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<onlyinclude>
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<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
{{LocationTransformer
 
 
|name = [[Werewolf Lair]]
|style={{{style|}}}
 
 
|icon = Ico_Cave.png
|name= [[Werewolf Lair]]
 
  +
|image = Werewolf lair.PNG
|icon= Ico_Cave.png
 
 
|px = 270px
|image= Map-Lair_of_the_Werewolves.jpg
 
 
|area map name = Lair of the Werewolves
|px= 270px
 
 
|terrain = Underground
|area map name= Lair of the Werewolves
 
  +
|type = Ruins
|terrain= Underground
 
|type= Ruins
+
|location = [[Brecilian Ruins]]
 
|inhabitants = [[Werewolf|Werewolves]] <br> [[Gatekeeper]] <br> [[Lady of the Forest]]
|location= [[Brecilian Forest]]
 
 
|exits = [[Lower Ruins]] <br> [[Ruins Upper Level]]
|inhabitants= [[Werewolves]]<br>[[The Lady of the Forest|Lady of the Forest]]
 
|appearances= [[Dragon Age: Origins]]
+
|appearances = [[Dragon Age: Origins]]
|exits= [[Elven Ruins]]<br>[[Brecilian Forest]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
[[File:Lady of the Forest2.jpg|thumb|270px|[[Lady of the Forest]] and [[Werewolves]]]]
 
<!---useMultiEdit--->
 
   
The '''Lair of the Werewolves''' is where the [[werewolves]] inhabiting the [[Brecilian Forest]] make their home.
+
The '''Lair of the Werewolves''' is where the [[werewolves]] inhabiting the
 
[[Brecilian Forest]] make their home.
==Background==
 
Hidden by the [[Brecilian Forest|forest]] itself, only those regarded as a friend are allowed entrance. The Lair of the Werewolves rests in the lower levels of an ancient elven ruin, known as the Brecilian Ruins. There, the werewolves live under the guidance of [[The Lady of the Forest|the Lady of the Forest]], and are helped to rediscover their humanity. They learn their names, and regain enough intelligence enough to carry out complicated strategies as well as any human, elf or dwarf.
 
   
 
== Background ==
 
Hidden by the forest itself, only those regarded as friends are allowed entrance. The Lair of the Werewolves rests in the lower levels of an ancient elven ruin, known as the [[Brecilian Ruins]]. There, the werewolves live under the guidance of [[The Lady of the Forest|the Lady of the Forest]], and are helped to rediscover their humanity. They learn their names, and regain enough intelligence to carry out complicated strategies as well as any [[human]], [[elf]], or [[dwarf]].
   
  +
[[File:Map-Lair of the Werewolves.jpg|thumb|270px|Map of the area]]
==Enemies==
 
*[[Werewolves]] ([[Beast]], [[Normal]])
 
*[[Rabid Werewolves]] ([[Beast]], Normal)
 
*[[Shadow Werewolves]] ([[Beast]], Normal) - uses stealth
 
*[[Gatekeeper]] ([[Beast]], [[Elite]])
 
*[[Revenant]] ([[Demon]], [[Boss]])
 
   
  +
== Quests ==
''Main chamber''
 
*[[Zathrian]] ([[Elf]], [[Boss]])
 
*[[Wild Sylvan]] ([[Beast]], [[Normal]])
 
*[[Greater Shade]] ([[Demon]], [[Elite]])
 
   
  +
=== Main ===
*[[Witherfang]] ([[Animal]], [[Boss]])
 
 
{{:Nature of the Beast|style=iconmini}}{{clrl}}
*[[Swiftrunner]] ([[Beast]], [[Elite]])
 
*[[Werewolves]] ([[Beast]], [[Normal]])
 
   
==Containers==
+
=== Side quests ===
  +
{{:The Black Vials|style=iconmini}}{{clrl}}
*{{TextContainer|Ancient Texts}} (Special) - [[Scroll of Banastor]]
 
  +
{{:The Scrolls of Banastor|style=iconmini}}{{clrl}}
*{{TextContainer|Chest}} ([[Treasure#Elven|Elven]], Normal) - locked
 
