- For the talents in Dragon Age: Origins, see Weapon and Shield talents (Origins).
- For the talents in Dragon Age II, see Weapon and Shield talents (Dragon Age II).
Weapon and Shield abilities are abilities available to the warrior class in Dragon Age: Inquisition.
Ability tree[]
Abilities[]
Shield Wall |
Activated Requires: Shield |
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability. |
Chevalier's Step Activated Range: 4 meters Requires: Shield Wall |
When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor. Range: 4 meters Armor Bonus: 30% |
Immovable Object Upgrade Requires: Trespasser |
Blocking with Shield Wall costs less stamina and generates more guard, but you cannot move while blocking. |
Payback Strike |
Activated Activation: 35 stamina Cooldown: 8s Requires: Shield |
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes. |
Sweet Revenge Upgrade Requires: Payback Strike |
You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies. Damage bonus: 200% Stun duration: 2 seconds |
Cruel Revenge Upgrade Requires: Trespasser |
Payback Strike now taunts enemies. Duration: 8 seconds |
Bear Mauls the Wolves |
Passive | Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front. Enemies no longer receive a bonus for flanking damage Constitution + 3 |
Warrior's Resolve |
Passive | You fight all the harder when you're hurting, gaining Stamina when you lose health. Stamina restored: 10% for every 10% Health lost Constitution + 3 |
Turn the Bolt |
Passive | Your expertise with the shield protects you from ranged attacks from the front. Damage reduction: 50% Constitution +3 |
Shield Bash |
Activated Size: 4m Activation: 35 stamina Cooldown: 8s Requires: Shield |
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard. |
Ring the Bell Activated Range: 4 meters Requires: Shield Bash |
You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard. Bonus damage vs. guard: 400% |
Crippling Smash Upgrade Requires: Trespasser |
An enemy struck by Shield Bash now does no damage with its next attack. Duration: 10 seconds |
Lunge and Slash |
Activated Activation: 35 stamina Cooldown: 8s Requires: Shield |
You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents. |
Great Lunge Activated Range: 4 meters Requires: Lunge and Slash |
The farther you lunge before striking your target, the more damage you do to them. Damage bonus: 75% at 5 meters Damage bonus: 250% at 10 meters |
Effortless Lunge Upgrade Requires: Trespasser |
If Lunge and Slash strikes an enemy that was not attacking you, the ability refunds the cost and cooldown. |
Turn the Blade |
Passive | Any blow you can see, you can turn aside. All damage coming from the front is reduced. Damage resistance: 20% Constitution + 3 |