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For one-handed axes in Dragon Age II, see Axes.
For one-handed axes in Dragon Age: Inquisition, see Axes (Inquisition).
For one-handed axes in Dragon Age: The Veilguard, see Axes (The Veilguard).
Axes-concept

Concept art

Waraxes are one-handed melee weapons. They tend to do moderate damage with decent armor penetration, and have better critical strikes than a mace.

Properties[]

Name Attribute Attribute Modifier Aim Time Speed Modifier
Waraxes 100% strength 110% -0.1

Scaling[]

Tier Base damage Armor penetration Critical chance Range Requisite Runes
Iron (Tier 1) 6.00 2.00 1.00 Melee 11 strength 0
Grey Iron (Tier 2) 6.60 2.30 1.10 Melee 13 strength 0
Steel (Tier 3) 7.20 2.60 1.20 Melee 15 strength 1
Veridium (Tier 4) 7.80 2.90 1.30 Melee 19 strength 1
Red Steel (Tier 5) 8.40 3.20 1.40 Melee 25 strength 2
Silverite (Tier 6) 9.00 3.50 1.50 Melee 27 strength 2
Dragonbone (Tier 7) 9.60 4.00 1.60 Melee 31 strength 3
White Steel (Tier 8) 10.20 4.50 1.70 Melee 35 strength 3
Volcanic Aurum (Tier 9) 10.80 5.00 1.80 Melee 39 strength 3

Axes[]

Dragon Age: Origins[]

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Aodh
Silverite
Requires: 27 strength
9.00 1.50% 3.50 1.10 2 +3% melee critical chance
+20% fire resistance

-5% cold resistance
+1 fire damage
Dropped by Cristof in the streets of Denerim after Pearls Before Swine quest in Origins. Sold by Glassric in the City of Amaranthine in Awakening.
Ash Warrior Axe
Varies
Requires: 11 strength
6.00 1.00% 2.00 1.10 0 +2 attack
Axameter
Silverite
Requires: 27 strength
9.00 4.50% 5.25 1.10 2 +2 damage
+10% critical damage
Lucky
+4 damage vs. Dragons
Acquired from a stump in the Strange Wood.
Axe
Varies
Requires: 11 strength
6.00 1.00% 2.00 1.10 0
Axe of the Grey
Silverite
Requires: 27 strength
9.00 1.50% 3.50 1.10 2 +3 melee critical chance
+2 armor penetration
+6 damage vs. darkspawn
Found in the Grey Warden Vault in Denerim.
Biteback Axe
Silverite
9.00 1.50% 3.50 1.10 2 +1.5 armor penetration
+15% critical/backstab damage
Restriction: Rogue
Bloodline
Varies
Requires: 25 strength
8.40 1.40% 3.20 1.10 2-3 +3 dexterity
+10% spirit resistance
+1 armor penetration
+4 damage vs. darkspawn
Obtained in Ortan Thaig from the Corrupted spider queen during A Paragon of Her Kind.
Dal'Thanu
Varies
Requires: 11 strength
6.00 1.00% 2.00 1.10 0
Darkspawn Waraxe
Varies
Requires: 11 strength
6.00 1.00% 2.00 1.10 0 +0.5 armor penetration
-1 dexterity
Deygan's Dal'Thanu
Veridium
Requires: 19 strength
7.80 1.30% 2.90 1.10 1 +10% nature resistance
+4 attack
Dwarven Waraxe
Varies
Requires: 11 strength
6.00 1.00% 2.00 1.10 0
The Veshialle
Dragonbone
Requires: 31 strength
9.60 1.60% 4.00 1.10 3 +2 strength
+5% melee critical chance
+1/+2 stamina regeneration in combat
+10% critical/backstab damage
+2 nature damage
Sold by Bodahn Feddic in the Party Camp.

Dragon Age: Origins - Awakening[]

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Ancient Dwarven Axe
Dragonbone
Requires: 31
9.60 1.60 4.00 1.10 3 +1 damage
+1 armor penetration
Equipped by Sigrun when she joins the party
Daisycutter
Volcanic Aurum
Requires: 39 strength
10.80 1.80% 5.00 1.10 3 +3% melee critical chance
Telekinetic
+2 nature damage
Found in a sarcophagus in the Avvar Deep Crypt in Vigil's Keep - Basement.
Darkspawn Waraxe
Varies
Requires: 11 strength
6.00 1.00% 2.00 1.10 0 +2 cunning
+1 armor penetration
Heirsplitter
Dragonbone
Requires: 31 strength
9.60 1.60% 4.00 1.10 0 +2 damage
+4 attack
+10% critical/backstab damage
Obtained by repairing the Damaged Axe at the forge in Kal'Hirol - Trade Quarter.

Leliana's Song[]

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Tug's Edge
Grey Iron
Requires: 13 strength
6.60 1.10% 2.30 1.10 0 +1 or +3 strength
+0.5 or +1.5 armor penetration
+10% or +25% critical/backstab damage
This weapon has two sets of stats.

The Darkspawn Chronicles[]

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Darkspawn Waraxe
Steel
Requires: 15 strength
7.20 1.20% 2.60 1.10 0 +0.5 armor penetration
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