*{{TextContainer|Chest}} ([[Treasure#Elven|Elven]], Normal) - locked
 
*{{TextContainer|Chest}} ([[Treasure#Ferelden|Ferelden]], Normal) - locked
 
*{{TextContainer|Chest}} ([[Treasure#Circle of Magi|Circle]], Normal) - locked
 
*{{TextContainer|Chest}} ([[Treasure#Circle of Magi|Circle]], Elite) - locked
 
*{{TextContainer|Pile of Filth}} ([[Treasure#Darkspawn|Darkspawn]], Critter)
 
*{{TextContainer|Pile of Filth}} ([[Treasure#Generic|Generic]], Critter)
 
*{{TextContainer|Pile of Junk}} ([[Treasure#Darkspawn|Darkspawn]], Normal)
 
*{{TextContainer|Pile of Rags}} ([[Treasure#Elven|Elven]], Normal)
 
*{{TextContainer|Pile of Sacks}} ([[Treasure#Generic|Generic]], Critter)
 
*{{TextContainer|Pile of Sacks}} ([[Treasure#Generic|Generic]], Normal)
 
*{{TextContainer|Rubble}} ([[Treasure#Generic|Generic]], Critter)
 
*{{TextContainer|Rubble}} ([[Treasure#Generic|Generic]], Normal)
 
*{{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Normal)
 
*{{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Normal)
 
*{{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Critter)
 
*{{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Normal)
 
*{{TextContainer|Treasure Pile}} ([[Treasure#Tevinter|Tevinter]], Normal)
 
   
==Notable Items==
+
== Enemies ==
 
[[File:Lady of the Forest2.jpg|thumb|270px|Lady of the Forest and Werewolves]]
To open all locked Chests in the Werewolf Lair one needs a [http://social.bioware.com/forum/1/topic/66/index/243304 lockpicking score] of 60.
 
 
* [[Werewolf|Werewolves]] (Beast, [[Rank#Ranks|Normal]])
 
* [[Werewolf#Variations|Rabid Werewolves]] (Beast, Normal)
 
* [[Werewolf#Variations|Shadow Werewolves]] (Beast, Normal) - uses stealth
 
* [[Gatekeeper]] (Beast, [[Elite]])
 
* [[Revenant]] ([[Demon]], [[Boss]])
   
 
''Main chamber''
 
* [[Zathrian]] ([[Elf]], [[Boss]])
 
* [[Wild sylvan]] (Beast, [[Normal]])
 
* Greater [[shade]] ([[Demon]], [[Elite]])
  +
 
* [[Witherfang]] ([[Animal]], [[Boss]])
 
* [[Swiftrunner]] (Beast, [[Elite]])
 
* [[Werewolf|Werewolves]] (Beast, [[Normal]])
  +
  +
== Notable items ==
 
To open all locked Chests in the Werewolf Lair, one needs a [http://social.bioware.com/forum/1/topic/66/index/243304 lockpicking score] of 60.
 
{{:Scroll of Banastor|style=iconmini}}{{clrl}}
 
{{:Scroll of Banastor|style=iconmini}}{{clrl}}
 
{{:Keeper's Ring|style=iconmini}}, source: [[Zathrian]]{{clrl}}
 
{{:Keeper's Ring|style=iconmini}}, source: [[Zathrian]]{{clrl}}
Line 69: Line 57:
 
{{:Swiftrunner's Shield|style=iconmini}}, source: [[Swiftrunner]] (uncursed){{clrl}}
 
{{:Swiftrunner's Shield|style=iconmini}}, source: [[Swiftrunner]] (uncursed){{clrl}}
   
==Trivia==
+
== Codex entries ==
  +
{{:Codex entry: Scrolls of Banastor|style=iconmini}}{{clrl}}
*If you chose to side with the werewolves, the 5 werewolves that remain in the chamber of the Lady of the Forest can be killed by AOE spells, though they are now non-hostile. Amounts to a little extra experience and maybe some loot.
 
  +
{{:Codex entry: The Black Vials|style=iconmini}}{{clrl}}
*The werewolves, once freed, magically regain intact clothing.
 
