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{{for|weapons in other games|Weapons (Origins)|Weapons (Dragon Age II)}}
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[[File:Placeholder|right|300px]] [[File:Placeholder|video|right|300px]]
 
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Weapons in Dragon Age: Inquisition are the basis for combat in the game. They can be unequipped, which will leave the player unable to attack. Weapons can be found in the world or in shops as in the other games in the series, but for the first time the player will be able to craft their own weapons.
 
   
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[[File:Weapons_(Inquisition).png|right|270x360px]]
==Use==
 
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'''Weapons''' in ''[[Dragon Age: Inquisition]]'' are the basis for combat in the game. They can either be found in the world, received as a reward for [[Quests (Inquisition)|quests]] and [[war table]] operations, or crafted.
   
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If found, weapons will be either common, uncommon, rare, or unique. common and uncommon icons will be grey, rare will be blue, and unique icons are purple. Forged weapons have a yellow icon.
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Weapons use in Inquisition is quite different than in the rest of the series. It has been slowed from Dragon Age II and is no longer "hack and slash." The player no longer automatically locks on to opponents,
 
   
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Weapons no longer require attributes to wield, instead they require players to reach a certain level.
==Crafting Weapons==
 
   
 
== Use ==
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Weapons can be crafted by the player for the first time. To do this the Inquisitor needs to find weapon schematics, raw materials, and later on masterwork materials. Schematics and Raw materials can be found out in the world or in shops or as rewards for quests of operations. Masterwork materials can be found by mining, in certain shops, or by hunting wildlife.
 
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Weapons use in Inquisition are quite different from the rest of the series. Combat has been slowed from ''[[Dragon Age II]]'' and is no longer "hack and slash." The player no longer automatically targets opponents, instead they must lock on manually. The tactical camera is now available on all platforms. Weapons are still class restricted, though the player has greater freedom in choosing follower weapons. Followers are no longer restricted to just one type of weapon.
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== Crafting ==
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To [[Crafting (Inquisition)|craft]] weapons the [[The Inquisitor|Inquisitor]] must find [[weapon schematics]] and enough [[crafting materials]] required to create the desired schematic. Once the [[The Inquisitor|Inquisitor]] has obtained the materials, s/he can then travel to a location with a known crafting forge. There, schematics can be viewed listing the required materials for weapon construction.
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Different materials produce different rates of damage, the type of material used also determines any additional bonuses a weapon can obtain. One example is a mage's staff; the type of material used can change the type of elemental damage dealt i.e. fire, electricity, or cold. The amount of damage dealt by a weapon is based solely on the tier of the schematic and the type of material used. The highest schematic tier available without the addition of any DLC is three, similarly the highest crafting material available without the addition of a DLC is four, which consists entirely of various [[dragon]] materials.
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Upon reaching [[Skyhold]] and procuring The [[Dagna|Arcanist's]] services, the [[The Inquisitor|Inquisitor]] can choose to insert [[Runes (Inquisition)|runes]] and/or choose to utilize masterwork crafting materials which are inserted into any weapons masterwork crafting slot.
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== Upgrading ==
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Once a weapon has been found or forged it can be upgraded with runes, grips, hafts, etc. This is done by crafting the accessory and then interacting with an anvil marked "modify weapons." There, one can change out one-handed weapon grips and hafts; two-handed weapon grips, hafts and pommels; stave grips and blades; bow grips and finally [[Bianca]] arms, aiming modules and grips. Take note that some weapons cannot be modified, there will be no additional slot available for upgrades; however, all weapons have a slot available for runes. If a rune is inserted, it can only be replaced, removal is not an option, the former rune will then be destroyed in the process.
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== Types ==
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One-Handed Melee
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* [[Axes (Inquisition)|Axes]]
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* [[Daggers (Inquisition)|Daggers]]
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* [[Daggers (Inquisition)|Dual-Blade Daggers]]
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* [[Maces (Inquisition)|Maces]]
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* [[Swords (Inquisition)|Swords]]
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Shields
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* [[Shields (Inquisition)|Shields]]
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Two-Handed Melee
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* [[Greataxes]]
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* [[Greatswords (Inquisition)|Greatswords]]
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* [[Mauls (Inquisition)|Mauls]]
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Ranged
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* [[Bows (Inquisition)|Bows]]
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Magic
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* [[Staves (Inquisition)|Staves]]
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{{Equipment (Inquisition)}}
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[[Category:Weapons]]
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[[Category:Dragon Age: Inquisition weapons| ]]

Revision as of 14:20, 10 January 2019

For weapons in other games, see Weapons (Origins) and Weapons (Dragon Age II).
Weapons (Inquisition)

Weapons in Dragon Age: Inquisition are the basis for combat in the game. They can either be found in the world, received as a reward for quests and war table operations, or crafted.

If found, weapons will be either common, uncommon, rare, or unique. common and uncommon icons will be grey, rare will be blue, and unique icons are purple. Forged weapons have a yellow icon.

Weapons no longer require attributes to wield, instead they require players to reach a certain level.

Use

Weapons use in Inquisition are quite different from the rest of the series. Combat has been slowed from Dragon Age II and is no longer "hack and slash." The player no longer automatically targets opponents, instead they must lock on manually. The tactical camera is now available on all platforms. Weapons are still class restricted, though the player has greater freedom in choosing follower weapons. Followers are no longer restricted to just one type of weapon.

Crafting

To craft weapons the Inquisitor must find weapon schematics and enough crafting materials required to create the desired schematic. Once the Inquisitor has obtained the materials, s/he can then travel to a location with a known crafting forge. There, schematics can be viewed listing the required materials for weapon construction.

Different materials produce different rates of damage, the type of material used also determines any additional bonuses a weapon can obtain. One example is a mage's staff; the type of material used can change the type of elemental damage dealt i.e. fire, electricity, or cold. The amount of damage dealt by a weapon is based solely on the tier of the schematic and the type of material used. The highest schematic tier available without the addition of any DLC is three, similarly the highest crafting material available without the addition of a DLC is four, which consists entirely of various dragon materials.

Upon reaching Skyhold and procuring The Arcanist's services, the Inquisitor can choose to insert runes and/or choose to utilize masterwork crafting materials which are inserted into any weapons masterwork crafting slot.

Upgrading

Once a weapon has been found or forged it can be upgraded with runes, grips, hafts, etc. This is done by crafting the accessory and then interacting with an anvil marked "modify weapons." There, one can change out one-handed weapon grips and hafts; two-handed weapon grips, hafts and pommels; stave grips and blades; bow grips and finally Bianca arms, aiming modules and grips. Take note that some weapons cannot be modified, there will be no additional slot available for upgrades; however, all weapons have a slot available for runes. If a rune is inserted, it can only be replaced, removal is not an option, the former rune will then be destroyed in the process.

Types

One-Handed Melee

Shields

Two-Handed Melee

Ranged

Magic