- For other uses, see Runes (disambiguation).
Weapon runes can be enchanted into some weapons to provide bonuses to the effects of those weapons.
Runes can be applied to (or removed from) equipment by Bodahn Feddic's son, Sandal, at the party camp in Dragon Age: Origins or Ambassador Cera at the Vigil's Keep in Dragon Age: Origins - Awakening. Adding and removing runes is free, and runes can be reused after removal. This makes it easy to customize equipment.
In Origin's the warden can donate weapon runes of any grade except grandmaster to the Circle of Magi or templar factions. Doing so strengthens these factions for The Final Battle. To donate runes place them in the Allied Supply Crates in the party camp.
Some weapons have one or more rune slots. The number depends on the material they're made of. For example, iron weapons have no slots while most dragonbone items have three.
There are nine types of Weapon Runes. Most grant offensive bonuses, like fire damage or slowing or paralysis enemies; though some grant bonuses to physical or spell resistances.
Some runes paralyze their target and others slow them. While the effect of one of this runes is active, the same kind of effect (slowing or paralyzing) cannot be triggered again in the target, and the duration of the effect is not extended.
When a weapon that deals magic damage is enchanted with a rune that grants a bonus to the same type of magic damage the effects add up. For example, if a magical sword that deals 3 fire damage is enchanted with a rune that gives a +2 fire damage bonus, the enchanted sword deals 5 fire damage. This includes damage against a type of creatures, like undead or darkspawn.
Contents
List[edit | edit source]
Cold Iron[edit | edit source]
Novice Cold Iron Rune | Effects:
+2 damage vs. undead |
Journeyman Cold Iron Rune | Effects:
+4 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
Expert Cold Iron Rune | Effects:
+6 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
Master Cold Iron Rune | Effects:
+8 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
Grandmaster Cold Iron Rune | Effects:
+10 Damage vs. Undead |
This forms the Tevinter symbol for the Fade. |
Masterpiece Cold Iron Rune | Effects:
+12 damage vs undead |
This forms the Tevinter symbol for the Fade. |
Paragon Cold Iron Rune | Effects:
+14 damage vs. undead |
This forms the Tevinter symbol for the Fade. |
Dweomer[edit | edit source]
Novice Dweomer Rune | Effects:
+2% spell resistance |
Journeyman Dweomer Rune | Effects:
+4% Spell Resistance |
Expert Dweomer Rune | Effects:
+6% Spell Resistance |
Master Dweomer Rune | Effects:
+8% Spell Resistance |
Grandmaster Dweomer Rune | Effects:
+10% Spell Resistance |
Masterpiece Dweomer Rune | Effects:
+12% spell resistance |
Paragon Dweomer Rune | Effects:
+14% spell resistance |
Flame[edit | edit source]
Novice Flame Rune | Effects:
+1 Fire Damage |
Journeyman Flame Rune | Effects:
+2 fire damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
Expert Flame Rune | Effects:
+3 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
Master Flame Rune | Effects:
+4 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
Grandmaster Flame Rune | Effects:
+5 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
Masterpiece Flame Rune | Effects:
+6 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
Paragon Flame Rune | Effects:
+ 7 Fire Damage |
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire. |
Frost[edit | edit source]
Novice Frost Rune | Effects:
+1 Frost Damage |
This is the Tevinter rune for winter. |
Journeyman Frost Rune | Effects:
+2 Frost Damage |
This is the Tevinter rune for winter. |
Expert Frost Rune | Effects:
+3 Frost Damage |
This is the Tevinter rune for winter. |
Master Frost Rune | Effects:
+4 Frost Damage |
This is the Tevinter rune for winter. |
Grandmaster Frost Rune | Effects:
+5 Frost Damage |
This is the Tevinter rune for winter. |
Masterpiece Frost Rune | Effects:
+6 Frost Damage |
This is the Tevinter rune for winter. |
