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For weapons in other games, see Weapons (Origins), Weapons (Dragon Age II), and Weapons (Inquisition).

Weapons in Dragon Age: The Veilguard are the basis for combat in the game. They can either be found in the world, bought in shops or received as a reward for quests.

For a list of companion weapons, see Companion weapons (The Veilguard).

List of weapons[]

One-Handed[]

This includes axes, broadswords, longswords, rapiers, and sabers.

Name Type Damage Stagger Acquisition Abilities
Antivan Rapier Longsword 363 Necrotic 696 +15% Necrotic Resistance
+15% Necrotic damage
Critical hits apply Necrosis if not already applied
Whenever Necrosis is applied to a target, instead of an affliction deal 100 Necrotic damage in an area around them
Arainai's Talon Longsword 306 Necrotic 360 +30% Necrotic damage
Permanently gain Necrotic Weapons when entering combat

Audacity Broadsword 346 Physical 360 Each Sword attack consumes an Arrow and grants +50% bonus damage


Barbed Longsword Rapier 284 Physical 380

Dock Town, Temple Courtyard

+25% Stagger
Light attacks deal bonus damage based on the enemy's Stagger meter
Enemies hit with this weapon take twice as long to regenerate their Stagger
Gain 50 Momenum on successful Takedown
Bloodletter's Twinblade Longsword 368 Physical 256

The Ossuary, Lower Inner Cells

+30% Charged attack damage
Apply Bleeding on Charged attacks while at maximum Momentum
+50% increased Momentum generation and Stagger vs. Bleeding enemies
When Bleeding enemies attack, you do not lose Momentum or Adrenaline
Cold Steel Longsword 314 Cold 663 +15% Cold Resistance
Your bonus Necrotic damage is added to this weapon
Charged attacks apply Chilled
Necrosis also applies Frozen to Chilled enemies
Cordova's Toothpick Saber 55 Physical 60
  • Rooftop terrace in Treviso's Streets of Coin Financials district
+6 maximum Bleeding stacks
This weapon deals very low base damage.
All hits with this weapon apply Bleeding
Cutthroat's Sword Broadsword 339 Physical 524

High Anderfels

+20% Critical damage
Gain Precision on Perfect Dodge
+10% Precision effectiveness
Gain 25% Penetration while Precision is active
Dark Shard Longsword 352 Physical (Rogue)
101 Necrotic (Warrior)
771 (Rogue)
98 (Warrior)



Duelist's Blade Rapier 332 Physical 546 Deal +40 added Necrotic damage
Apply Necrosis when you hit with the Riposte trait
When Necrosis expires, deal Physical damage to the target
+10% Necrotic damage per Necrosis stack
Enchanted Longblade Saber 370 Physical 663

Grand Necropolis

+20% Final attack damage
Gain Necrotic Weapons on kills with Final attacks
While Necrotic Weapons is active, Final attacks apply Necrosis
Melee attacks leech life from enemies suffering from Necrosis while Necrotic Weapons is active
Executioner's Blade Longsword 126 Physical 98

Antivan Crows Faction Shop: Rank 2

+30% Charged attack damage
+25% Stagger dealt by Charged attacks

Focal Blade Rapier 377 Physical 728 Deal +40 added Electricity damage
Final attacks deal an additional 100 Electric damage
Apply Shocked on Final attacks
Shocked now reduces enemy Electric Resistance by 25
Golden Grassblade Saber 310 Physical 385 +30 Defense
Reduce incoming damage by 5% for every missing Arrow, up to 25%
Weapon attacks gain +10% of your Defense as bonus damage
Gain +20 Defense per active Advantage
Keen with a Twist Saber 333 Physical 546

Rivain Coast

+20% Agile attack damage
Agile attacks apply Bleeding on impact if not already applied
+10% Critical damage for each nearby Bleeding enemy
Critical bonus is also added to all Bleeding damage
Mercenary's Blade Saber 327 Physical 449

