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West Brecilian Forest

Map of the area

The West Brecilian Forest is the first section of the Brecilian Forest that the Warden enters. This part features several streams crossing the pathways, and is where the Grand Oak lives. It can only be entered after approaching the Dalish Elf clans for the Nature of the Beast quest.

Involvement

There is an "abandoned" campsite near the Grand Oak. Investigating any of the three objects in the campsite leads to the party falling "asleep" and being attacked by a Greater shade, with only the person with the highest willpower left awake to fight it.

The Warden can also turn and try to leave the camp. If he or she did not examine any of the items in the camp the entire party will resist the illusion and stay awake.

The encounter yields Dalish Gloves (gift) and Dusk Ring.

Quests

Nature of the Beast Nature of the Beast

The Mage's Treasure The Mage's Treasure

Sign of Safe Passage Sign of Safe Passage

Wounded in the Forest Wounded in the Forest

Places of Power Places of Power

Rare Ironbark Rare Ironbark

Characters

Enemies

Gravestone

Grand Oak Clearing

Note: These darkspawn only appear if you killed the Grand Oak and return later.

Notable items

[[File:|20px|middle|link=Deathroot|Deathroot]] Deathroot

Deygan's Boots Deygan's Boots, source: Deygan

Deygan's Dal'Thanu Deygan's Dal'Thanu, source: Deygan

Dusk Ring Dusk Ring, source: Chest (after defeating the Greater Shade)

[[File:|20px|middle|link=Elfroot|Elfroot]] Elfroot

Ironbark Ironbark, source: Fallen Tree

Magister's Cinch Magister's Cinch, source: Corpse

Silver Cord Silver Cord, source: drop Ogre

Notable gifts for companions:

Andraste's Grace Andraste's Grace

Dalish Gloves Dalish Gloves, Gift, source: Chest (after defeating the Greater Shade)

Painted Skyball Painted Skyball, source: Rubble

Ox Bone Ox Bone, source: Rubble

Containers

Camp

Special objects

Trivia

Bugs

  • There is an occasional glitch with the group of darkspawn, where if the character doesn't interact with them, they stop and stand around as NPCs. The Warden may not interact or fight them like this.
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