- For weapons in other games, see Weapons (Origins), Weapons (Dragon Age II), and Weapons (Inquisition).
Weapons in Dragon Age: The Veilguard are the basis for combat in the game. They can either be found in the world, bought in shops or received as a reward for quests.
- For a list of companion weapons, see Companion weapons (The Veilguard).
List of weapons[]
One-Handed[]
This includes axes, broadswords, longswords, rapiers, and sabers.
Name | Type | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|---|
Antivan Rapier | Longsword | 363 Necrotic | 696 | +15% Necrotic Resistance +15% Necrotic damage Critical hits apply Necrosis if not already applied Whenever Necrosis is applied to a target, instead of an affliction deal 100 Necrotic damage in an area around them | |
Arainai's Talon | Longsword | 306 Necrotic | 360 | +30% Necrotic damage Permanently gain Necrotic Weapons when entering combat | |
Audacity | Broadsword | 346 Physical | 360 | Each Sword attack consumes an Arrow and grants +50% bonus damage | |
Barbed Longsword | Rapier | 284 Physical | 380 |
Dock Town, Temple Courtyard |
+25% Stagger Light attacks deal bonus damage based on the enemy's Stagger meter Enemies hit with this weapon take twice as long to regenerate their Stagger Gain 50 Momenum on successful Takedown |
Bloodletter's Twinblade | Longsword | 368 Physical | 256 |
The Ossuary, Lower Inner Cells |
+30% Charged attack damage Apply Bleeding on Charged attacks while at maximum Momentum +50% increased Momentum generation and Stagger vs. Bleeding enemies When Bleeding enemies attack, you do not lose Momentum or Adrenaline |
Cold Steel | Longsword | 314 Cold | 663 | +15% Cold Resistance Your bonus Necrotic damage is added to this weapon Charged attacks apply Chilled Necrosis also applies Frozen to Chilled enemies | |
Cordova's Toothpick | Saber | 55 Physical | 60 |
|
+6 maximum Bleeding stacks This weapon deals very low base damage. All hits with this weapon apply Bleeding |
Cutthroat's Sword | Broadsword | 339 Physical | 524 | +20% Critical damage Gain Precision on Perfect Dodge +10% Precision effectiveness Gain 25% Penetration while Precision is active | |
Dark Shard | Longsword | 352 Physical (Rogue) 101 Necrotic (Warrior) |
771 (Rogue) 98 (Warrior) |
||
Duelist's Blade | Rapier | 332 Physical | 546 | Deal +40 added Necrotic damage Apply Necrosis when you hit with the Riposte trait When Necrosis expires, deal Physical damage to the target +10% Necrotic damage per Necrosis stack | |
Enchanted Longblade | Saber | 370 Physical | 663 | +20% Final attack damage Gain Necrotic Weapons on kills with Final attacks While Necrotic Weapons is active, Final attacks apply Necrosis Melee attacks leech life from enemies suffering from Necrosis while Necrotic Weapons is active | |
Executioner's Blade | Longsword | 126 Physical | 98 |
Antivan Crows Faction Shop: Rank 2 |
+30% Charged attack damage +25% Stagger dealt by Charged attacks |
Focal Blade | Rapier | 377 Physical | 728 | Deal +40 added Electricity damage Final attacks deal an additional 100 Electric damage Apply Shocked on Final attacks Shocked now reduces enemy Electric Resistance by 25 | |
Golden Grassblade | Saber | 310 Physical | 385 |
|
+30 Defense Reduce incoming damage by 5% for every missing Arrow, up to 25% Weapon attacks gain +10% of your Defense as bonus damage Gain +20 Defense per active Advantage |
Keen with a Twist | Saber | 333 Physical | 546 | +20% Agile attack damage Agile attacks apply Bleeding on impact if not already applied +10% Critical damage for each nearby Bleeding enemy Critical bonus is also added to all Bleeding damage | |