Dock Town

+15% damage vs. health
+25% healing
Gain 300 health on Perfect Defense
Deal +25% damage with Sword attacks while you have no Potions
Meredith's Legacy Rapier/Stave 253 Necrotic 280 +10% leech effectiveness
This weapon leeches health on hit
You no longer gain health from Potions or companion Abilities
Mythal's Light Mageknife (Mage)
Longsword (Warrior/Rogue)
0 Physical 135-400 (dependent on Rook's class and level at which the weapon is obtained) Deal +80 added Fire damage
Deal +80 added Necrotic damage
Deal +80 added Electricity damage
Deal +80 added Cold damage
Optimist's Span Broadsword 324 Physical 360

Hossberg Wetlands

Your weapons deal +100% damage while attacking in the air
Your weapons deal -30% damage while attacking on the ground

Proving Steel Broadsword 284 Physical 314

Archive Temple

+20% Charged attack damage
Gain Immovable on every third Charged attack
Generate +20% Momentum while you have Immovable
While you have Immovable, you no longer lose Momentum when hit
Raider's Cleaver Axe 70 Physical 33

Chest found after the first champion in The Crossroads

+15% damage vs. health
Final attacks apply Bleeding if not already applied
+10% Critical damage added for every Bleeding enemy near you
Your Critical damage bonus is also applied to all Bleeding damage
Recruit's Sword Longsword 68 Physical 24


Rialto Sunsetter Longsword 339 Physical 546 +20% Agile attack damage
Agile attacks have an increased chance to disrupt enemies
Agile attacks are Critical vs. enemies with High Health
Agile attacks gain damage each second while Sprinting, up to +50%
Rusty Sword Broadsword 36 Physical 14


Seafarer's Cutlass Broadsword 350 Physical 497

The Ossuary, Outer Cells

+25% Rally Party duration
Gain Rally Party when hitting 3 or more enemies with this weapon
Companions ignore enemy Defense while Rally Party is active
Rally Party now also affects you
Serviceable Rapier Rapier 36 Physical 14


Spellbound Longsword Longsword 131 Physical 98 Deal +40% added Fire damage
Gain Flaming Weapons on kills with this weapon
Half of your Fire Resistance is added as damage to your Flaming Weapons
Apply Burning on Charged attacks while Flaming Weapons is active
Storm Needle Rapier 308 Physical 351

Cliff Wolf Temple

+20% Penetration
Critical vs. enemies with High Health
Melee Critical hits ignore Defense
Melee Critical hits deal 30% of the damage in an area around the target
The Hard Way Axe 210 Physical 80
  • Rooftop terrace in Treviso's Streets of Coin Financials district
Permanently reduces the target's Defense by 5 on hit
Enemies with 0 Defense are damaged for an additional 50%

Twin-Edged Pick Axe 142 Physical 60

Chest during Sea of Blood

+20% Penetration
Final attacks are Critical vs. enemies with High Health
Critical hits reapply penetrated damage again
Critical hits cascade damage to other nearby enemies
Veil's Bough Longsword 103 Electric 110 +15% Electric Resistance
Fire bonus also affects this weapon's base damage.
Charged attacks apply Shocked
Final attacks against Shocked targets cause lightning to chain to nearby enemies
Weisshaupt's Wail Broadsword 326 Physical 501

High Anderfels

+15% Light attack damage
+20% Light Final attack damage
Gain Rally Party for every third Final attack you land
Companion cooldowns are reduced by 15% while Rally Party is active
Woodsong Cleaver Axe 78 Physical 50 +15% Rage generation
+100 Rage generated from taking damage


Two-Handed[]

This includes mauls and great axes.

