- Applies a persistent effect to equipped weapon(s), which increases the "damage scale" property of target(s) hit by 0.05, causing all incoming damage taken by the target(s) to be increased by 5%.
- Does not stack with itself; subsequent hits refresh the duration.
- 5 second duration.
- Upkeep is in stamina.
- Has good synergy with attack talents that can hit multiple targets at the same time, like Flicker, Whirlwind, Dual Weapon Sweep, Scattershot, Low Blow, Burst Shot, and Rain of Arrows.
- This talent is deactivated automatically if the character's stamina runs out.
Community content is available under CC-BY-SA unless otherwise noted.