Warmonger talents are talents available to the warrior class in Dragon Age II.
Ability tree[]
Talents[]
Pommel Strike |
Activated Activation: 10 Duration: 5s Cooldown: 15s |
Instead of leading with the fatal attack an enemy expects, the warrior strikes out with a weapon's blunt end to stun the opponent. Stun chance: 100% vs. normal enemies |
Pommel Blow Upgrade Requires: Level 3 |
Pommel Strike now stuns enemies for longer and sends them reeling. Duration: +3s (total: 8s) Cooldown: -5s (total: 10s) STAGGERchance: 100% vs. stunned targets |
Taunt |
Activated Range: Personal Size: 10m Activation: 30 Cooldown: 20s Requires: Level 3 |
A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead. Threat transfer: +100% from companions to warrior |
Bellow Upgrade Requires: Level 7 Requires: 2 points in Warmonger |
Taunt now affects enemies in a larger area, drawing them away from allies and to the warrior. Size: +6m (total: 16m) |
Bravery |
Sustained Range: 10m Upkeep: 30% Cooldown: 10s Requires: Level 6 Requires: Taunt |
The warrior's unwavering courage grants bonuses that increase proportionally to the number of enemies the warrior is engaging. This mode cannot be used at the same time as Battle Synergy. Attack: +10% per enemy in range (after the first) Critical chance: +3% per enemy in range (after the first) |
Bravado Upgrade Requires: Level 9 |
Bravery now draws more enemies toward the warrior, thus further increasing the mode's bonuses. Threat generation: +50% per enemy in range (after the first) |
Bravura Upgrade Requires: Level 9 Requires: 3 points in Warmonger |
Every enemy who swarms the warrior while Bravery is active now increases the warrior's damage further. Damage: +5% per enemy in range (after the first) |
Tremor |
Activated Range: Personal Size: 6m Activation: 30 Cooldown: 20s Requires: Pommel Strike |
Push a warrior and prepare to be pushed back. Nearby enemies are knocked back as the warrior slams a weapon into the ground. Physical Force: 8x |
Aftershock Upgrade Requires: Level 9 |
Tremor can be used more frequently and now has a chance to send enemies reeling. Cooldown: -5s (total: 15s) STAGGER chance: 30% vs. normal enemies |
Quake Upgrade Requires: Level 11 Requires: 3 points in Warmonger |
The warrior can push back a larger crowd of enemies, and those thrown to the ground are now stunned. Stun chance: 100% vs. knocked-down targets Size: +4m (total: 10m) |
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