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==Werewolves: In Body And Battle== |
==Werewolves: In Body And Battle== |
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− | Werewolves either lack the opposable thumbs to wield weapons or refuse to do so, instead engaging opponents with nothing but claw and fang. A werewolf is taller than human or elf, although their strength far outmatches that of the race's |
+ | Werewolves either lack the opposable thumbs to wield weapons or refuse to do so, instead engaging opponents with nothing but claw and fang. A werewolf is taller than human or elf, although their strength far outmatches that of the race's. They lose all resemblance to themselves upon transformation, growing taller and gaining fur, a snout and claws. But perhaps even more changed is the mind; the Werewolves have little. They become truly like a beast. Hunting, surviving and mating are the only things in their primitive minds. However, werewolves can regain, at least partially, their minds, although it is always a challenge to keep from killing. A beast's true nature is hard to change. |
Werewolves strike with their claws to cut deep into the flesh, and deliver a final bite to the throat. This would be the ideal battle for a werewolf, but, unfortunately (or fortunately, as the case may be) very few humans, elves or dwarves will let themselves be hunted like a common rabbit. Werewolves wear no armor, except for thick skin, which can still be pierced easily by blade or bow. With no means of defense, a werewolf will usually try to strike swiftly and hard, rather then wait for the opponent to make the first move. Their hides serve no defense against magic, making that as good an option as any. |
Werewolves strike with their claws to cut deep into the flesh, and deliver a final bite to the throat. This would be the ideal battle for a werewolf, but, unfortunately (or fortunately, as the case may be) very few humans, elves or dwarves will let themselves be hunted like a common rabbit. Werewolves wear no armor, except for thick skin, which can still be pierced easily by blade or bow. With no means of defense, a werewolf will usually try to strike swiftly and hard, rather then wait for the opponent to make the first move. Their hides serve no defense against magic, making that as good an option as any. |
Revision as of 06:45, 31 July 2010
Codex Entry: Werewolf
The Werewolf's Curse
The werewolves attacking the Dalish elves were created by Zathrian, the Dalish elf, who used the curse to punish those who had killed and raped his family. He bound the spirit of the forest to a wolf, and so created the curse, which was passed through bite. While he gained immortality from the curse, they were transformed into wicked creatures, bestial, deadly, impulsive and unable to revert to human form, even in death. Even though the people who had attacked Zathrian's family died long ago, the curse remained.
During the Fifth Blight the werewolf, under control of Witherfang and the second in command Swiftrunner, led a group of werewolves partially regained their minds in an ambush against the Dalish elves, slaying many, cursing more. This was revenge against Zathrian, but was also meant to force him to end the curse. If someone is bitten, they know within a matter of days. The signs to look for are sweating and vomiting, followed by a high fever.
This was not the only outbreak of werewolves in the history of Ferelden. Whether the other outbreaks were begun by a deliberate curse, similar to the case of Zathrian is unclear.
Recruiting Werewolves
Werewolves: In Body And Battle
Werewolves either lack the opposable thumbs to wield weapons or refuse to do so, instead engaging opponents with nothing but claw and fang. A werewolf is taller than human or elf, although their strength far outmatches that of the race's. They lose all resemblance to themselves upon transformation, growing taller and gaining fur, a snout and claws. But perhaps even more changed is the mind; the Werewolves have little. They become truly like a beast. Hunting, surviving and mating are the only things in their primitive minds. However, werewolves can regain, at least partially, their minds, although it is always a challenge to keep from killing. A beast's true nature is hard to change.
Werewolves strike with their claws to cut deep into the flesh, and deliver a final bite to the throat. This would be the ideal battle for a werewolf, but, unfortunately (or fortunately, as the case may be) very few humans, elves or dwarves will let themselves be hunted like a common rabbit. Werewolves wear no armor, except for thick skin, which can still be pierced easily by blade or bow. With no means of defense, a werewolf will usually try to strike swiftly and hard, rather then wait for the opponent to make the first move. Their hides serve no defense against magic, making that as good an option as any.
Werewolves in the Game
- Normal Werewolf
- Rabid Werewolf
- Werewolf Alpha
- Shadow Werewolf
- Swiftrunner
Skills
- Werewolf Shadow, Class Rogue: Frenzy, Leap, Overwhelm, Shriek, Combat Movement, Combat Stealth, Coup De Grace, Lethality, Master Stealth, Stealth, Stealthy Item use
See Also
- Codex Entry: Werewolf
- Werewolf Pelt
- Codex Entry: Blighted Werewolf