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'''Weapons''' in ''[[Dragon Age: Inquisition]]'' are the basis for combat in the game. They can either be found in the world, received as a reward for [[Quests (Inquisition)|quests]] and [[war table]] operations, or crafted.
 
'''Weapons''' in ''[[Dragon Age: Inquisition]]'' are the basis for combat in the game. They can either be found in the world, received as a reward for [[Quests (Inquisition)|quests]] and [[war table]] operations, or crafted.
   
โˆ’
If found weapons will be either common, uncommon, rare, or unique. common and uncommon icons will be grey, rare will be blue, and unique icons are purple. Forged weapons have a yellow icon.
+
If found, weapons will be either common, uncommon, rare, or unique. common and uncommon icons will be grey, rare will be blue, and unique icons are purple. Forged weapons have a yellow icon.
   
โˆ’
Weapons no longer require attributes to whield, instead they require players to be a certain level.
+
Weapons no longer require attributes to wield, instead they require players to reach a certain level.
   
 
== Use ==
 
== Use ==
โˆ’
Weapons use in Inquisition is quite different than in the rest of the series. It has been slowed from ''[[Dragon Age II]]'' and is no longer "hack and slash." The player no longer automatically locks on to opponents, instead they must lock on manually. The tactical camera is now available on all platforms. Weapons are still class restricted, though the player has greater freedom in choosing follower weapons, they are no longer restricted to just one type of weapon.
+
Weapons use in Inquisition are quite different from the rest of the series. Combat has been slowed from ''[[Dragon Age II]]'' and is no longer "hack and slash." The player no longer automatically targets opponents, instead they must lock on manually. The tactical camera is now available on all platforms. Weapons are still class restricted, though the player has greater freedom in choosing follower weapons. Followers are no longer restricted to just one type of weapon.
   
 
== Crafting ==
 
== Crafting ==
  +
To [[Crafting (Inquisition)|craft]] weapons the [[The Inquisitor|Inquisitor]] must find [[weapon schematics]] and enough [[crafting materials]] required to create the desired schematic. Once the [[The Inquisitor|Inquisitor]] has obtained the materials, s/he can then travel to a location with a known crafting forge. There, schematics can be viewed listing the required materials for weapon construction.
โˆ’
To [[Crafting (Inquisition)|craft]] weapons the Inquisitor needs to find [[weapon schematics]] and enough [[Crafting materials|raw materials]]. Once those have been acquired the Inquisitor must go to one of [[Harritt|Harritt's]] forges where they select which schematic they want to use and which materials. Different materials produce different rates of damage and bonuses each weapon receives, and in the case of staves, what type of damage is dealt, be it fire, lightning, or frost. The amount of damage dealt by the weapon is based on the tier of the schematic and materials, the best tier of schematic being three and the best tier of material being four, which consists entirely [[dragon]] materials. After reaching [[Skyhold]] and procuring The [[Dagna|Arcanist's]] services, the Inquisitor can choose to insert [[Runes (Inquisition)|runes]] and/or choose to masterwork their weapons with special crafting materials.
 
   
  +
Different materials produce different rates of damage, the type of material used also determines any additional bonuses a weapon can obtain. One example is a mage's staff; the type of material used can change the type of elemental damage dealt i.e. fire, electricity, or cold. The amount of damage dealt by a weapon is based solely on the tier of the schematic and the type of material used. The highest schematic tier available without the addition of any DLC is three, similarly the highest crafting material available without the addition of a DLC is four, which consists entirely of various [[dragon]] materials.
==Upgrading==
 
Once a weapon has been found or forged it can be upgraded with runes, grips, blades, etc. This is done by crafting the accessory and then interacting with the anvil marked ""modify weapons."" From here you can change out a sword, bow, or stave's grip, staff blades, a two handed weapons grip or pommel, or arms or aiming modules for [[Bianca]]. Some weapons cannot be modified, there will simply be no slot for upgrades rather than runes. Also if a rune is placed, it can only be replaced, the former rune will be destroyed in the process.
 
