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m (Mostlyautumn moved page Walking Bomb to Walking Bomb (Origins))
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{{for|the spell in ''Dragon Age II''|Walking Bomb (Dragon Age II)}}
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{{For|the spells in other games|Walking Bomb (Dragon Age II)|Walking Bomb (Inquisition)}}
   
 
<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
|name = [[Walking Bomb]]
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|name = [[Walking Bomb (Origins)|Walking Bomb]]
|type = [[Spirit spells (Origins)#Walking Bomb tree|Spirit spells]] (Walking Bomb tree)
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|type = [[Spirit spells (Origins)#Death tree|Spirit spells]] (Death tree)
 
|icon = Walking Bomb.png
 
|icon = Walking Bomb.png
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|image = Walking Bomb explosion.png
|description = The caster magically injects a target with corrosive poison that inflicts continual spirit damage. If the target dies while the effect is still active, it explodes, damaging all targets nearby. Although this spell is related to Virulent Walking Bomb, the magic behind the two does not interact; a target cannot be inflicted with both. Friendly fire possible.
 
  +
|px = 270x360px
 
|description = The caster magically injects a target with corrosive poison that inflicts continual spirit damage. If the target dies while the effect is still active, it explodes, damaging all targets nearby. Although this spell is related to [[Virulent Walking Bomb (Origins)|Virulent Walking Bomb]], the magic behind the two does not interact; a target cannot be inflicted with both. Friendly fire possible.
 
|effect type = Activated
 
|effect type = Activated
 
|range = Medium
 
|range = Medium
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'''Walking Bomb''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Spirit spells (Origins)|Spirit]] tree in ''[[Dragon Age: Origins]]''.
 
'''Walking Bomb''' is a [[Mage (Origins)|mage]] [[Spells (Origins)|spell]] from the [[Spirit spells (Origins)|Spirit]] tree in ''[[Dragon Age: Origins]]''.
 
__NOTOC__
 
 
[[File: Walking bomb casting.png|right|thumbnail|Walking Bomb when cast by [[Morrigan]].]]
 
[[File: Walking bomb casting.png|right|thumbnail|Walking Bomb when cast by [[Morrigan]].]]
 
== Information ==
 
== Information ==
 
* {{color|spirit|Spirit}} damage ([[Ability Mechanics#Effect Over Duration|over time]]): <code>(100.0 + [[Spellpower]]) * 1.0</code>.
 
* Spirit damage (over time): (100.0 + [[Spellpower]]) * 1.0.
 
 
* Duration: 20s.
 
* Duration: 20s.
* If the target dies while the effect is still active, it explodes, inflicting up to (100.0 + [[Spellpower]]) * 1.0 damage on targets within 5m radius.
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* If the target dies while the effect is still active, it explodes, inflicting up to <code>(100.0 + [[Spellpower]]) * 1.0</code> damage on targets within 5m radius.
 
* Range: 25m.
 
* Range: 25m.
 
* Conjuration time: 1s.
 
* Conjuration time: 1s.
* 50 [[Threat]] is drawn in addition to damage-based Threat. On Hard / Nightmare difficulties, another 50 Threat is drawn.
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* 50 [[Threat]] is drawn in addition to damage-based Threat. On Hard/Nightmare [[Difficulty settings (Origins)|difficulties]], another 50 Threat is drawn.
* Damage-based Threat is drawn from explosion victims.
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* Damage-based Threat is drawn from exploding victims.
   
 
== Notes ==
 
== Notes ==
* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]].
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* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%.
* Spirit damage values are displayed in the game as the color: <font color="DarkViolet">'''Purple'''</font>.
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* Explosion damage is scaled based on the distance from the bomb. At 3.25m damage is 50%.
  +
* Allies of the caster only take half explosion damage.
* [[Arcane Warrior Spellcasting]]: Casting the spell requires your weapon(s) be '''sheathed'''.
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* [[Arcane Warrior spellcasting]]: casting the spell requires your weapon(s) to be '''sheathed'''.
* Casting Walking Bomb on a target removes the detonation effect of previous instances of Walking Bomb and [[Virulent Walking Bomb]]. The timer of the damage over time effect of previous bomb instances is reset to the full 20s and the damage amounts are set to the value of the last bomb.
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* Casting Walking Bomb on a target removes the detonation effect of previous instances of Walking Bomb and [[Virulent Walking Bomb (Origins)|Virulent Walking Bomb]]. The timer of the damage over time effect of previous bomb instances is reset to the full 20s and the damage amounts are set to the value of the last bomb.
* The spell claims it is <font color="Green">nature</font> damage, however it is actually <font color="DarkViolet">spirit</font>.
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* The spell description claims it deals {{color|nature|nature}} damage, however it is actually {{color|spirit|spirit}}.
 