Name Type Damage Stagger Acquisition Abilities
Anvil Breaker Maul 148 Physical 198 +25% Stagger
+20% damage with Charged Heavy attacks
+50% damage vs. Overwhelmed enemies
+50% Staggered duration
Etched Raider's Axe Great axe 111 Physical 55

Chest during The Singing Blade

+30% Charged attack damage
+20% Agile attack damage

Fade-Touched War Axe Great axe 111 Physical 47 +15% damage vs. health
Gain Precision on kills with this weapon
+50% damage vs. enemies with Low Health while Precision is active
While Precision is active, Critical attacks vs. enemies with Low Health are lethal
Skullcrusher Maul 136 Physical 198 +20% Heavy attack damage
+25% damage vs. Armor
Gain Enhanced Damage when breaking an enemy's Armor
Enhanced Damage now also grants +25% damage vs. Armor and Barrier
Woodworker's Mallet Maul 60 Physical 39



Shields[]

This includes heaters and targes.

Name Type Damage Stagger Acquisition Abilities
Captain's Heater Heater


Fade-Touched Bulwark Heater 255 On Perfect Defense, nearby enemies are pulled toward you


Flying Kite Targe 123 Physical 150 +25% Charged Shield Toss damage
+25% damage vs. Barrier
Shield Toss adds 25% damage vs. Barrier stat as extra damage
Deal Electric damage around your target when breaking their Barrier
Rivaini Thornback Targe 127 Physical 62 +20% Final attack damage
+20% Penetration
Final attacks apply Bleeding if not already applied
+100% damage vs. Bleeding enemies
Sentinel's Glory Heater 67 Physical 115 +15% Physical Resistance
Deal 250 Stagger to your target on Perfect Defense
Deal 250 Stagger around you on Perfect Defense
Staggering an enemy nullifies their Defense for the duration
Skirmisher's Round Targe 75 Physical 35 +15% Ranged attack damage
+15% Weakpoint damage
+20% Stagger on Weakpoint hits
Shield Toss damage increases with each bounce
Wedge of Destiny (Aged Ten Years) Targe 68 Physical +10% Stagger
+10 shield toss bounces
This weapon deals very low base damage but ignores enemy Defense
Toss bounces may hit the same enemy multiple times
Worn Buckler Targe 50 Physical 25



Ranged[]

This includes bows.

Name Type Damage Stagger Acquisition Abilities
Andruil's Chord Longbow 354 Physical 200 Arrow regeneration: -90%
Arrow count is reduced to 1 and cannot be increased
Weakpoint damage is greatly increased
Azure Bow Shortbow 317 Physical 306 +25% Hipfire damage
+4 maximum Arrows
This Bow does not lose accuracy
+4% Bow damage per maximum Arrows capacity
Battered Bow Shortbow 41 Physical 4


Cryptwood Bow Shortbow 290 Physical 275 Deal +40 added Necrotic damage
+20% damage vs. enemies suffering from Necrosis
Weakpoint hits apply Necrosis
Necrosis stacks now increase in potency by an additional 20% per stack
Dauntless Greatbow Shortbow 272 Physical 248 Deal +409 added Electricity damage
+15% Electric damage
Deal +10% additional Electric damage for each remaining Arrow
Weakpoint hits on enemies with 3 or more Shocked stacks cause lightning to chain to nearby enemies.
Dragon's War Bow Longbow 326 Fire 418 +15% Fire Resistance
Bonus Electric damage applies to weapon damage
Weakpoint hits vs. Shocked enemies apply Burning
Burning reduces the target's Electric Resistance and Fire Resistance by 10% per stack
Glory Hunter's Bow Shortbow 285 Physical 260 +20% Charged attack damage
20% damage vs. enemies 20 or more meters away
Weakpoint hits at 20 or more meters away deal 50% of your Critical damage as additional Weakpoint damage
Ranged companions deal +100% weapon damage
Grip and Rip Longbow 219 Physical 150 +7 maximum Arrows
-50% Ranged attack damage
Fires 3 Arrows at the same time
Reinforced Longbow Shortbow 299 Physical 272

The Ossuary

+15% Weakpoint damage
+30% Charged attack damage
Weakpoint hits ignore Defense
Each Weakpoint you hit increases Weakpoint damage by 25% up to 200% (resets when combat ends)
Reptile Recurve Shortbow 433 Physical 208 +6 maximum Necrosis stacks
Necrosis damage: -50%
This weapon applies Necrosis on hit
Skirmisher's Shortbow Shortbow 314 Physical 188

