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|cooldown = 10s
 
|cooldown = 10s
 
|requires = Level 24<br/> 46 dexterity
 
|requires = Level 24<br/> 46 dexterity
}}</onlyinclude>
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|image = Weak-Points.jpg}}</onlyinclude>
   
 
'''Weak Points''' is a [[rogue (Origins)|rogue]] [[talents (Origins)|talent]] from the [[Rogue talents (Origins)#Heartseeker tree|Heartseeker]] tree in ''[[Dragon Age: Origins - Awakening]]''.
 
'''Weak Points''' is a [[rogue (Origins)|rogue]] [[talents (Origins)|talent]] from the [[Rogue talents (Origins)#Heartseeker tree|Heartseeker]] tree in ''[[Dragon Age: Origins - Awakening]]''.
   
== Notes ==
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== Information ==
   
 
* Upkeep is in {{ColorStamina/Talent|stamina}}.
 
* Upkeep is in {{ColorStamina/Talent|stamina}}.
* Good synergy with aoe attack talents like [[Flicker]], whirlwind, dual weapon sweep, scattershot, low blow, burst shot and rain of arrows.
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* Applies a persistent on-hit effect to equipped weapon(s), which increases the "damage scale" property of target(s) hit by 0.05, causing all incoming damage taken by the target(s) to be increased by 5%.
* Increases the damage factor of target by 0.05, causing all damage received (including spells) to be increased by 5%.
 
 
* Does not stack with itself; subsequent hits refresh the duration.
 
* Does not stack with itself; subsequent hits refresh the duration.
 
* 5 second duration.
 
* 5 second duration.
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  +
== Notes ==
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* Has good synergy with attack talents that can hit multiple targets at the same time, like [[Flicker]], [[Whirlwind (Origins)|Whirlwind]], [[Dual Weapon Sweep]], [[Scattershot]], [[Low Blow]], [[Burst Shot]], and [[Rain of Arrows]].
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* This talent is deactivated automatically if the character's stamina runs out.
   
 
== See also ==
 
== See also ==

Revision as of 04:54, April 24, 2019


Weak Points is a rogue talent from the Heartseeker tree in Dragon Age: Origins - Awakening.

Information

  • Upkeep is in stamina.
  • Applies a persistent on-hit effect to equipped weapon(s), which increases the "damage scale" property of target(s) hit by 0.05, causing all incoming damage taken by the target(s) to be increased by 5%.
  • Does not stack with itself; subsequent hits refresh the duration.
  • 5 second duration.

Notes

See also

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