Mercenary's Blade | Saber | 327 Physical | 449 | +15% damage vs. health +25% healing Gain 300 health on Perfect Defense Deal +25% damage with Sword attacks while you have no Potions | |
Meredith's Legacy | Rapier/Stave | 253 Necrotic | 280 |
|
+10% leech effectiveness This weapon leeches health on hit You no longer gain health from Potions or companion Abilities |
Mythal's Light | Mageknife (Mage) Longsword (Warrior/Rogue) |
0 Physical | 135-400 (dependent on Rook's class and level at which the weapon is obtained) |
|
Deal +80 added Fire damage Deal +80 added Necrotic damage Deal +80 added Electricity damage Deal +80 added Cold damage |
Optimist's Span | Broadsword | 324 Physical | 360 | Your weapons deal +100% damage while attacking in the air Your weapons deal -30% damage while attacking on the ground | |
Proving Steel | Broadsword | 284 Physical | 314 |
Archive Temple |
+20% Charged attack damage Gain Immovable on every third Charged attack Generate +20% Momentum while you have Immovable While you have Immovable, you no longer lose Momentum when hit |
Raider's Cleaver | Axe | 70 Physical | 33 |
Chest found after the first champion in The Crossroads |
+15% damage vs. health Final attacks apply Bleeding if not already applied +10% Critical damage added for every Bleeding enemy near you Your Critical damage bonus is also applied to all Bleeding damage |
Recruit's Sword | Longsword | 68 Physical | 24 | ||
Rialto Sunsetter | Longsword | 339 Physical | 546 | +20% Agile attack damage Agile attacks have an increased chance to disrupt enemies Agile attacks are Critical vs. enemies with High Health Agile attacks gain damage each second while Sprinting, up to +50% | |
Rusty Sword | Broadsword | 36 Physical | 14 | ||
Seafarer's Cutlass | Broadsword | 350 Physical | 497 |
The Ossuary, Outer Cells |
+25% Rally Party duration Gain Rally Party when hitting 3 or more enemies with this weapon Companions ignore enemy Defense while Rally Party is active Rally Party now also affects you |
Serviceable Rapier | Rapier | 36 Physical | 14 | ||
Spellbound Longsword | Longsword | 131 Physical | 98 | Deal +40% added Fire damage Gain Flaming Weapons on kills with this weapon Half of your Fire Resistance is added as damage to your Flaming Weapons Apply Burning on Charged attacks while Flaming Weapons is active | |
Storm Needle | Rapier | 308 Physical | 351 |
Cliff Wolf Temple
|
+20% Penetration Critical vs. enemies with High Health Melee Critical hits ignore Defense Melee Critical hits deal 30% of the damage in an area around the target |
The Hard Way | Axe | 210 Physical | 80 |
|
Permanently reduces the target's Defense by 5 on hit Enemies with 0 Defense are damaged for an additional 50% |
Twin-Edged Pick | Axe | 142 Physical | 60 |
Chest during Sea of Blood |
+20% Penetration Final attacks are Critical vs. enemies with High Health Critical hits reapply penetrated damage again Critical hits cascade damage to other nearby enemies |
Veil's Bough | Longsword | 103 Electric | 110 |
|
+15% Electric Resistance Fire bonus also affects this weapon's base damage. Charged attacks apply Shocked Final attacks against Shocked targets cause lightning to chain to nearby enemies |
Weisshaupt's Wail | Broadsword | 326 Physical | 501 | +15% Light attack damage +20% Light Final attack damage Gain Rally Party for every third Final attack you land Companion cooldowns are reduced by 15% while Rally Party is active | |
Woodsong Cleaver | Axe | 78 Physical | 50 |
|
+15% Rage generation +100 Rage generated from taking damage |
Two-Handed[]
This includes mauls and great axes.