Dock Town, Smuggler's Docks

+25% damage vs. Barrier
Enemies hit by this weapon can no longer regenerate Barrier
This weapon leeches health when damaging Barrier
When you break a Barrier, all nearby enemies take Electric damage
Trueflight Bow Longbow 302 Physical 458 +25% damage vs. Armor
Ranged attacks with this weapon deal bonus damage to Armor instead of Barrier
Gain Enhanced Damage when breaking an enemy's Armor
This weapon completely ignores enemy Defense, and your Penetration is applied as bonus damage
Veil's Edge Shortbow 302 Physical 116 +50% Arrow regeneration
Gain Precision on every third Weakpoint hit
+10% Precision effectiveness
Critical hits from Precision also Knock Back enemies on hit


Magic[]

This includes mageknives, orbs, and staves.

Name Type Damage Stagger Acquisition Abilities
Acolyte's Staff Arcane Stave 40 Necrotic 10


Archon's Gaze Mageknife 278 Electric 225 Ranged attacks with this weapon now hit up to 3 enemies


Chilled Grasp Elemental Orb 341 Cold 543 +30 Defense
+25% Cold Resistance
Perfect Dodge applies Chilled to nearby enemies
+70 Defense vs. Chilled enemies
Coral Tip Mageknife 288 Physical 406 Deal +60 added Cold damage
Triggering an Arcane Bomb also applies Frozen

Crystalline Shard Spellblade 305 Physical 421 +25% damage vs. Barrier
Bonus damage to Armor is now applied to Barrier
Gain Quickened when this weapon breaks an enemy's Barrier
All damage vs. Barriers leeches a portion of its damage as health
Enchanted Athame Spellblade 316 Physical 591 +50 maximum Mana
Gain +2 Mana on hit with this weapon
Deal 10% more damage for every 50 Mana that you are missing
Abilities now cost +50 Mana and deal +100% bonus damage
Encircled Blade Mageknife 40 Physical 20


Fadelight Arcane Orb 329 Necrotic 1203 +15% damage vs. health
+25% healing
Gain 250 health on Perfect Defense
+25% Light attack damage while you have no potions
Firebrand Elemental Orb 60 Fire 35 +20% damage vs. enemies with Low Health
Gain Precision on kill with this weapon
Precision also increases Fire damage by +25%
Precision is now triggered by any Fire Ability
Flamebranch Elemental Stave 52 Fire 17 +15% Mana generation
Hitting a Burning enemy with this weapon generates +2 Mana

Frozen Focus Elemental Orb 34 Cold 30
  • Acquired at the start of the game



Glacial Rod Elemental Stave 325 Cold 126 +20% Heavy attack damage
Heavy attacks with this weapon apply an additional Chilled stack on full Staff Energy
+50% Staff Energy charge rate
+2 maximum Chilled stacks
Heart of Fire Elemental Orb (Unique Orb) 343 Fire 261 +30% Fire Resistance
Using a Fire Ability applies Burning to you and all nearby enemies

Hope's Last Kiss Mageknife (Unique) 315 Physical 580 +1 maximum Arcane Bomb
Orb Final attacks now also apply an Arcane Bomb
Triggering an Arcane Bomb now consumes all stacks but makes the target immune to additional Arcane Marks
Mage's Gambit Arcane Orb 362 Electric 1274 +20% Final attack damage
Hitting with a Final attack will alternate the damage type of this weapon between Electric and Fire
+15% Fire and Electric damage
Critical hits apply Burning or Shocked based on the current damage type of the Orb
Mythal's Light Mageknife (Mage)
Longsword (Warrior/Rogue)
0 Physical 135-400 (dependent on Rook's class and level at which the weapon is obtained) Deal +80 added Fire damage
Deal +80 added Necrotic damage
Deal +80 added Electricity damage
Deal +80 added Cold damage
Sharpened Dragonbone Mageknife 307 Physical 831 +20% Penetration
Gain Rally Party on Perfect Defense
Companions ignore enemy Defense while Rally Party is active
Companion cooldowns are reduced by 15% while Rally Party is active
Spellcaster's Stiletto Mageknife 316 Physical 554

Treviso Canals - Streets of Coin Financials Treviso Canals - Antaam Garrison Treviso Canals - The Cantori Diamond (Quest Reward) Treviso Canals - Streets of Coin Financials (Quest) For the Love of Treviso quest reward.