  +
  +
== Containers ==
 
* {{TextContainer|Ancient Texts}} (Special) - [[Scroll of Banastor]]
 
* {{TextContainer|Chest}} ([[Treasure#Elven|Elven]], Normal) - locked
 
* {{TextContainer|Chest}} ([[Treasure#Elven|Elven]], Normal) - locked
 
* {{TextContainer|Chest}} ([[Treasure#Ferelden|Ferelden]], Normal) - locked
 
* {{TextContainer|Chest}} ([[Treasure#Circle of Magi|Circle]], Normal) - locked (50 XP)
 
* {{TextContainer|Chest}} ([[Treasure#Circle of Magi|Circle]], Elite) - locked (60 XP)
 
* {{TextContainer|Pile of Filth}} ([[Treasure#Darkspawn|Darkspawn]], Critter)
 
* {{TextContainer|Pile of Filth}} ([[Treasure#Generic|Generic]], Critter)
 
* {{TextContainer|Pile of Junk}} ([[Treasure#Darkspawn|Darkspawn]], Normal)
 
* {{TextContainer|Pile of Rags}} ([[Treasure#Elven|Elven]], Normal)
 
* {{TextContainer|Pile of Sacks}} ([[Treasure#Generic|Generic]], Critter)
 
* {{TextContainer|Pile of Sacks}} ([[Treasure#Generic|Generic]], Normal)
 
* {{TextContainer|Rubble}} ([[Treasure#Generic|Generic]], Critter)
 
* {{TextContainer|Rubble}} ([[Treasure#Generic|Generic]], Normal)
 
* {{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Normal)
 
* {{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Normal)
 
* {{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Critter)
 
* {{TextContainer|Sarcophagus}} ([[Treasure#Tevinter|Tevinter]], Normal)
 
* {{TextContainer|Treasure Pile}} ([[Treasure#Tevinter|Tevinter]], Normal)
  +
  +
== Special objects ==
  +
* A glass phylactery containing the essence of one of [[The Black Vials]] [[revenant]]s.
  +
* x2 [[Leghold Trap]]s (40 XP to detect/disarm)
   
==Exits==
+
== Trivia ==
 
* If you chose to side with the werewolves, the 5 werewolves that remain in the chamber of the Lady of the Forest can be killed by AOE spells, though they are now non-hostile. Amounts to a little extra experience and maybe some loot. Note that this doesn't work for the 3 werewolves in the room with the circular mosaic upstairs.
{{:Lower Ruins|style=iconmini}}{{clrl}}
 
 
* The werewolves, once freed, magically regain intact clothing.
{{:Ruins Upper Level|style=iconmini}} (After speaking to [[The Lady of the Forest]]){{clrl}}
 
[[Category:Origins locations]]
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[[Category:Dragon Age: Origins locations]]
[[Category:Dungeons]]
 

Revision as of 16:26, 3 May 2014

The Lair of the Werewolves is where the werewolves inhabiting the Brecilian Forest make their home.

Background

Hidden by the forest itself, only those regarded as friends are allowed entrance. The Lair of the Werewolves rests in the lower levels of an ancient elven ruin, known as the Brecilian Ruins. There, the werewolves live under the guidance of the Lady of the Forest, and are helped to rediscover their humanity. They learn their names, and regain enough intelligence to carry out complicated strategies as well as any human, elf, or dwarf.

Map-Lair of the Werewolves

Map of the area

Quests

Main

Nature of the Beast Nature of the Beast

Side quests

The Black Vials The Black Vials

The Scrolls of Banastor The Scrolls of Banastor

Enemies

Lady of the Forest2

Lady of the Forest and Werewolves

Main chamber

Notable items

To open all locked Chests in the Werewolf Lair, one needs a lockpicking score of 60.

Scroll of Banastor Scroll of Banastor

Keeper's Ring Keeper's Ring, source: Zathrian

Magister's Staff Magister's Staff, source: Zathrian

Heart of Witherfang Heart of Witherfang, source: Witherfang

Expert Cold Iron Rune Expert Cold Iron Rune, source: Witherfang

Swiftrunner's Shield Swiftrunner's Shield, source: Swiftrunner (uncursed)

Codex entries

Codex entry: Scrolls of Banastor Codex entry: Scrolls of Banastor

Codex entry: The Black Vials Codex entry: The Black Vials

Containers

Special objects

Trivia

  • If you chose to side with the werewolves, the 5 werewolves that remain in the chamber of the Lady of the Forest can be killed by AOE spells, though they are now non-hostile. Amounts to a little extra experience and maybe some loot. Note that this doesn't work for the 3 werewolves in the room with the circular mosaic upstairs.
  • The werewolves, once freed, magically regain intact clothing.