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== Information ==
 
== Information ==
   
* Applies a persistent effect to equipped weapon(s), which increases the "damage scale" property of target(s) hit by 0.05, causing all incoming damage taken by the target(s) to be increased by 5%.
+
* Applies an on-hit effect to equipped weapon(s), which increases the "damage scale" property of target(s) hit by 0.05, causing all incoming damage taken by the target(s) to be increased by 5%.
 
* Does not stack with itself; subsequent hits refresh the duration.
 
* Does not stack with itself; subsequent hits refresh the duration.
 
* 5 second duration.
 
* 5 second duration.
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* Upkeep is in {{ColorStamina/Talent|stamina}}.
 
* Upkeep is in {{ColorStamina/Talent|stamina}}.
   
* Has good synergy with attack talents that can hit multiple targets at the same time, like [[Flicker]], [[Whirlwind (Origins)|Whirlwind]], [[Dual Weapon Sweep]], [[Scattershot]], [[Low Blow]], [[Burst Shot]], and [[Rain of Arrows]].
+
* Has good synergy with attack talents that can hit and apply on-hit effects on multiple targets at the same time, like [[Whirlwind (Origins)|Whirlwind]], [[Dual Weapon Sweep]], or [[Scattershot]].
* This talent is deactivated automatically if the character's stamina runs out.
+
* This talent is deactivated automatically if the character runs out of stamina.
  +
  +
== Bugs ==
  +
* This effect is actually not implemented, and the ability does nothing other than applying the visual effect. This can be fixed with an [https://www.nexusmods.com/dragonage/mods/4384/ unofficial patch].
   
 
== See also ==
 
== See also ==
 
[[es:Puntos débiles]]
 
[[es:Puntos débiles]]
  +
[[de:Schwachstellen]]
 
* [[Ability mechanics]]
 
* [[Ability mechanics]]
 
[[Category:Dragon Age: Origins - Awakening talents]]
 
[[Category:Dragon Age: Origins - Awakening talents]]

Latest revision as of 01:49, 16 February 2022


Weak Points is a rogue talent from the Heartseeker tree in Dragon Age: Origins - Awakening.

Information[]

  • Applies an on-hit effect to equipped weapon(s), which increases the "damage scale" property of target(s) hit by 0.05, causing all incoming damage taken by the target(s) to be increased by 5%.
  • Does not stack with itself; subsequent hits refresh the duration.
  • 5 second duration.

Notes[]

  • Upkeep is in stamina.
  • Has good synergy with attack talents that can hit and apply on-hit effects on multiple targets at the same time, like Whirlwind, Dual Weapon Sweep, or Scattershot.
  • This talent is deactivated automatically if the character runs out of stamina.

Bugs[]

  • This effect is actually not implemented, and the ability does nothing other than applying the visual effect. This can be fixed with an unofficial patch.

See also[]