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The Lair of the Werewolves is where the werewolves inhabiting the Brecilian Forest make their home.

Background[]

Hidden by the forest itself, only those regarded as friends are allowed entrance. The Lair of the Werewolves rests in the lower levels of an ancient elven ruin, known as the Brecilian Ruins. There, the werewolves live under the guidance of the Lady of the Forest, and are helped to rediscover their humanity. They learn their names, and regain enough intelligence to carry out complicated strategies as well as any human, elf, or dwarf.

Characters[]

Quests[]

Main[]

Nature of the Beast Nature of the Beast

Side quests[]

The Black Vials The Black Vials
The Scrolls of Banastor The Scrolls of Banastor

Enemies[]

Werewolves
Demons

Main chamber, when siding with the Lady of the Forest:

Lady of the Forest2

Lady of the Forest and Werewolves

Sylvans
Demons
Elves

Main chamber, when siding with Zathrian:

Werewolves
Spirits

Notable items[]

Scroll of Banastor Scroll of Banastor - source: Ancient Texts.
Keeper's Ring Keeper's Ring - source: Zathrian.
Magister's Staff Magister's Staff - source: Zathrian.
Heart of Witherfang Heart of Witherfang - source: Witherfang.
Expert Cold Iron Rune Expert Cold Iron Rune - source: Witherfang.
Swiftrunner's Shield Swiftrunner's Shield - source: Swiftrunner (uncursed).

Containers[]

Special objects[]

Codex entries[]

Codex entry: Scrolls of Banastor Codex entry: Scrolls of Banastor
Codex entry: The Black Vials Codex entry: The Black Vials of Shamas Goodson, The Fifth Corpse Walker - source: glass phylactery.

Notes[]

  • To open all locked chests in the Werewolf Lair, a lockpicking score of 60 is required.

Trivia[]

  • If the Warden elects to side with the werewolves, the 5 werewolves that remain in the chamber of the Lady of the Forest can be killed by AOE spells, though they are now non-hostile. This will oamount to a little extra experience and random loot. Note that this will not work for the three werewolves encountered in the room with the circular mosaic upstairs.
  • If freed, the werewolves will magically regain intact clothing.

Gallery[]

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