Name | Type | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|---|
Anvil Breaker | Maul | 148 Physical | 198 | +25% Stagger +20% damage with Charged Heavy attacks +50% damage vs. Overwhelmed enemies +50% Staggered duration | |
Etched Raider's Axe | Great axe | 111 Physical | 55 |
Chest during The Singing Blade |
+30% Charged attack damage +20% Agile attack damage |
Fade-Touched War Axe | Great axe | 111 Physical | 47 |
|
+15% damage vs. health Gain Precision on kills with this weapon +50% damage vs. enemies with Low Health while Precision is active While Precision is active, Critical attacks vs. enemies with Low Health are lethal |
Skullcrusher | Maul | 136 Physical | 198 |
|
+20% Heavy attack damage +25% damage vs. Armor Gain Enhanced Damage when breaking an enemy's Armor Enhanced Damage now also grants +25% damage vs. Armor and Barrier |
Woodworker's Mallet | Maul | 60 Physical | 39 |
Shields[]
This includes heaters and targes.
Name | Type | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|---|
Captain's Heater | Heater | ||||
Fade-Touched Bulwark | Heater | 255 | On Perfect Defense, nearby enemies are pulled toward you | ||
Flying Kite | Targe | 123 Physical | 150 | +25% Charged Shield Toss damage +25% damage vs. Barrier Shield Toss adds 25% damage vs. Barrier stat as extra damage Deal Electric damage around your target when breaking their Barrier | |
Rivaini Thornback | Targe | 127 Physical | 62 |
|
+20% Final attack damage +20% Penetration Final attacks apply Bleeding if not already applied +100% damage vs. Bleeding enemies |
Sentinel's Glory | Heater | 67 Physical | 115 |
|
+15% Physical Resistance Deal 250 Stagger to your target on Perfect Defense Deal 250 Stagger around you on Perfect Defense Staggering an enemy nullifies their Defense for the duration |
Skirmisher's Round | Targe | 75 Physical | 35 |
|
+15% Ranged attack damage +15% Weakpoint damage +20% Stagger on Weakpoint hits Shield Toss damage increases with each bounce |
Wedge of Destiny (Aged Ten Years) | Targe | 68 Physical | +10% Stagger +10 shield toss bounces This weapon deals very low base damage but ignores enemy Defense Toss bounces may hit the same enemy multiple times | ||
Worn Buckler | Targe | 50 Physical | 25 |
Ranged[]
This includes bows.
Name | Type | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|---|
Andruil's Chord | Longbow | 354 Physical | 200 | Arrow regeneration: -90% Arrow count is reduced to 1 and cannot be increased Weakpoint damage is greatly increased | |
Azure Bow | Shortbow | 317 Physical | 306 | +25% Hipfire damage +4 maximum Arrows This Bow does not lose accuracy +4% Bow damage per maximum Arrows capacity | |
Battered Bow | Shortbow | 41 Physical | 4 | ||
Cryptwood Bow | Shortbow | 290 Physical | 275 | Deal +40 added Necrotic damage +20% damage vs. enemies suffering from Necrosis Weakpoint hits apply Necrosis Necrosis stacks now increase in potency by an additional 20% per stack | |
Dauntless Greatbow | Shortbow | 272 Physical | 248 |
|
Deal +409 added Electricity damage +15% Electric damage Deal +10% additional Electric damage for each remaining Arrow Weakpoint hits on enemies with 3 or more Shocked stacks cause lightning to chain to nearby enemies. |
Dragon's War Bow | Longbow | 326 Fire | 418 | +15% Fire Resistance Bonus Electric damage applies to weapon damage Weakpoint hits vs. Shocked enemies apply Burning Burning reduces the target's Electric Resistance and Fire Resistance by 10% per stack | |
Glory Hunter's Bow | Shortbow | 285 Physical | 260 | +20% Charged attack damage 20% damage vs. enemies 20 or more meters away Weakpoint hits at 20 or more meters away deal 50% of your Critical damage as additional Weakpoint damage Ranged companions deal +100% weapon damage | |
Grip and Rip | Longbow | 219 Physical | 150 | +7 maximum Arrows -50% Ranged attack damage Fires 3 Arrows at the same time | |
Reinforced Longbow | Shortbow | 299 Physical | 272 |
The Ossuary |
+15% Weakpoint damage +30% Charged attack damage Weakpoint hits ignore Defense Each Weakpoint you hit increases Weakpoint damage by 25% up to 200% (resets when combat ends) |
Reptile Recurve | Shortbow | 433 Physical | 208 | +6 maximum Necrosis stacks Necrosis damage: -50% This weapon applies Necrosis on hit | |
Skirmisher's Shortbow | Shortbow | 314 Physical | 188 |
Dock Town, Smuggler's Docks |
+25% damage vs. Barrier Enemies hit by this weapon can no longer regenerate Barrier This weapon leeches health when damaging Barrier When you break a Barrier, all nearby enemies take Electric damage |
Trueflight Bow | Longbow | 302 Physical | 458 | +25% damage vs. Armor Ranged attacks with this weapon deal bonus damage to Armor instead of Barrier Gain Enhanced Damage when breaking an enemy's Armor This weapon completely ignores enemy Defense, and your Penetration is applied as bonus damage | |
Veil's Edge | Shortbow | 302 Physical | 116 |
|
+50% Arrow regeneration Gain Precision on every third Weakpoint hit +10% Precision effectiveness Critical hits from Precision also Knock Back enemies on hit |
Magic[]
This includes mageknives, orbs, and staves.