Paragon Frost Rune | Effects:
+ 7 Frost Damage |
This is the Tevinter rune for winter. |
Hale[edit | edit source]
Novice Hale Rune | Effects:
+5% Physical Resistance |
This is an old Tevinter symbol for endurance. |
Journeyman Hale Rune | Effects:
+10% Physical Resistance |
This is an old Tevinter symbol for endurance. |
Expert Hale Rune | Effects:
+15% Physical Resistance |
This is an old Tevinter symbol for endurance. |
Master Hale Rune | Effects:
+20% physical resistance |
This is an old Tevinter symbol for endurance. |
Grandmaster Hale Rune | Effects:
+25 Physical Resistance |
This is an old Tevinter symbol for endurance. |
Masterpiece Hale Rune | Effects:
+30 Physical Resistance |
This is an old Tevinter symbol for endurance. |
Paragon Hale Rune | Effects:
+35 Physical Resistance |
This is an old Tevinter symbol for endurance. |
Lightning[edit | edit source]
Novice Lightning Rune | Effects:
+1 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
Journeyman Lightning Rune | Effects:
+2 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
Expert Lightning Rune | Effects:
+3 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
Master Lightning Rune | Effects:
+4 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
Grandmaster Lightning Rune | Effects:
+5 Electrical Damage |
This symbol is the old Tevinter rune for tempest. |
Masterpiece Lightning Rune | Effects:
+6 Electricity Damage |
This symbol is the old Tevinter rune for tempest. |
Paragon Lightning Rune | Effects:
+7 electricity damage |
This symbol is the old Tevinter rune for tempest. |
Paralyze[edit | edit source]
Novice Paralyze Rune | Effects:
5% chance of paralysis for 4s |
Journeyman Paralyze Rune | Effects:
5% chance of paralysis for 5s |
Expert Paralyze Rune | Effects:
5% chance of paralysis for 6s |
Master Paralyze Rune | Effects:
5% chance of paralysis for 7s |
Grandmaster Paralyze Rune | Effects:
5% chance of paralysis for 8s |
Masterpiece Paralyze Rune | Effects:
5% chance of paralysis for 9s |
Paragon Paralyze Rune | Effects:
5% chance of paralysis for 10s |
Slow[edit | edit source]
Novice Slow Rune | Effects:
Low chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
Journeyman Slow Rune | Effects:
Low chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
Expert Slow Rune | Effects:
Moderate chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
Master Slow Rune | Effects:
High chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
Grandmaster Slow Rune | Effects:
Highest chance to reduce movement speed |
The ancient Tevinter symbol for sloth. |
Masterpiece Slow Rune | Effects:
Chance to reduce movement speed. |
The ancient Tevinter symbol for sloth.. |
Paragon Slow Rune | Effects:
Chance to reduce movement speed. |
The ancient Tevinter symbol for sloth. |
Silverite[edit | edit source]
Novice Silverite Rune | Effects:
+2 damage vs. darkspawn |
Journeyman Silverite Rune | Effects:
+4 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
Expert Silverite Rune | Effects:
+6 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
Master Silverite Rune | Effects:
+8 Damage vs. Darkspawn |
Grandmaster Silverite Rune | Effects:
+10 Damage vs. Darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
Masterpiece Silverite Rune | Effects:
+12 damage vs. darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
Paragon Silverite Rune | Effects:
+14 damage vs. darkspawn |
The emblem of Dumat, the first archdemon, symbol of betrayal and the First Blight. |
Hybrid[edit | edit source]
Elemental Rune | Effects:
+2 damage from each element |
The old Tevinter rune for the world itself. |
Intensifying Rune | Effects:
5% ranged critical chance 5% melee critical chance 20% critical/backstab damage |
No word precisely captures the meaning of this rune, but it is something like "bigger". |
Menacing Rune | Effects:
Increases Hostility |
The Tevinters used this rune to mean anger. |
Momentum Rune | Effects:
Increases Attack Speed |
The Tevinter rune for speed. |