The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 25: Line 25:
   
 
== Walkthrough ==
 
== Walkthrough ==
In order to get to the island, the Inquisitor must use the boat belonging to the fisherman, [[Arvid Rolfsen]]. He will inform you that the island belongs to the [[Avvar#Lady_of_the_Skies|Lady of the Skies]] and that the [[Avvar]] avoid it. He says he can only allow the use of the boat as long as the Inquisitor gets permission from [[Svarah Sun-Hair|Thane Svarah Sun-Hair]]. Head to [[Stone-Bear Hold]] and speak to Svarah Sun-Hair. She will grant you Guest status, which grants use of the boat.
+
In order to get to the island, the Inquisitor must use the boat belonging to the fisherman, Arvid Rolfsen. He will inform you that the island belongs to the [[Avvar#Lady_of_the_Skies|Lady of the Skies]] and that the [[Avvar]] avoid it. He says he can only allow the use of the boat as long as the Inquisitor gets permission from [[Svarah Sun-Hair|Thane Svarah Sun-Hair]]. Head to Stone-Bear hold and speak to [[Svarah Sun-Hair]]. She will grant you Guest status, which grants use of the boat.
   
Take the boat to The Lady's Rest, the island that [[Bram Kenric|Professor Kenric]] believes holds information about Inquisitor [[Ameridan]]. There, a few of the party express unease at the number of spirits that haunt the area. If you have a mage with you, they explain that the spirits are influencing minds, drawing sorrow from the living that come to the island. They will not attack you, however, so explore the island to find clues.
+
Take the boat to The Lady's Rest, the island where [[Bram Kenric|Professor Kenric]] believes holds information about Inquisitor [[Ameridan]]. There, a few of the party express unease at the number of spirits that haunt the area. If you have a mage with you they explain that the spirits are influencing minds, drawing sorrow from the living that come to the island. They will not attack you, however, so explore the island to find clues.
   
 
At the north-northeastern edge of the island is an alcove with a random amount of gold and loot. The moment any of it is touched five level 30 [[Despair demon|Despair demons]] spawn and start attacking.
 
At the north-northeastern edge of the island is an alcove with a random amount of gold and loot. The moment any of it is touched five level 30 [[Despair demon|Despair demons]] spawn and start attacking.
   
Head inland and towards the destroyed shack. There, an improperly closed fade rift covers a bedroll with a skeleton, surrounded by flowers. During the conversation [[Solas]] or [[Cole]] can offer further insight to the spirit. Also in the shack is the {{:Codex entry: Unfallen Shack|style=iconmini}}. Open the fade rift and a [[spirit]] speaks to you. The spirit reveals itself to have the memories of Telana, [[Ameridan]]'s companion and lover. She further reveals that Ameridan was sent south on Emperor [[Kordillus Drakon I]]'s orders to fight an [[Avvar]] dragon, and that his mission was kept secret because of the [[Second Blight]].
+
Head inland and towards the destroyed shack. There, an improperly closed fade rift covers a bedroll with a skeleton, surrounded by flowers. During the conversation [[Solas]] or [[Cole]] can offer further insight to the spirit. Also in the shack is the {{:Codex entry: Unfallen Shack|style=iconmini}}. Open the fade rift and a [[spirit]] speaks to you.
   
When the conversation with the spirit is done, loot the skeleton. This gives {{:Heartstring Bow|style=iconmini}}, [[Codex entry: Ancient Document Protected in a Scroll Case|Ameridan's Orders]], and the ability [[Aegis of the Rift]], which allows the Inquisitor to create a shield that deflects enemy projectiles.
+
When the conversation with the spirit is done, loot the skeleton. This gives {{:Heartstring Bow|style=iconmini}}, [[Codex entry: Ancient Document Protected in a Scroll Case|Ameridan's Orders]], and the ability [[Aegis of the Rift]] which allows the Inquisitor to create a shield that deflects enemy projectiles.
   
 
In the meantime, a group of [[Jaws of Hakkon (faction)|Hakkonites]] have landed and bar the path to the boat. They number four Hakkonite bowmen, a Hakkonite Defender with a tower shield and a Hakkonite Spellbinder mage. Dispose of them and return to [[Bram Kenric|Professor Kenric]] to inform him about what you discovered.
 
In the meantime, a group of [[Jaws of Hakkon (faction)|Hakkonites]] have landed and bar the path to the boat. They number four Hakkonite bowmen, a Hakkonite Defender with a tower shield and a Hakkonite Spellbinder mage. Dispose of them and return to [[Bram Kenric|Professor Kenric]] to inform him about what you discovered.

Please note that all contributions to the Dragon Age Wiki are considered to be released under the CC-BY-SA

Cancel Editing help (opens in new window)
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.