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Dragon Age Wiki
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*Prerequisite: None
 
*Prerequisite: None
 
*Cost: 35
 
*Cost: 35
The warrior sprays tainted blood in order to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health.
+
The warrior sprays tainted blood in order to knock back nearby enemies, which they may resist by passing a [[Resistances#Physical Resistance|physical resistance check]]. The gush of blood, however, results in a loss of personal health.

Revision as of 18:26, 7 December 2009

Warrior Talents are only available to the Warrior class.

Branch One

Powerful Powerful

  • Passive
  • Requires: 10 Strength

Through training and hard work, the warrior has gained greater health and reduced the fatigue penalty for wearing armor.

Threaten Threaten

  • Sustained
  • Range: Personal
  • Upkeep: 35
  • Fatigue: 2%
  • Cooldown: 15s
  • Requires: Level 4
  • Requires: 14 Strength

The warrior adopts a challenging posture that increases enemy hostility with each melee attack, drawing them away from other allies while this mode is active.

Bravery Bravery

  • Passive
  • Requires: Level 8
  • Requires: 20 Strength

The warrior's unwavering courage grants bonuses to damage, physical resistance, and mental resistance, as well as a bonus to critical chance that increases proportionally to the number of enemies above two that the warrior is engaging.

Death Blow Death Blow

  • Passive
  • Requires: Level 12
  • Requires: 25 Strength

Each time the warrior fells an enemy, the end of the battle seems closer at hand, restoring a portion of the warrior's stamina.

Branch Two

Precise Striking Precise Striking

  • Sustained
  • Range: Personal
  • Upkeep: 40
  • Fatigue: 5%
  • Cooldown: 15s
  • Requires: 10 Dexterity

The warrior tries to make each attack count, sacrificing attack speed for a bonus to attack as well as an increased chance to score critical hits for as long as the mode is active.

Note: According to the Toolset, this ability gives a flat 2.5% chance to critically hit. In addition, for each level the character gains a .5% chance to critically hit is added. The attack bonus is +10 and it comes with a .1 speed penalty to weapon swings.

Taunt Taunt

  • Activated
  • Range: Personal
  • Activation: 41
  • Cooldown: 20s
  • Requires: Level 4
  • Requires: 14 Strength

A mocking bellow catches the attention of nearby foes, increasing their hostility toward the warrior. Frightening Appearance increases the effect.

Disengage Disengage

  • Activated
  • Range: Personal
  • Activation: 10
  • Cooldown: 10s
  • Requires: Level 8
  • Requires: 18 Dexterity

A relaxed position makes the warrior seem less threatening, reducing the hostility of nearby enemies, who may seek other targets instead.

Perfect Striking Perfect Striking

  • Activated
  • Range: Personal
  • Activation: 62
  • Cooldown: 30s
  • Requires: Level 12
  • Requires: 22 Strength

The warrior focuses on precision, gaining a massive attack bonus for a moderate time.

Note:The attack bonus for Perfect Striking is +100 and it lasts for 15 seconds.

Power of Blood School

This talent tree is only available through the Warden's Keep Downloadable Content.

Blood Thirst

  • Prerequisite: None
  • Sustained

The warriors own tainted blood spills in sacrifice, increasing movement speed, attack speed and critical hit-chance. For as long as this mode is active, however, the warrior suffers greater damage and continuously diminishing health.

Blood Fury

  • Prerequisite: None
  • Cost: 35

The warrior sprays tainted blood in order to knock back nearby enemies, which they may resist by passing a physical resistance check. The gush of blood, however, results in a loss of personal health.