Where the Druffalo Roam is a side quest in Dragon Age: Inquisition.

A farmer's druffalo ran off, spooked by demons, and was last seen in the ravine.

Acquisition[edit | edit source]

Note: A Heartfelt Request

Reading the notice posted on the billboard just outside the farm, located located in the Hinterlands northwest of the Redcliffe Farms Inquisition Camp will commence the quest.

Walkthrough[edit | edit source]

Druffy has run all the way to the end of the Gully of the Burnt Men, the canyon leading from the Forannan Ravine east, to Witchwood. Once found she will follow the Herald and the accompanying party around. Lead her back to the pasture at the farm where the notice was initially read. When Druffy is reunited with the rest of the flock, notify the owner of the druffalo's return. He typically can be found wandering the around the near by field; claim the reward from him to complete the quest.

Note: Druffy will try to move in a linear path towards the Herald's party, this is may prove challenging as she may run into ditches and other obstacles. Moving too far ahead may cause Druffy to stop following the party. Taking it slow seems to be the best appraoch in completing the quest in a timely manner. Encountering enemies on the way back to the farm may cause Druffy to flee from the action; however, Druffy is invulnerable so no need to panic.

Rewards[edit | edit source]

  • 44 XP
  • Influence 40

Approval[edit | edit source]

DAIApproval.png Cole Approves (does not have to be in active the party)

Notes[edit | edit source]

Note texts[edit | edit source]

A Heartfelt Request A Heartfelt Request

Bugs[edit | edit source]

  • Although Druffy will cross the ravine stream along with you, she sometimes refuses to cross the small body of water next to your camp, and freezes on the shore. In case this happens, simply take a detour south, and lead her through the stakes used for the quest In the Saddle.
  • If your Inquisition Scouts have set up a loot chest in the gully where Druffy begins her journey, she may be unable to find a path around the scouts and chest. To correct this issue, you will have to leave the Hinterlands to any other zone, and return.
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