Winter abilities are abilities available to the mage class in Dragon Age: Inquisition.
Ability tree[]
Abilities[]
Winter's Grasp |
Activated Activation: 65 mana Duration: 4s Cooldown: 16s |
You lock a target in a sheet of ice, freezing it in place. |
Winter's Chill Upgrade |
Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen. Area of effect: 3 Meters |
Winter's Ruin Upgrade Requires: Trespasser |
Enemies that are already frozen or chilled take massive damage when hit with Winter's Grasp. Damage: 1,000% weapon damage |
Fade Step |
Activated Duration: 2s Cooldown: 12s |
You let invisible waves of magic carry you forward, blurring ahead a short distance. |
Frost Step Upgrade |
Passing through enemies hurts them and leaves them chilled. Ice damage: 300% weapon damage Chill duration: 8 Seconds |
Energizing Step Upgrade Requires: Trespasser |
Each time you pass through an enemy with Fade Step, you gain mana. Mana Recovery: 25% |
Mana Surge |
Passive Size: 3m Duration: 2s |
Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana. Magic +3 |
Winter Stillness |
Passive Activation: 3s idle |
By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times. Mana regeneration rate bonus: 50% Cooldown recharge bonus: 33% Willpower +3 |
Frost Mastery |
Passive | You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets. Freeze duration bonus: 25% Chill duration bonus: 25% Magic + 3 |
Wall of Ice |
Activated Size: 6m Activation: 50 mana Duration: 20s Cooldown: 24s |
You raise a wall of ice to keep enemies at bay. |
Glacial Strength Upgrade |
Wall of Ice creates a larger wall, and you can cast it more often. Size bonus: 3 meters Cooldown reduction: 8 seconds |
Ring of Ice Upgrade Requires: Trespasser |
Wall of Ice now encases your target inside a ring. |
Ice Mine |
Activated Activation: 35 mana Cooldown: 18s |
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it. |
Brittle Glyph Upgrade |
While frozen, the victim of Ice Mine loses all armor protection. Armor Reduction: 100% |
Chilling Array Upgrade Requires: Trespasser |
You now create multiple mines directly in front of you. |
Ice Armor |
Passive | You draw on cold magic near you to protect you from all attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take. Damage reduction: 50% Willpower + 3 |
Blizzard |
Activated Size: 8m Activation: 5 mana per second Cooldown: 24s |
You summon a freezing blizzard to chill and damage enemies caught in the area. |
Ice Storm Upgrade |
Blizzard now chills enemies, progressively slowing them until they are frozen. Damage bonus: 75% Freeze duration: 4s |
Winter Winds Upgrade Requires: Trespasser |
Blizzard continues without your having to sustain it. Cost: 40 mana Duration: 10 seconds |