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***I'm not going to kill you. |
***I'm not going to kill you. |
||
***I don't intend to. Now let's finish it. |
***I don't intend to. Now let's finish it. |
||
− | {{Note|Prior this point I suggest to go back to [[Vigil's Keep]] and replace [[Justice]] |
+ | {{Note|Prior this point I suggest to go back to [[Vigil's Keep]] and replace [[Justice]]/[[Oghren]] if they are in the party. Pursuing the conversation any further might result a negative approval on both of them unless you will kill [[Velanna]]}}. |
**Then will you let me go? For the sake of our people and what we share? |
**Then will you let me go? For the sake of our people and what we share? |
||
***Not yet. I wish to talk. |
***Not yet. I wish to talk. |
Revision as of 21:29, 4 July 2012
The Wending Wood is an area of forested slopes and lush greenery, divided by the trade route known as the Pilgrim's Path -- named for the faithful devotees of Andraste who walk that very road to reach Amaranthine, and who have left ancient relics scattered about the wood to honor Andraste and the Maker. For centuries, the wood was known as a place of breathtaking beauty and tranquility, but things have changed in recent months: a clan of Dalish elves has set up camp within the wood, and their proximity to human villages is making the locals uneasy. Even worse, roaming bands of darkspawn have been seen in the wood, undoubtedly gathering for some nefarious purpose. For now, the people of Amaranthine can only pray that whatever troubles the Wending Wood passes soon.[1]
Encounter
- When you approach the Dalish camp it will activate the cutscene with Velanna and the Warden.
- You... you will never take me alive.
- Did you really think you could escape from me?
- I'm not going to kill you.
- I don't intend to. Now let's finish it.
- You... you will never take me alive.
.
- Then will you let me go? For the sake of our people and what we share?
- Not yet. I wish to talk.
- No, you must be brought to justice.
- On second thought, maybe not. Say your prayers.
- Then will you let me go? For the sake of our people and what we share?
Hidden Events
- Mystic Chest
- The stone can be retrieved from a mage corpse along the path across the bridge.
- Mystic Chest video link is provided on how to solve the puzzle.
- The stone can be retrieved from a mage corpse along the path across the bridge.
Involvement
Enemies
- Ancient Magister (Arcane horror, Boss)
- The Old One (Boss)
- Wild sylvan
- Ancient sylvan
- Charred sylvan
- Bandit (Lieutenant)
- Scavenger (Normal)
- Genlock
- Hurlock
- Blight wolf (Darkspawn, Normal)
- Alpha blight wolf (Darkspawn, Lieutenant)
- Shriek
- Shriek alpha
Special objects
- Wending Wood Stone Puzzle
- Maferath Statues
- Corpse Pile
- Abandoned Dalish Camp
- Granite Deposit
- Brothers of Stone statues
- Ruined Caravan
- Bandit Camp
- Makeshift Lean-To
- Darkspawn Camp
Codex entries
Exits
Trivia
- The Statue of War mentions the Avvar worshiping a god named Uvolla as the god of Wending Wood (or whatever it was called back then).
References
- ↑ "Wending Woods". BioWare. Retrieved January 19, 2012.