(Redirected page to West Brecilian Forest#Special objects) |
(who lets me edit this stuff?!) |
||
Line 1: | Line 1: | ||
+ | <onlyinclude> |
||
⚫ | |||
+ | {{LocationTransformer |
||
+ | |style={{{style|}}} |
||
+ | |name= [[West Brecilian Forest]] |
||
+ | |icon= Ico_Forest.png |
||
⚫ | |||
+ | |terrain= Forest |
||
+ | |location= [[Brecilian Forest]] |
||
+ | |appearances= [[Dragon Age: Origins]] |
||
+ | |inhabitants= [[Werewolves]], [[Sylvan]]s, [[Darkspawn]] |
||
+ | |characters=[[The Grand Oak]] |
||
+ | }}</onlyinclude> |
||
+ | |||
+ | <!---useMultiEdit---> |
||
+ | <!---descr="Several sentence lead section with bolded mention of '''article name'''."---> |
||
+ | The '''West Brecilian Forest''' is the first section of the [[Brecilian Forest]] that [[the Warden]] enters. This part features several streams crossing the pathways, and is where [[the Grand Oak]] lives. |
||
+ | |||
+ | ==Involved In== |
||
+ | {{:Nature of the Beast|style=iconmini}}{{clrl}} |
||
+ | {{:The Mage's Treasure|style=iconmini}}{{clrl}} |
||
+ | {{:Sign of Safe Passage|style=iconmini}}{{clrl}} |
||
+ | {{:Wounded in the Forest|style=iconmini}}{{clrl}} |
||
+ | {{:Places of Power|style=iconmini}}{{clrl}} |
||
+ | {{:Rare Ironbark|style=iconmini}}{{clrl}} |
||
+ | |||
+ | ==Characters== |
||
+ | <!---descr="Dialog initiating NPC's"---> |
||
+ | *[[Deygan]] |
||
+ | *[[The Grand Oak]] |
||
+ | *[[Swiftrunner]] |
||
+ | *[[Panowen]] (appears after completing Nature of the Beast) |
||
+ | |||
+ | ==Enemies== |
||
+ | <!---descr="Hostile NPC's"---> |
||
+ | *[[Wolves]] ([[Animal]], [[Critter]]) |
||
+ | *[[Blight Wolves]] ([[Darkspawn]], [[Normal]]) |
||
+ | *[[Werewolves]] ([[Beast]], [[Normal]] or [[Elite]]) |
||
+ | *[[Rabid Werewolves]] ([[Beast]], [[Normal]]) |
||
+ | *[[Black Bear]]s ([[Animal]], [[Normal]]) |
||
+ | *[[Great Bear]] ([[Animal]], [[Elite]]) |
||
+ | *[[Hurlock]]s ([[Darkspawn]], [[Normal]]) |
||
+ | *[[Ogre]] ([[Darkspawn]], [[Elite]]) |
||
+ | *[[Wild Sylvan]] ([[Beast]], [[Normal]] or [[Elite]]) |
||
+ | *[[Greater Shade]] ([[Demon]], [[Elite]]) - ''see below regarding campsite'' |
||
+ | *Denerim Mercenaries ([[Human]], [[Critter]]/[[Normal]]/[[Elite]]) - see [[Sign of Safe Passage]] |
||
+ | |||
+ | ''Gravestone'' |
||
+ | *[[Revenant]] ([[Undead]], [[Boss]]) |
||
+ | *[[Fanged Skeleton]] ([[Undead]], [[Elite]]) |
||
+ | *[[Skeleton Archer]]s ([[Undead]], [[Normal]]) |
||
+ | *[[Skeleton Mage]] ([[Undead]], [[Normal]]) |
||
+ | |||
+ | ''Grand Oak Clearing'' |
||
+ | *[[Grand Oak]] ([[Beast]], [[Boss]]) |
||
+ | *[[Ogre Alpha]] ([[Darkspawn]], [[Boss]]) |
||
+ | *[[Genlock]]s ([[Darkspawn]], [[Normal]]) |
||
+ | *[[Hurlock]] ([[Darkspawn]], [[Normal]]) |
||
+ | {{Note|These darkspawn only appear if you killed the Grand Oak and return later.}} |
||
+ | |||
+ | ==Containers== |
||
+ | *{{TextContainer|Corpse}} ([[Treasure#Ferelden|Ferelden]], Normal) - near Great Bear |
||
+ | *{{TextContainer|Corpse}} (Special) - contains [[Magister's Cinch]] |
||
+ | *{{TextContainer|Rubble}} (Special) - contains {{GiftLink|Painted Skyball}} & {{GiftLink|Ox Bone}} |
||
+ | *{{TextContainer|Skeleton}} ([[Treasure#Ferelden|Ferelden]], Normal) |
||
+ | |||
+ | ''Camp'' |
||
+ | *{{TextContainer|Chest}} ([[Treasure#Generic|Generic]], Boss) - contains [[Dusk]] |
||
+ | *{{TextContainer|Pile of Bones}} ([[Treasure#Generic|Generic]], Critter) |
||
+ | *{{TextContainer|Pile of Bones}} ([[Treasure#Elven|Elven]], Critter) |
