*The party recovers an Eluvian shard from the ruins featured in the [[Dalish Elf Origin]], and the Lights of Arlathan from [[Cadash Thaig]].
*Finn locates a working Eluvian in the Dragonbone Wastes.
+
*Finn locates a working Eluvian in the [[Dragonbone Wastes]].
 
*The party travel to the Dragonbone Wastes, where they find Morrigan and a working Eluvian.
 
*The party travel to the Dragonbone Wastes, where they find Morrigan and a working Eluvian.
 
*The player converses with Morrigan. The conversation can take a few paths, eventually ending in one of four ways:
 
*The player converses with Morrigan. The conversation can take a few paths, eventually ending in one of four ways:

Revision as of 18:31, 10 September 2010


Witch Hunt is a downloadable content (DLC) for Dragon Age: Origins that explores the whereabouts of Morrigan, the Witch of the Wilds, who aided the Warden during the Blight. The final DLC for Origins, it was released on September 7th, 2010 for US$7.

Plot

A year has passed since the death of the Archdemon and the Blight's end, Ferelden is at peace, thanks to the effort of one heroic Grey Warden. The kingdom rejoices over the defeat of the ancient evil, and yet someone still wonders: what happened to Morrigan? She joined the Warden on a quest to destroy the Blight all for the mutual gain of her true purpose. Rumors claimed she had crossed the mountains beyond the borders of Orlais never to be heard from again, until now. Morrigan has returned and has been sighted in the southern wilderness. The Warden ventures out, to tie up loose ends, for one final confrontation.

Quests

Overview


This section contains spoilers for:
Dragon Age: Origins.


  • The Warden travels to Flemeth's Hut with Dog. There, the Warden encounters Ariane, a Dalish warrior who is trying to recover a book that Morrigan stole from her clan. The Dalish knew that the book discussed "Eluvian", but they do not know what that is, due to the loss of their language and culture after the destruction of Arlathan by the Tevinter Imperium. Ariane tells the Warden that the book was stolen from the Circle of Magi by an apostate elf mage, and believes that the Circle may have more books like it. As the Warden is welcome amongst the Circle, unlike the Dalish, she asks the Warden to take her there.
  • The Warden, Dog, and Ariane travel to the Circle Tower, in order to access the library and find books similar to one that Morrigan stole, in the hopes that they can discover her plan. This part of the quest consists of finding two books in the library, one on elven artifacts, and one on the elven language. After finding these books, the party engages in a dialog with Finn, a mage scholar of languages and Tevinter history, who recognizes that "Eluvian" means a magical elven mirror. He says that the Tevinter mages tried to activate the full power of the Eluvian after they captured them from Arlathan, but only managed to use them as communications portals. He believes that it is possible to locate an Eluvian using the shards of the broken one, but does not know how. He suggests asking the only known "survivor" of that age of history, and joins the party.
    • Finding a book requires finding its entry in the index, which consists of four books. Reading an index book activates four shelves of books in the library. Only one index can be active at a time. Each shelf consists of several books on a topic.
    • Aside from the two books that must be found, there are many humorous entries in books, some referencing Origins or Awakening stories, others presaging events and places from Dragon Age 2.
    • It is advisable to read all of the books, because some of them contain or activate special items, such as a Tome of Arcane Technique, a Master Tempest Rune, and an Essence of Willpower.
    • One book is hollowed out and contains a bad luck charm and a letter revealing the location of approximately eight sovereigns. The bad luck charm becomes a permanent quest item.
  • The party ventures to the tower basement to speak to the Tevinter statue of Eleni Zinovia. First, they must repair Veil tears before the statue is able to speak. The statue advises them that they require shards of a broken Eluvian, as well as the Lights of Arlathan, in order to locate a working Eluvian.
  • The party recovers an Eluvian shard from the ruins featured in the Dalish Elf Origin, and the Lights of Arlathan from Cadash Thaig.
  • Finn locates a working Eluvian in the Dragonbone Wastes.
  • The party travel to the Dragonbone Wastes, where they find Morrigan and a working Eluvian.
  • The player converses with Morrigan. The conversation can take a few paths, eventually ending in one of four ways:
  1. Morrigan and the Player say goodbye, and Morrigan walks through the Eluvian portal.
  2. Morrigan and the Warden kiss, say goodbye and Morrigan walks through the portal alone.
  3. The player stabs Morrigan and she falls backwards through the Eluvian portal.
  4. The player and Morrigan kiss and then walk into the Eluvian portal together.