* The explosion is '''physical''' damage and has the same gory appearance regardless of the target.
 
* The explosion is '''physical''' damage and has the same gory appearance regardless of the target.
   
== Tactical Notes ==
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== Tactical notes ==
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* Due to the large amount of [[Threat]], the bomb will likely run for the caster, thus immobilizing spells could be useful.
[[File: Walking Bomb explosion.png|right|thumbnail|The appearance of the resultant explosion.]]
 
* Due to the large amount of [[Threat]], the bomb will likely run for the caster. Immobilizing spells should be used on the victim. Shattering using [[Stonefist]], after using [[Petrify]] or [[Cone of Cold (Origins)|Cone of Cold]] will detonate the bomb immediately.
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* [[Shattering]] with [[Stonefist (Origins)|Stonefist]], after using [[Petrify (Origins)|Petrify]] or [[Cone of Cold (Origins)|Cone of Cold]] will detonate the bomb immediately.
 
* The spell works well in conjunction with [[Waking Nightmare]], since Waking Nightmare can result in tightly-clustered enemies with no party member close by (it is imperative to immobilize the bomb).
 
* The spell works well in conjunction with [[Waking Nightmare]], since Waking Nightmare can result in tightly-clustered enemies with no party member close by (it is imperative to immobilize the bomb).
 
* This spell also works with [[Blood Control]] as the bomb will turn and run back at enemies.
 
* This spell also works with [[Blood Control]] as the bomb will turn and run back at enemies.
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== See also ==
 
== See also ==
 
* [[Ability mechanics]]
 
* [[Ability mechanics]]
 
__NOTOC__
 
 
[[Category:Dragon Age: Origins spells]]
 
[[Category:Dragon Age: Origins spells]]

Revision as of 08:23, 4 May 2020

For the spells in other games, see Walking Bomb (Dragon Age II) and Walking Bomb (Inquisition).


Walking Bomb is a mage spell from the Spirit tree in Dragon Age: Origins.

Walking bomb casting

Walking Bomb when cast by Morrigan.

Information

  • Spirit damage (over time): (100.0 + Spellpower) * 1.0.
  • Duration: 20s.
  • If the target dies while the effect is still active, it explodes, inflicting up to (100.0 + Spellpower) * 1.0 damage on targets within 5m radius.
  • Range: 25m.
  • Conjuration time: 1s.
  • 50 Threat is drawn in addition to damage-based Threat. On Hard/Nightmare difficulties, another 50 Threat is drawn.
  • Damage-based Threat is drawn from exploding victims.

Notes

  • Activation base is in mana and values vary with fatigue%.
  • Explosion damage is scaled based on the distance from the bomb. At 3.25m damage is 50%.
  • Allies of the caster only take half explosion damage.
  • Arcane Warrior spellcasting: casting the spell requires your weapon(s) to be sheathed.
  • Casting Walking Bomb on a target removes the detonation effect of previous instances of Walking Bomb and Virulent Walking Bomb. The timer of the damage over time effect of previous bomb instances is reset to the full 20s and the damage amounts are set to the value of the last bomb.
  • The spell description claims it deals nature damage, however it is actually spirit.
  • The explosion is physical damage and has the same gory appearance regardless of the target.

Tactical notes

  • Due to the large amount of Threat, the bomb will likely run for the caster, thus immobilizing spells could be useful.
  • Shattering with Stonefist, after using Petrify or Cone of Cold will detonate the bomb immediately.
  • The spell works well in conjunction with Waking Nightmare, since Waking Nightmare can result in tightly-clustered enemies with no party member close by (it is imperative to immobilize the bomb).
  • This spell also works with Blood Control as the bomb will turn and run back at enemies.

See also