Name | Type | Damage | Stagger | Acquisition | Abilities |
---|---|---|---|---|---|
Acolyte's Staff | Arcane Stave | 40 Necrotic | 10 | ||
Archon's Gaze | Mageknife | 278 Electric | 225 |
|
Ranged attacks with this weapon now hit up to 3 enemies |
Chilled Grasp | Elemental Orb | 341 Cold | 543 |
|
+30 Defense +25% Cold Resistance Perfect Dodge applies Chilled to nearby enemies +70 Defense vs. Chilled enemies |
Coral Tip | Mageknife | 288 Physical | 406 |
|
Deal +60 added Cold damage Triggering an Arcane Bomb also applies Frozen |
Crystalline Shard | Spellblade | 305 Physical | 421 |
|
+25% damage vs. Barrier Bonus damage to Armor is now applied to Barrier Gain Quickened when this weapon breaks an enemy's Barrier All damage vs. Barriers leeches a portion of its damage as health |
Enchanted Athame | Spellblade | 316 Physical | 591 |
|
+50 maximum Mana Gain +2 Mana on hit with this weapon Deal 10% more damage for every 50 Mana that you are missing Abilities now cost +50 Mana and deal +100% bonus damage |
Encircled Blade | Mageknife | 40 Physical | 20 | ||
Fadelight | Arcane Orb | 329 Necrotic | 1203 |
|
+15% damage vs. health +25% healing Gain 250 health on Perfect Defense +25% Light attack damage while you have no potions |
Firebrand | Elemental Orb | 60 Fire | 35 |
|
+20% damage vs. enemies with Low Health Gain Precision on kill with this weapon Precision also increases Fire damage by +25% Precision is now triggered by any Fire Ability |
Flamebranch | Elemental Stave | 52 Fire | 17 | +15% Mana generation Hitting a Burning enemy with this weapon generates +2 Mana | |
Frozen Focus | Elemental Orb | 34 Cold | 30 |
|
|
Glacial Rod | Elemental Stave | 325 Cold | 126 |
|
+20% Heavy attack damage Heavy attacks with this weapon apply an additional Chilled stack on full Staff Energy +50% Staff Energy charge rate +2 maximum Chilled stacks |
Heart of Fire | Elemental Orb (Unique Orb) | 343 Fire | 261 |
|
+30% Fire Resistance Using a Fire Ability applies Burning to you and all nearby enemies |
Hope's Last Kiss | Mageknife (Unique) | 315 Physical | 580 |
|
+1 maximum Arcane Bomb Orb Final attacks now also apply an Arcane Bomb Triggering an Arcane Bomb now consumes all stacks but makes the target immune to additional Arcane Marks |
Mage's Gambit | Arcane Orb | 362 Electric | 1274 |
|
+20% Final attack damage Hitting with a Final attack will alternate the damage type of this weapon between Electric and Fire +15% Fire and Electric damage Critical hits apply Burning or Shocked based on the current damage type of the Orb |
Mythal's Light | Mageknife (Mage) Longsword (Warrior/Rogue) |
0 Physical | 135-400 (dependent on Rook's class and level at which the weapon is obtained) |
|
Deal +80 added Fire damage Deal +80 added Necrotic damage Deal +80 added Electricity damage Deal +80 added Cold damage |
Sharpened Dragonbone | Mageknife | 307 Physical | 831 |
|
+20% Penetration Gain Rally Party on Perfect Defense Companions ignore enemy Defense while Rally Party is active Companion cooldowns are reduced by 15% while Rally Party is active |
Spellcaster's Stiletto | Mageknife | 316 Physical | 554 |