Quests

Templatetools This section is incomplete and requires expansion.

Witch Hunt contains (info needed) quests:

In Search of Morrigan In Search of Morrigan

The History of Cad'halash The History of Cad'halash

Companions

Notable Items

Reward items

The following items are carried over to a new or existing game when you complete the relevant quests (which will be listed above eventually, but currently are detailed in the item pages): Dragonbone Cleaver may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

The Sorrows of Arlathan may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Vestments of the Seer may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

Cinch of Skillful Maneuvering may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

New Creatures

Achievements

  • A Time of Wood and Stone
  • Through the Looking Glass
  • Varterral's Fall
  • Witch Hunter

Trivia

  • A conversation between two magi in the Circle Tower make an obvious reference to the Harry Potter series of books and films, as one mage expresses a desire to own a pet, such as an owl, and the other mage says with a sneer: "Owls? What kind of mage has an owl for a pet?" Another reference is present in a book about wands in the Mage Training section of the library. A note is scrolled on the book, saying,"What self respecting mage would use a wand!".
  • In the apprentice quarters two magi talk of rumors that the Warden once took a pirate woman and three greased nugs to bed, referencing two of the many sexual liasons possible at The Pearl.
  • An additional dialogue between two magi in the library talks about a group of Ferelden refugees in Kirkwall and the Free Marches, referencing the setting of Dragon Age 2.
  • Morrigan's line about a "harrowing to come" might be a possible reference to Dragon Age 2, as several of her lines are similar to Flemeth's lines in the Dragon Age 2 "Destiny" trailer.
  • Finn's default staff is named Vera after Jayne Cobb's much-beloved gun in Firefly.
  • In one of the random banters, Finn talks about war dogs and how they will bring back useful items and references the found cake from DAO.
  • At least two references to Anders, the spirit healer from Awakenings, can be found. One in the School of Spirit section of the library of Circle Tower, in the book "Spirit Healers through the Ages" is a drawing of Templars being eaten by a tiger named, "Ser Pounce-a-lot". Party banter between Finn and Ariane also reveals one of Ander's early escape attempts during his apprenticeship, where he jumped into the lake surrounding the Circle Tower and swam away during the weekly exercise session.

Bugs

  • The game may assume that your character refused Morrigan's Ritual in Origins even if you agreed to it. Cite error: Invalid <ref> tag; invalid names, e.g. too many[1] (Observed with a female Dalish who convinced Alistair to do the deed)(confirmed with male human, city elf, and dwarf commoner wardens who agreed and did the deed themselves). If playing on the PS3 she does acknowledge the Dark Ritual (unless playing from a GoA savegame), but does not for PC or Xbox 360. It seems that playing this DLC using Origins' Epilogue savegame "Dark Ritual bug" doesn't occur. If an Awakening or GoA savegame is imported bug will occur (bug does not seem to occur if you import a Post-Coronation save to start Awakening, complete it then import a save performed just before the Mother fight to start Witch Hunt). Despite this Morrigan will still refers to the baby as if you had conceived it yourself by calling it 'yours'.The bug can still occur even if you import from Origins on Xbox 360 (Source: users on Bioware forum. The bug can be solved using a Post-Coronation save (on pc). Male Warden who did the DR: an early indicator to see if the import is bugged is when you speak to Ariane for the first time. She will ask you why you're following Morrigan and one of the options should be: "Because she stole my child".
  • When I went back to redo the fight with the Varterral on Nightmare, it gave me the Perfectionist Achievement despite having only completing the Dark Ritual, although I did miraculously get the Ultimate Sacrifice Achievement without having actually done it as well during my original playthrough of Origins. (PS3)
  • It was intended that a "save game" file be created at the end of Witch Hunt for export into Dragon Age 2. Unfortunately the export file is not being created in the initially released version of the game. Bioware has acknowledged this bug and is working on a fix.[1]
  • Not all decisions from the original game import correctly. For example in my walkthrough Isolde did not die during the ritual and codex reads that she did. But the dark ritual imported quite alright ;-)


External Links

References