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− | {{LocationTransformer |
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+ | |image = Werewolf lair.PNG |
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− | |image= Map-Lair_of_the_Werewolves.jpg |
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+ | |type = Ruins |
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+ | |location = [[Brecilian Ruins]] |
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− | |appearances= [[Dragon Age: Origins]] |
+ | |appearances = [[Dragon Age: Origins]] |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | <!---useMultiEdit---> |
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− | The '''Lair of the Werewolves''' is where the [[werewolves]] inhabiting the |
+ | The '''Lair of the Werewolves''' is where the [[werewolves]] inhabiting the |
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⚫ | Hidden by the |
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⚫ | Hidden by the forest itself, only those regarded as friends are allowed entrance. The Lair of the Werewolves rests in the lower levels of an ancient elven ruin, known as the [[Brecilian Ruins]]. There, the werewolves live under the guidance of [[The Lady of the Forest|the Lady of the Forest]], and are helped to rediscover their humanity. They learn their names, and regain enough intelligence to carry out complicated strategies as well as any [[human]], [[elf]], or [[dwarf]]. |
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+ | [[File:Map-Lair of the Werewolves.jpg|thumb|270px|Map of the area]] |
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− | ==Enemies== |
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+ | == Quests == |
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+ | === Main === |
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− | == |
+ | === Side quests === |
+ | {{:The Black Vials|style=iconmini}}{{clrl}} |
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+ | {{:The Scrolls of Banastor|style=iconmini}}{{clrl}} |
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− | == |
+ | == Enemies == |
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+ | |||
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+ | |||
+ | == Notable items == |
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{{:Scroll of Banastor|style=iconmini}}{{clrl}} |
{{:Scroll of Banastor|style=iconmini}}{{clrl}} |
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{{:Keeper's Ring|style=iconmini}}, source: [[Zathrian]]{{clrl}} |
{{:Keeper's Ring|style=iconmini}}, source: [[Zathrian]]{{clrl}} |
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{{:Swiftrunner's Shield|style=iconmini}}, source: [[Swiftrunner]] (uncursed){{clrl}} |
{{:Swiftrunner's Shield|style=iconmini}}, source: [[Swiftrunner]] (uncursed){{clrl}} |
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− | == |
+ | == Codex entries == |
+ | {{:Codex entry: Scrolls of Banastor|style=iconmini}}{{clrl}} |
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+ | {{:Codex entry: The Black Vials|style=iconmini}}{{clrl}} |
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+ | |||
+ | == Containers == |
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+ | |||
+ | == Special objects == |
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+ | * A glass phylactery containing the essence of one of [[The Black Vials]] [[revenant]]s. |
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+ | * x2 [[Leghold Trap]]s (40 XP to detect/disarm) |
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− | == |
+ | == Trivia == |
⚫ | * If you chose to side with the werewolves, the 5 werewolves that remain in the chamber of the Lady of the Forest can be killed by AOE spells, though they are now non-hostile. Amounts to a little extra experience and maybe some loot. Note that this doesn't work for the 3 werewolves in the room with the circular mosaic upstairs. |
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− | {{:Ruins Upper Level|style=iconmini}} (After speaking to [[The Lady of the Forest]]){{clrl}} |
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− | [[Category:Origins locations]] |
+ | [[Category:Dragon Age: Origins locations]] |
− | [[Category:Dungeons]] |
Revision as of 16:26, 3 May 2014
The Lair of the Werewolves is where the werewolves inhabiting the Brecilian Forest make their home.
Background
Hidden by the forest itself, only those regarded as friends are allowed entrance. The Lair of the Werewolves rests in the lower levels of an ancient elven ruin, known as the Brecilian Ruins. There, the werewolves live under the guidance of the Lady of the Forest, and are helped to rediscover their humanity. They learn their names, and regain enough intelligence to carry out complicated strategies as well as any human, elf, or dwarf.
Quests
Main
Side quests
Enemies
- Werewolves (Beast, Normal)
- Rabid Werewolves (Beast, Normal)
- Shadow Werewolves (Beast, Normal) - uses stealth
- Gatekeeper (Beast, Elite)
- Revenant (Demon, Boss)
Main chamber
- Witherfang (Animal, Boss)
- Swiftrunner (Beast, Elite)
- Werewolves (Beast, Normal)
Notable items
To open all locked Chests in the Werewolf Lair, one needs a lockpicking score of 60.
Keeper's Ring, source: Zathrian
Magister's Staff, source: Zathrian
Heart of Witherfang, source: Witherfang
Expert Cold Iron Rune, source: Witherfang
Swiftrunner's Shield, source: Swiftrunner (uncursed)
Codex entries
Codex entry: Scrolls of Banastor
Containers
- Ancient Texts (Special) - Scroll of Banastor
- Chest (Elven, Normal) - locked
- Chest (Elven, Normal) - locked
- Chest (Ferelden, Normal) - locked
- Chest (Circle, Normal) - locked (50 XP)
- Chest (Circle, Elite) - locked (60 XP)
- Pile of Filth (Darkspawn, Critter)
- Pile of Filth (Generic, Critter)
- Pile of Junk (Darkspawn, Normal)
- Pile of Rags (Elven, Normal)
- Pile of Sacks (Generic, Critter)
- Pile of Sacks (Generic, Normal)
- Rubble (Generic, Critter)
- Rubble (Generic, Normal)
- Sarcophagus (Tevinter, Normal)
- Sarcophagus (Tevinter, Normal)
- Sarcophagus (Tevinter, Critter)
- Sarcophagus (Tevinter, Normal)
- Treasure Pile (Tevinter, Normal)
Special objects
- A glass phylactery containing the essence of one of The Black Vials revenants.
- x2 Leghold Traps (40 XP to detect/disarm)
Trivia
- If you chose to side with the werewolves, the 5 werewolves that remain in the chamber of the Lady of the Forest can be killed by AOE spells, though they are now non-hostile. Amounts to a little extra experience and maybe some loot. Note that this doesn't work for the 3 werewolves in the room with the circular mosaic upstairs.
- The werewolves, once freed, magically regain intact clothing.