Dragon Age Wiki
Dragon Age Wiki
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*Spirit damage (over time): (100.0 + [[Spellpower]]) * 1.0.
 
*Spirit damage (over time): (100.0 + [[Spellpower]]) * 1.0.
 
*Duration (s): 20.0.
 
*Duration (s): 20.0.
* If the target dies while the effect is still active, it explodes, inflicting up to (100+1.0*SP) damage on targets within 5 m radius.
+
* If the target dies while the effect is still active, it explodes, inflicting up to (100.0 + [[Spellpower]]) * 1.0 damage on targets within 5 m radius.
 
*Range: 25 m.
 
*Range: 25 m.
 
*Conjuration time: 1 s.
 
*Conjuration time: 1 s.

Revision as of 21:34, 1 July 2010


See Also Spirit Spells, Spells, Mage, Ability Mechanics.

Information

  • Spirit damage (over time): (100.0 + Spellpower) * 1.0.
  • Duration (s): 20.0.
  • If the target dies while the effect is still active, it explodes, inflicting up to (100.0 + Spellpower) * 1.0 damage on targets within 5 m radius.
  • Range: 25 m.
  • Conjuration time: 1 s.
  • 50 Threat is drawn in addition to damage-based Threat. On Hard / Nightmare difficulties, another 50 Threat is drawn.
  • Damage-based Threat is drawn from explosion victims.

Notes

  • Activation base is in mana and values vary with fatigue.
  • Spirit damage values are displayed in the game as the color: Purple.
  • Arcane Warrior Spellcasting: The spell requires be cast with your weapon(s) sheathed.
  • Casting Walking Bomb on a target removes the detonation effect of previous instances of Walking Bomb and Virulent Walking Bomb. The timer of the damage over time effect of previous bomb instances is reset to the full 20s and the damage amounts are set to the value of the last bomb.
  • On the PS3 the spell says it causes nature damage instead of Spirit however the spell still causes spirit damage.

Tactical Notes

  • Due to the large amount of Threat, the bomb will likely run for the caster. Immobilizing spells should be used on the victim. Shattering using Stonefist, after using Petrify or Cone of Cold will detonate the bomb immediately.
  • The spell works well in conjunction with Waking Nightmare, since Waking Nightmare can result in tightly-clustered enemies with no party member close by (it is imperative to immobilize the bomb).