   
  +
Upon reaching [[Skyhold]] and procuring The [[Dagna|Arcanist's]] services, the [[The Inquisitor|Inquisitor]] can choose to insert [[Runes (Inquisition)|runes]] and/or choose to utilize masterwork crafting materials which are inserted into any weapons masterwork crafting slot.
==Types==
 
   
 
== Upgrading ==
โˆ’
Melee weapons
 
 
Once a weapon has been found or forged it can be upgraded with runes, grips, hafts, etc. This is done by crafting the accessory and then interacting with an anvil marked "modify weapons." There, one can change out one-handed weapon grips and hafts; two-handed weapon grips, hafts and pommels; stave grips and blades; bow grips and finally [[Bianca]] arms, aiming modules and grips. Take note that some weapons cannot be modified, there will be no additional slot available for upgrades; however, all weapons have a slot available for runes. If a rune is inserted, it can only be replaced, removal is not an option, the former rune will then be destroyed in the process.
One Handed
 
*[[Swords (Inquisition)|Swords]]
 
โˆ’
*[[Waraxes]]
 
*[[Maces (Inquisition)|Maces]]
 
*[[Daggers (Inquisition)|Daggers]]
 
   
 
== Types ==
โˆ’
Two Handed
 
*[[Greatswords (Inquisition)|Greatswords]]
 
*[[Greataxes]]
 
*[[Mauls (Inquisition)|Mauls]]
 
   
 
One-Handed Melee
Ranged
 
โˆ’
*[[Bows (Inquisition)|Bows]]
+
* [[Axes (Inquisition)|Axes]]
 
* [[Daggers (Inquisition)|Daggers]]
  +
* [[Daggers (Inquisition)|Dual-Blade Daggers]]
 
* [[Maces (Inquisition)|Maces]]
 
* [[Swords (Inquisition)|Swords]]
  +
Shields
  +
* [[Shields (Inquisition)|Shields]]
  +
Two-Handed Melee
 
* [[Greataxes]]
 
* [[Greatswords (Inquisition)|Greatswords]]
 
* [[Mauls (Inquisition)|Mauls]]
  +
 
Ranged
  +
* [[Bows (Inquisition)|Bows]]
   
 
Magic
 
Magic
โˆ’
*[[Staves (Inquisition)|Staves]]
+
* [[Staves (Inquisition)|Staves]]
   
 
{{Equipment (Inquisition)}}
 
{{Equipment (Inquisition)}}

Revision as of 14:20, 10 January 2019

For weapons in other games, see Weapons (Origins) and Weapons (Dragon Age II).
Weapons (Inquisition)

Weapons in Dragon Age: Inquisition are the basis for combat in the game. They can either be found in the world, received as a reward for quests and war table operations, or crafted.

If found, weapons will be either common, uncommon, rare, or unique. common and uncommon icons will be grey, rare will be blue, and unique icons are purple. Forged weapons have a yellow icon.

Weapons no longer require attributes to wield, instead they require players to reach a certain level.

Use

Weapons use in Inquisition are quite different from the rest of the series. Combat has been slowed from Dragon Age II and is no longer "hack and slash." The player no longer automatically targets opponents, instead they must lock on manually. The tactical camera is now available on all platforms. Weapons are still class restricted, though the player has greater freedom in choosing follower weapons. Followers are no longer restricted to just one type of weapon.

Crafting

To craft weapons the Inquisitor must find weapon schematics and enough crafting materials required to create the desired schematic. Once the Inquisitor has obtained the materials, s/he can then travel to a location with a known crafting forge. There, schematics can be viewed listing the required materials for weapon construction.

Different materials produce different rates of damage, the type of material used also determines any additional bonuses a weapon can obtain. One example is a mage's staff; the type of material used can change the type of elemental damage dealt i.e. fire, electricity, or cold. The amount of damage dealt by a weapon is based solely on the tier of the schematic and the type of material used. The highest schematic tier available without the addition of any DLC is three, similarly the highest crafting material available without the addition of a DLC is four, which consists entirely of various dragon materials.

Upon reaching Skyhold and procuring The Arcanist's services, the Inquisitor can choose to insert runes and/or choose to utilize masterwork crafting materials which are inserted into any weapons masterwork crafting slot.

Upgrading

Once a weapon has been found or forged it can be upgraded with runes, grips, hafts, etc. This is done by crafting the accessory and then interacting with an anvil marked "modify weapons." There, one can change out one-handed weapon grips and hafts; two-handed weapon grips, hafts and pommels; stave grips and blades; bow grips and finally Bianca arms, aiming modules and grips. Take note that some weapons cannot be modified, there will be no additional slot available for upgrades; however, all weapons have a slot available for runes. If a rune is inserted, it can only be replaced, removal is not an option, the former rune will then be destroyed in the process.

Types

One-Handed Melee

Shields

Two-Handed Melee

Ranged

Magic