- For the talents in Dragon Age: Origins, see Weapon and Shield talents (Origins).
- For a list of shields requiring this talent tree, see Shields (Dragon Age II).
- For a list of weapons requiring this talent tree, see Weapon and Shield weapons.
Weapon and Shield talents are talents available to the warrior class in Dragon Age II.
Ability tree[]
Talents[]
Shield Defense |
Sustained Upkeep: 15% Cooldown: 5s Requires: Level 3 |
The warrior assumes a defensive stance, reducing damage taken from the front. However, the warrior inflicts less damage against enemies and sacrifices the ability to make closing attacks. Damage: -25% Damage resistance: +25% vs. frontal attacks Threat generation: +100% |
Shield Wall Upgrade Requires: Level 8 Requires: 4 points in Weapon and Shield |
Shield Defense now reduces the damage from all attacks, rather than just the front. Additionally, the warrior's shield deflects some regular strikes, shrugging of most of the damage. Damage resistance: +50% vs. rear attacks Effect: 20% chance that normal hits vs. the warrior become glancing blows |
Shield Bash |
Activated Activation: 10 Cooldown: 15s Requires: Level 2 |
The warrior's shield arcs out, striking foes like a battering ram. Physical damage: 1.7x Physical force: 12x |
Pummel Upgrade Requires: Level 6 |
Shield Bash can be used more frequently, and enemies slammed by the warrior's shield are STAGGERED. Cooldown: -5s (total: 10s) STAGGERchance: 100% for the primary target STAGGERchance: 40% for normal enemies within range |
Assault |
Activated Activation: 20 Cooldown: 20s Requires: Level 5 Requires: Shield Bash |
The warrior spins into a vicious assault that inflicts significant damage and often throws enemies back. Physical damage: 1.7x (x3 hits) Physical force: 2x (x3 hits) |
Battery Upgrade Requires: Level 9 Requires: 3 points in Weapon and Shield |
Assault can now be used more frequently. It is also much more effective, particularly against enemies a rogue has left in a vulnerable state. Cooldown: -5s (total: 15s) Physical damage: +0.85x (total: 2.55x (x3 hits)) Physical damage: 400% vs. DISORIENTED targets on final hit |
Scatter |
Activated Range: Personal Size: 6m (180° front) Activation: 30 Cooldown: 25s Requires: Level 6 Requires: Shield Bash Requires: Shield Defense Requires: 2 points in Weapon and Shield |
The warrior clears a forward arc, throwing enemies back. Physical damage: 4x Physical force: 4x |
Disperse Upgrade Requires: Level 10 |
Scatter now forces back even large creatures, and is particularly punishing against enemies whose defenses a rogue has lowered. Physical damage: +2x (total: 6x) Physical force: +2x (total: 6x) Physical damage: 300% vs. DISORIENTED targets |
Perception |
Passive Requires: Level 4 Requires: Shield Defense |
The warrior maintains constant awareness of the battlefield. So long as the warrior has a shield equipped, enemies receive no bonus for attacking from behind. Effect: Immune to flanking |
Safeguard |
Passive Requires: Level 7 Requires: Perception Requires: Scatter Requires: 4 points in Weapon and Shield |
While a shield is equipped, the warrior shrugs off the extra damage from critical hits. Effect: Immune to critital hits |
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