||
+ | *{{TextContainer|Pile of Bones}} ([[Treasure#Elven|Elven]], Normal) |
||
+ | |||
+ | ==Special objects== |
||
+ | <!---descr="Objects you can open/use/dialog/examine."---> |
||
+ | *A "Landmark Tree" can be used to activate [[Mabari Dominance]]. |
||
+ | *There is an "abandoned" campsite near [[the Grand Oak]]. Upon entering the area, you will get a cutscene telling you that the camp seems recently abandoned and that you should investigate. Examining any combination of the three objects (fire pit, bedroll and tent) leads to your party falling asleep and being attacked by a [[Greater Shade]], with only the person with the highest willpower score left awake to fight it, unless [[Wynne]] is with you, who will then use her plot spell, [[Vessel of the Spirit]] to stay awake (though she will be recovering, thus unavailable, for a few seconds into the combat) beside the surviving person. However, if you have either the Great Oaks' Branch or the Hermit's Werewolf Pelt, the Shade's illusion will immediately dissipate, as it attacks you. Unlike the above option though, you will now sometimes have all your party members available for the fight. You can also turn away and try to leave the camp. If you don't examine the fire pit and the tent, the entire party will resist the illusion and stay alive (examining the bedroll alone is ok). The encounter yields [[Dalish Gloves]] and [[Dusk Ring]].{{Note| You can use a revival spell to "revive" the 3 leftover party members at this point, as if they were dead. Though they will be drained of stamina and mana, it makes the fight that much easier.}} |
||
+ | |||
+ | |||
+ | ==Items== |
||
+ | {{:Deathroot|style=iconmini}}{{clrl}} |
||
+ | {{:Deygan's Boots|style=iconmini}}, source: [[Deygan]]{{clrl}} |
||
+ | {{:Deygan's Dal'Thanu|style=iconmini}}, source: [[Deygan]]{{clrl}} |
||
+ | {{:Dusk Ring|style=iconmini}}, source: Chest (after defeating the Greater Shade){{clrl}} |
||
+ | {{:Elfroot|style=iconmini}}{{clrl}} |
||
+ | {{:Ironbark|style=iconmini}}, source: Fallen Tree{{clrl}} |
||
+ | {{:Magister's Cinch|style=iconmini}}, source: Corpse{{clrl}} |
||
+ | {{:Silver Cord|style=iconmini}}, source: drop [[Ogre]]{{clrl}} |
||
+ | |||
+ | |||
+ | Notable [[gifts]] for [[companions]]: |
||
+ | |||
+ | {{:Andraste’s Grace|style=iconmini}}{{clrl}} |
||
+ | {{:Dalish Gloves (Gift)|style=iconmini}}, [[Gift]], source: Chest (after defeating the Greater Shade){{clrl}} |
||
+ | {{:Painted Skyball|style=iconmini}}, source: Rubble{{clrl}} |
||
+ | {{:Ox Bone|style=iconmini}}, source: Rubble{{clrl}} |
||
+ | |||
+ | ==Trivia== |
||
+ | *The abandoned camp is a possible reference to the [[Codex Entry: Cautionary Tales for the Adventurous]] |
||
+ | |||
+ | ==Bugs== |
||
+ | *There is an occasional glitch with the group of darkspawn, where if the character doesn't interact with them, they stop and stand around as NPCs. The Warden may not interact or fight them like this. |
||
+ | |||
+ | ==Exits== |
||
+ | <!---descr="Map exits."---> |
||
+ | {{:Dalish Camp|style=iconmini}}{{clrl}} |
||
+ | {{:East Brecilian Forest|style=iconmini}} (South Exit or North Exit){{clrl}} |
||
+ | [[Category:Origins locations]] |
||
+ | [[Category:Ferelden]] |
Revision as of 22:02, 15 September 2010
The West Brecilian Forest is the first section of the Brecilian Forest that the Warden enters. This part features several streams crossing the pathways, and is where the Grand Oak lives.
