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Weapon Runes can be applied to certain weapons to provide permanent bonuses to that weapon's effects. Runes can be applied to (or removed from) equipment by Bodahn Feddic's son, Sandal at the party's Camp (DA:O) or Ambassador Cera at Vigil's Keep (DA:A). There is no cost associated with adding or removing runes, and runes can be reused after removal. This makes it easy to tailor equipment to meet particular challenges.

Note: DA:O - Runes of any grade except Grandmaster can also be used to enhance the Circle of the Magi, or the Templars factions before The Final Battle, by placing them in the Allied Supply Crates in the Camp.

Each weapon has a certain number of rune slots, depending on the material from which it is made. For example, iron weapons have no slots while Dragonbone items offer 3. There are nine types of weapon runes, each of which provides a different effect, such as increased damage. Runes come in one of 5 tiers of power, from Novice to Grandmaster.

Runes fire independently. Thus, multiple Runes of Paralysis will increase the Paralysis chance. While an effect like Paralysis or Slow is active, the same kind of effect cannot be triggered again (and the time of the effect is not extended).

Items increasing elemental damage will increase elemental damage from Runes as well.

Rune Listing

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Grandmaster Cold Iron Rune
Grandmaster Cold Iron Rune
Effects:
+10 Damage vs. Undead


This forms the Tevinter symbol for the Fade.

Grandmaster Dweomer Rune
Grandmaster Dweomer Rune
Effects:
+10% Spell Resistance


Dweomer runes get their name from the ancient Tevinter name for dwarves.

Grandmaster Flame Rune
Grandmaster Flame Rune
Effects:
+5 Fire Damage


This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

Grandmaster Frost Rune
Grandmaster Frost Rune
Effects:
+5 Frost Damage


This is the Tevinter rune for winter.

Grandmaster Hale Rune
Grandmaster Hale Rune
Effects:
+25 Physical Resistance


This is an old Tevinter symbol for endurance.

Grandmaster Lightning Rune
Grandmaster Lightning Rune
Effects:
+5 Electrical Damage


This symbol is the old Tevinter rune for tempest.

Grandmaster Paralyze Rune
Grandmaster Paralyze Rune
Effects:
5% chance of paralysis for 8s


Lyrium has been formed into the shape of the Tevinter rune for stillness.

Grandmaster Silverite Rune
Grandmaster Silverite Rune
Effects:
+10 Damage vs. Darkspawn


The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight.

Grandmaster Slow Rune
Grandmaster Slow Rune
Effects:
Highest chance to reduce movement speed


The ancient Tevinter symbol for sloth.

Template:RuneItemDisplayHeader

Master Cold Iron Rune
Master Cold Iron Rune
Effects:
+8 Damage vs. Undead


This forms the Tevinter symbol for the Fade.

Master Dweomer Rune
Master Dweomer Rune
Effects:
+8% Spell Resistance


Dweomer runes get their name from the ancient Tevinter name for dwarves.

Master Flame Rune
Master Flame Rune
Effects:
+4 Fire Damage


This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

Master Frost Rune
Master Frost Rune
Effects:
+4 Frost Damage


This is the Tevinter rune for winter.

Master Hale Rune
Master Hale Rune
Effects:
+20% physical resistance


This is an old Tevinter symbol for endurance.

Master Lightning Rune
Master Lightning Rune
Effects:
+4 Electrical Damage


This symbol is the old Tevinter rune for tempest.

Master Paralyze Rune
Master Paralyze Rune
Effects:
5% chance of paralysis for 7s


Lyrium has been formed into the shape of the Tevinter rune for stillness.

Master Silverite Rune
Master Silverite Rune
Effects:
+8 Damage vs. Darkspawn


The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight.

Master Slow Rune
Master Slow Rune
Effects:
High chance to reduce movement speed


The ancient Tevinter symbol for sloth.

Template:RuneItemDisplayHeader

Expert Cold Iron Rune
Expert Cold Iron Rune
Effects:
+6 Damage vs. Undead


This forms the Tevinter symbol for the Fade.

Expert Dweomer Rune
Expert Dweomer Rune
Effects:
+6% Spell Resistance


Dweomer runes get their name from the ancient Tevinter name for dwarves.