Treviso Canals - Streets of Coin Financials Treviso Canals - Antaam Garrison Treviso Canals - The Cantori Diamond (Quest Reward) Treviso Canals - Streets of Coin Financials (Quest) For the Love of Treviso quest reward. |
+15% Mana generation +30 Defense Each Arcane Bomb on an enemy reduces their outgoing damage by -10% Gain +20 Defense per active Advantage |
Split-Hilt Dirk | Spellblade | 297 Physical | 424 |
The Ossuary - Upper Inner Cells Shadow Dragons Faction Shop The Crossroads - Converged City Merchant Arlathan Forest - Ancient Aqueduct Treviso Canals - Dellamorte Estates (A Murder of Crows) |
+20% Heavy attack damage +30% damage with Final Heavy attacks Final attacks with this weapon apply Shocked while Shocking Weapons is active +1 maximum Arcane Bomb |
Stormcharger | Elemental Orb (Unique) | 229 Electric | 522 |
|
+50% Electric Resistance Using an Electric Ability applies Shocked to you When you are hit while Shocked, remove the effect and deal 300 Electricity damage to all nearby enemies |
Stormsphere | Arcane Orb | 346 Electric | 992 |
|
+20% Agile attack damage Agile attacks apply Shocked on hit if not already applied Agile attacks have an increased chance to disrupt enemies Knocking Down a Shocked enemy causes a lightning bolt to strike them |
The Bargain | Arcane Stave (Unique) | 281 Necrotic | 281 |
|
|
The Point | Spellblade | 226 Physical | 435 |
|
Charged attacks vs. enemies suffering from Necrosis or Bleeding removes all stacks and heals you |
Thorn of Misfortune | Mageknife | 321 Physical | 867 |
|
+20% Crit Damage Triggering an Arcane Bomb now deals Critical damage Critical hits with this weapon now apply an Affliction based on the damage type of your Orb Creating an Arcane Bomb requires 1 fewer Arcane Mark |
Thunderclap | Arcane Orb | 356 Electric | 992 |
|
+25% damage vs. Barrier Enemies hit by this weapon can no longer regenerate Barrier This weapon leeches health when damaging Barrier When you break a Barrier, all nearby enemies take Electric damage |
Timeworn Mageknife | Spellblade | 326 Physical | 616 |
|
+20% Arcane Bomb trigger damage Triggering an Arcane Bomb now also Staggers enemies around your target Gain 250 health on triggering an Arcane Bomb Triggering Arcane Bombs now costs 10 Mana but deals its damage in an area |
Twist of the Veil | Mageknife | 48 Physical | 29 |
|
+25% damage vs. Armor +30% Charged attack damage Gain Enhanced Damage when breaking an enemy's Armor Enhanced Damage now also grants +25% damage vs. Armor and Barrier |
Urthemiel's Ash | Elemental Orb | 359 Fire | 543 |
|
+25% Burning duration Burning enemies deal -25% damage for the duration +1 maximum Burning stacks +20% Burning damage per stack |
Veilsong | Arcane Orb | 39 Necrotic | 84 |
|
+25% Stagger This weapon deals bonus damage equal to 20% of the enemy's Stagger Enemies hit with this weapon take twice as long to regenerate their Stagger Gain health on Takedown |
Wintersbreath | Elemental Orb | 259 Cold | 387 |
|
+30% Charged attack damage +25% damage vs. Chilled enemies Charged attacks apply Chilled Chilled stacks also reduces Cold Resistance |