Warrior Talents are only available to the Warrior class.
Branch One
Powerful
- Passive
- Requires: 10 Strength
Through training and hard work, the warrior has gained greater health and reduced the fatigue penalty for wearing armor.
Threaten
- Sustained
- Range: Personal
- Upkeep: 35
- Fatigue: 2%
- Cooldown: 15s
- Requires: Level 4
- Requires: 14 Strength
The warrior adopts a challenging posture that increases enemy hostility with each melee attack, drawing them away from other allies while this mode is active.
Bravery
- Passive
- Requires: Level 8
- Requires: 20 Strength
The warrior's unwavering courage grants bonuses to damage, physical resistance, and mental resistance, as well as a bonus to critical chance that increases proportionally to the number of enemies above two that the warrior is engaging.
Death Blow
- Passive
- Requires: Level 12
- Requires: 25 Strength
Each time the warrior fells an enemy, the end of the battle seems closer at hand, restoring a portion of the warrior's stamina.
Branch Two
Precise Striking
- Sustained
- Range: Personal
- Upkeep: 40
- Fatigue: 5%
- Cooldown: 15s
- Requires: 10 Dexterity
The warrior tries to make each attack count, sacrificing attack speed for a bonus to attack as well as an increased chance to score critical hits for as long as the mode is active.
Note: According to the Toolset, this ability gives a flat 2.5% chance to critically hit. In addition, for each level the character gains a .5% chance to critically hit is added. The attack bonus is +10 and it comes with a .1 speed penalty to weapon swings.
Taunt
- Activated
- Range: Personal
- Activation: 41
- Cooldown: 20s
- Requires: Level 4
- Requires: 14 Strength
A mocking bellow catches the attention of nearby foes, increasing their hostility toward the warrior. Frightening Appearance increases the effect.
Disengage
- Activated
- Range: Personal
- Activation: 10
- Cooldown: 10s
- Requires: Level 8
- Requires: 18 Dexterity
A relaxed position makes the warrior seem less threatening, reducing the hostility of nearby enemies, who may seek other targets instead.
Perfect Striking
- Activated
- Range: Personal
- Activation: 62
- Cooldown: 30s
- Requires: Level 12
- Requires: 22 Strength
The warrior focuses on precision, gaining a massive attack bonus for a moderate time.
Note:The attack bonus for Perfect Striking is +100 and it lasts for 15 seconds.
Power of Blood School
- This talent tree is only available through the Warden's Keep Downloadable Content.
Blood Thirst
- Prerequisite: None
- Sustained
The warriors own tainted blood spills in sacrifice, increasing movement speed, attack speed and critical hit-chance. For as long as this mode is active, however, the warrior suffers greater damage and continuously diminishing health.
Blood Fury
- Prerequisite: None
- Cost: 35
The warrior sprays tainted blood in order to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health.