Involved In
Characters
- Deygan
- The Grand Oak
- Swiftrunner
- Panowen (appears after completing Nature of the Beast)
Enemies
- Wolves (Animal, Critter)
- Blight Wolves (Darkspawn, Normal)
- Werewolves (Beast, Normal or Elite)
- Rabid Werewolves (Beast, Normal)
- Black Bears (Animal, Normal)
- Great Bear (Animal, Elite)
- Hurlocks (Darkspawn, Normal)
- Ogre (Darkspawn, Elite)
- Wild Sylvan (Beast, Normal or Elite)
- Greater Shade (Demon, Elite) - see below regarding campsite
- Denerim Mercenaries (Human, Critter/Normal/Elite) - see Sign of Safe Passage
Gravestone
- Revenant (Undead, Boss)
- Fanged Skeleton (Undead, Elite)
- Skeleton Archers (Undead, Normal)
- Skeleton Mage (Undead, Normal)
Grand Oak Clearing
- Grand Oak (Beast, Boss)
- Ogre Alpha (Darkspawn, Boss)
- Genlocks (Darkspawn, Normal)
- Hurlock (Darkspawn, Normal)
Containers
- Corpse (Ferelden, Normal) - near Great Bear
- Corpse (Special) - contains Magister's Cinch
- Rubble (Special) - contains Painted Skyball & Ox Bone
- Skeleton (Ferelden, Normal)
Camp
- Chest (Generic, Boss) - contains Dusk
- Pile of Bones (Generic, Critter)
- Pile of Bones (Elven, Critter)
- Pile of Bones (Elven, Normal)
Special objects
- A "Landmark Tree" can be used to activate Mabari Dominance.
- There is an "abandoned" campsite near the Grand Oak. Upon entering the area, you will get a cutscene telling you that the camp seems recently abandoned and that you should investigate. Examining any combination of the three objects (fire pit, bedroll and tent) leads to your party falling asleep and being attacked by a Greater Shade, with only the person with the highest willpower score left awake to fight it, unless Wynne is with you, who will then use her plot spell, Vessel of the Spirit to stay awake (though she will be recovering, thus unavailable, for a few seconds into the combat) beside the surviving person. However, if you have either the Great Oaks' Branch or the Hermit's Werewolf Pelt, the Shade's illusion will immediately dissipate, as it attacks you. Unlike the above option though, you will now sometimes have all your party members available for the fight. You can also turn away and try to leave the camp. If you don't examine the fire pit and the tent, the entire party will resist the illusion and stay alive (examining the bedroll alone is ok). The encounter yields Dalish Gloves and Dusk Ring.Note: You can use a revival spell to "revive" the 3 leftover party members at this point, as if they were dead. Though they will be drained of stamina and mana, it makes the fight that much easier.
Items
[[File:|20px|middle|link=Deathroot|Deathroot]] Deathroot
Deygan's Boots, source: Deygan
Deygan's Dal'Thanu, source: Deygan
Dusk Ring, source: Chest (after defeating the Greater Shade)
[[File:|20px|middle|link=Elfroot|Elfroot]] Elfroot
Ironbark, source: Fallen Tree
Magister's Cinch, source: Corpse
Silver Cord, source: drop Ogre
Notable gifts for companions:
Andraste’s Grace
Dalish Gloves, Gift, source: Chest (after defeating the Greater Shade)
Painted Skyball, source: Rubble
Ox Bone, source: Rubble
Trivia
- The abandoned camp is a possible reference to the Codex Entry: Cautionary Tales for the Adventurous
Bugs
- There is an occasional glitch with the group of darkspawn, where if the character doesn't interact with them, they stop and stand around as NPCs. The Warden may not interact or fight them like this.
Exits
East Brecilian Forest (South Exit or North Exit)