+15% Mana generation
+30 Defense
Each Arcane Bomb on an enemy reduces their outgoing damage by -10%
Gain +20 Defense per active Advantage
Split-Hilt Dirk Spellblade 297 Physical 424

The Ossuary - Upper Inner Cells Shadow Dragons Faction Shop The Crossroads - Converged City Merchant Arlathan Forest - Ancient Aqueduct Treviso Canals - Dellamorte Estates (A Murder of Crows)

+20% Heavy attack damage
+30% damage with Final Heavy attacks
Final attacks with this weapon apply Shocked while Shocking Weapons is active
+1 maximum Arcane Bomb
Stormcharger Elemental Orb (Unique) 229 Electric 522 +50% Electric Resistance
Using an Electric Ability applies Shocked to you
When you are hit while Shocked, remove the effect and deal 300 Electricity damage to all nearby enemies
Stormsphere Arcane Orb 346 Electric 992 +20% Agile attack damage
Agile attacks apply Shocked on hit if not already applied
Agile attacks have an increased chance to disrupt enemies
Knocking Down a Shocked enemy causes a lightning bolt to strike them
The Bargain Arcane Stave (Unique) 281 Necrotic 281


The Point Spellblade 226 Physical 435
  • Treviso - Streets of Coin Financials (Large Chest)
Charged attacks vs. enemies suffering from Necrosis or Bleeding removes all stacks and heals you


Thorn of Misfortune Mageknife 321 Physical 867
  • Treviso Canals Merchant
  • The Ossuary - Upper Inner Cells
  • Antivan Crows Faction Shop
  • Treviso Canals - Fallen Chantry
  • Rivain Coast - Castle Bailey
  • The Siege of Weisshaupt
+20% Crit Damage
Triggering an Arcane Bomb now deals Critical damage
Critical hits with this weapon now apply an Affliction based on the damage type of your Orb
Creating an Arcane Bomb requires 1 fewer Arcane Mark
Thunderclap Arcane Orb 356 Electric 992 +25% damage vs. Barrier
Enemies hit by this weapon can no longer regenerate Barrier
This weapon leeches health when damaging Barrier
When you break a Barrier, all nearby enemies take Electric damage
Timeworn Mageknife Spellblade 326 Physical 616 +20% Arcane Bomb trigger damage
Triggering an Arcane Bomb now also Staggers enemies around your target
Gain 250 health on triggering an Arcane Bomb
Triggering Arcane Bombs now costs 10 Mana but deals its damage in an area
Twist of the Veil Mageknife 48 Physical 29 +25% damage vs. Armor
+30% Charged attack damage
Gain Enhanced Damage when breaking an enemy's Armor
Enhanced Damage now also grants +25% damage vs. Armor and Barrier
Urthemiel's Ash Elemental Orb 359 Fire 543 +25% Burning duration
Burning enemies deal -25% damage for the duration
+1 maximum Burning stacks
+20% Burning damage per stack
Veilsong Arcane Orb 39 Necrotic 84 +25% Stagger
This weapon deals bonus damage equal to 20% of the enemy's Stagger
Enemies hit with this weapon take twice as long to regenerate their Stagger
Gain health on Takedown
Wintersbreath Elemental Orb 259 Cold 387 +30% Charged attack damage
+25% damage vs. Chilled enemies
Charged attacks apply Chilled
Chilled stacks also reduces Cold Resistance
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