Expert Flame Rune
Expert Flame Rune
Effects:
+3 Fire Damage


This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

Expert Frost Rune
Expert Frost Rune
Effects:
+3 Frost Damage


This is the Tevinter rune for winter.

Expert Hale Rune
Expert Hale Rune
Effects:
+15% Physical Resistance


This is an old Tevinter symbol for endurance.

Expert Lightning Rune
Expert Lightning Rune
Effects:
+3 Electrical Damage


This symbol is the old Tevinter rune for tempest.

Expert Paralyze Rune
Expert Paralyze Rune
Effects:
5% chance of paralysis for 6s


Lyrium has been formed into the shape of the Tevinter rune for stillness.

Expert Slow Rune
Expert Slow Rune
Effects:
Moderate chance to reduce movement speed


The ancient Tevinter symbol for sloth.

Expert Silverite Rune
Expert Silverite Rune
Effects:
+6 Damage vs. Darkspawn


The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight.

Template:RuneItemDisplayHeader

Journeyman Cold Iron Rune
Journeyman Cold Iron Rune
Effects:
+4 Damage vs. Undead


This forms the Tevinter symbol for the Fade.

Journeyman Dweomer Rune
Journeyman Dweomer Rune
Effects:
+4% Spell Resistance


Dweomer runes get their name from the ancient Tevinter name for dwarves.

Journeyman Flame Rune
Journeyman Flame Rune
Effects:
+2 fire damage


This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

Journeyman Frost Rune
Journeyman Frost Rune
Effects:
+2 Frost Damage


This is the Tevinter rune for winter.

Journeyman Hale Rune
Journeyman Hale Rune
Effects:
+10% Physical Resistance


This is an old Tevinter symbol for endurance.

Journeyman Lightning Rune
Journeyman Lightning Rune
Effects:
+2 Electrical Damage


This symbol is the old Tevinter rune for tempest.

Journeyman Paralyze Rune
Journeyman Paralyze Rune
Effects:
5% chance of paralysis for 5s


Lyrium has been formed into the shape of the Tevinter rune for stillness.

Journeyman Slow Rune
Journeyman Slow Rune
Effects:
Low chance to reduce movement speed


The ancient Tevinter symbol for sloth.

Journeyman Silverite Rune
Journeyman Silverite Rune
Effects:
+4 Damage vs. Darkspawn


The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight.

Template:RuneItemDisplayHeader

Novice Cold Iron Rune
Novice Cold Iron Rune
Effects:
+2 damage vs. undead


This forms the Tevinter symbol for the Fade.

Novice Dweomer Rune
Novice Dweomer Rune
Effects:
+2% spell resistance


Dweomer runes get their name from the ancient Tevinter name for dwarves.

Novice Flame Rune
Novice Flame Rune
Effects:
+1 Fire Damage


This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

Novice Frost Rune
Novice Frost Rune
Effects:
+1 Frost Damage


This is the Tevinter rune for winter.

Novice Hale Rune
Novice Hale Rune
Effects:
+5% Physical Resistance


This is an old Tevinter symbol for endurance.

Novice Lightning Rune
Novice Lightning Rune
Effects:
+1 Electrical Damage


This symbol is the old Tevinter rune for tempest.

Novice Paralyze Rune
Novice Paralyze Rune
Effects:
5% chance of paralysis for 4s


Lyrium has been formed into the shape of the Tevinter rune for stillness.

Novice Slow Rune
Novice Slow Rune
Effects:
Low chance to reduce movement speed


The ancient Tevinter symbol for sloth.

Novice Silverite Rune
Novice Silverite Rune
Effects:
+2 damage vs. darkspawn


The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight.

Template:RuneItemDisplayHeader

Intensifying Rune
Intensifying Rune
Effects:
5% ranged critical chance
5% melee critical chance
20% critical/backstab damage


No word precisely captures the meaning of this rune, but it is something like "bigger".

Menacing Rune
Menacing Rune
Effects:
Increases Hostility


The Tevinters used this rune to mean anger.

Elemental Rune
Elemental Rune
Effects:
+2 damage from each element


The old Tevinter rune for the world itself.

Momentum Rune
Momentum Rune
Effects:
Increases Attack Speed


The Tevinter rune for speed.

References

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