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This would be very difficult to do if the game were to be played in a normal fashion. One would likely need to carefully manage XP obtained prior to travelling to Soldier's Peak.
 
This would be very difficult to do if the game were to be played in a normal fashion. One would likely need to carefully manage XP obtained prior to travelling to Soldier's Peak.
   
The following are some of methods that could be employed:
+
The following are some of methods that could be employed:<br>
1. During player's origin story, let friendly NPCs perform the killing blow on enemies as to avoid gaining XP.
+
1. During player's origin story, let friendly NPCs perform the killing blow on enemies as to avoid gaining XP.<br>
2. Avoid as many of the fights as possible in both origin story and [[Ostagar]].
+
2. Avoid as many of the fights as possible in both the origin story and [[Ostagar]].<br>
2. Avoid obtaining [[Codex]] entries, as each grant 50 XP.
+
2. Avoid obtaining [[Codex]] entries, as each grant 50 XP.<br>
3. Avoid doing side quests.
+
3. Avoid doing side quests.<br>
4. Once you arrive at [[Lothering]], do not do any quests and head straight to the Imperial Highway exit to go to Camp, then to Soldier's Peak (one can avoid the peasant and bandit fights by removing all companions first then taking the left path, walking close to the windmill).
+
4. Once you arrive at [[Lothering]], do not do any quests and head straight to the Imperial Highway exit to go to Camp, then to Soldier's Peak (one can avoid the peasant and bandit fights by removing all companions first then taking the left path, walking close to the windmill).<br>
   
 
NOTE: Players need not worry as accessing Lothering after completing Soldier's Peak would still be possible as long as none of the main quest lines have been initiated/completed. The same holds true for the other two main campaign DLCs, [[The Stone Prisoner]] and [[Return to Ostagar]].
 
NOTE: Players need not worry as accessing Lothering after completing Soldier's Peak would still be possible as long as none of the main quest lines have been initiated/completed. The same holds true for the other two main campaign DLCs, [[The Stone Prisoner]] and [[Return to Ostagar]].

Revision as of 02:11, 24 June 2012

The Warden Commander Armor Set is a powerful set of massive plate armor that requires the Warden's Keep DLC. The armor scales with the Warden's level – for example, the set is made of veridium (Tier 4) when it is found at level 9 and dragonbone (Tier 7) at level 18. The tier level is determined by the Warden's level when they first enter the Soldier's Peak area - not when they acquire the armor (i.e. if you are level 8 when you enter Soldier's Peak but level 9 when you acquire the armor, it will still be tier 3 Steel).

For those that wish to obtain the lowest tier of this set: Through multiple trials, it is concluded that to obtain the lowest tier (grey iron) Warden Commander Armour Set, one would need to be at Level 5 or lower when entering Soldier's Peak. From the perspective of a rogue player, it would be the most beneficial to obtain this armor set at its lowest tier due to the fact that strength required to equip would only be at 24 and would cause the least fatigue.

This would be very difficult to do if the game were to be played in a normal fashion. One would likely need to carefully manage XP obtained prior to travelling to Soldier's Peak.

The following are some of methods that could be employed:
1. During player's origin story, let friendly NPCs perform the killing blow on enemies as to avoid gaining XP.
2. Avoid as many of the fights as possible in both the origin story and Ostagar.
2. Avoid obtaining Codex entries, as each grant 50 XP.
3. Avoid doing side quests.
4. Once you arrive at Lothering, do not do any quests and head straight to the Imperial Highway exit to go to Camp, then to Soldier's Peak (one can avoid the peasant and bandit fights by removing all companions first then taking the left path, walking close to the windmill).

NOTE: Players need not worry as accessing Lothering after completing Soldier's Peak would still be possible as long as none of the main quest lines have been initiated/completed. The same holds true for the other two main campaign DLCs, The Stone Prisoner and Return to Ostagar.

There appears to be one downside to arriving at Soldier's Peak at very low character level, as the Warden Tower Shield (rare loot) did not drop after the boss was defeated in combat. After extensive testing (reloaded battle over a hundred times), it appears that the minimum level the shield would drop would be a Warden at Level 6 (perhaps even more rigorous testing would be needed to confirm this). This implies that if the player is also interested in obtaining the Warden Tower Shield, the lowest tier Warden Commander Armour Set that can be obtained would be tier 3, Steel.

The set has no helmet but Mikhael Dryden sells a Grey Warden Helmet that has exactly the same colors as the set.

Upgrading

  • On the console version, the armor can be upgraded by putting it in the party storage chest, leaving the map and returning.
  • On the PC version, the armor can only be upgraded by selling it to an NPC vendor such as Mikhael Dryden.

Acquisition

Template:DAOSpoiler

Summary

Name Armor
Fatigue Runes Enhancements Notes
Warden Commander Armor Set
Varies
Requires: 24-42 strength
16.10 to 28.76 29.70% to 35.10% 0 +1 armor
+0.5/+1 stamina regeneration in combat
+15% critical/backstab damage
+10 physical resistance
+50 stamina
+10% fire resistance
Set: -12% fatigue
Set: +2 constitution
Requires up to 42 strength depends on Tier. Requires the Warden's Keep DLC. It can be acquired in Soldier's Peak.

This set consists of the chest, gloves and boots.

This set can be found in various materials. The quality of the armor depends on the level of The Warden when they are found.

Requires the Warden's Keep DLC.


Details

Name Armor
Fatigue Runes Enhancements Notes
Warden Commander Armor
Varies
Requires: 24 strength
10.50 22.05% 0 +1 armor
+0.5/+1 stamina regeneration in combat
+15% critical/backstab damage
+10% physical resistance
Requires the Warden's Keep DLC
Warden Commander Gloves
Varies
Requires: 24 strength
1.50 3.15% 0 +10% fire resistance Requires the Warden's Keep DLC
Warden Commander Boots
Varies
Requires: 24 strength
1.80 3.15% 0 +50 stamina Requires the Warden's Keep DLC
Set bonus 0.00 0.00% 0 -10% fatigue
+2 constitution

Notes

  • The set does not port into Dragon Age: Origins - Awakening. A Warden wearing the set at the end of Origins will begin Awakenings without any armor at all. However an unofficial mod created by Kigen found here will allow users to transfer all of their DLC content items over to Awakening when making a new character or importing their Origins character. Make sure the items are in the inventory or being worn at the time of transfer.
  • If this set is imported to Awakening, It can be lost in the Silverite Mines.
  • If imported into Awakening, the chestpiece will have three rune slots for armor runes.

Bugs

  • In the Xbox version the set is currently bugged, whereby no Set Bonus is given.
  • No Griffon appears on the breastplate if character is a female elf.