Dragon Age Wiki
Dragon Age Wiki
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*Activation base is in {{ColorMana/Spell|Mana}} and values vary with [[fatigue]]%.
 
*Activation base is in {{ColorMana/Spell|Mana}} and values vary with [[fatigue]]%.
 
*Elemental resistances are capped at 75% in Origins and 85% in [[Dragon Age: Origins - Awakening]].
 
*Elemental resistances are capped at 75% in Origins and 85% in [[Dragon Age: Origins - Awakening]].
*Targets can be debuffed to negative resistance values with a hard cap of -100%. E.g. at -50% resistance the damage will be 1.5x; at -100% the damage will be 2x.
+
*Targets can be debuffed to negative resistance values with a hard cap of -100%. E.g. at -50% resistance the damage will be 1.5x; at -100% the damage will be 2x, this means that with a Spellpower of 234 or higher the full hard cap is achieved using just this power, eliminating the need to use [[Affliction Hex]] in a boss scenario. (easily possible in awakening).
*Stacks with [[Affliction Hex]].
+
*Stacks with Affliction Hex.
 
*Currently active spells which cause damage over a period of time such as [[Walking Bomb]] or [[Crushing Prison]] are not enhanced. The Hex needs to be cast before.
 
*Currently active spells which cause damage over a period of time such as [[Walking Bomb]] or [[Crushing Prison]] are not enhanced. The Hex needs to be cast before.
 
*[[Arcane Warrior Spellcasting]]: This spell requires casting with weapons '''sheathed'''.
 
*[[Arcane Warrior Spellcasting]]: This spell requires casting with weapons '''sheathed'''.

Revision as of 10:19, 14 August 2010


See Also Entropy Spells, Spells, Mage, Ability Mechanics.

Information

Notes

  • Activation base is in Mana and values vary with fatigue%.
  • Elemental resistances are capped at 75% in Origins and 85% in Dragon Age: Origins - Awakening.
  • Targets can be debuffed to negative resistance values with a hard cap of -100%. E.g. at -50% resistance the damage will be 1.5x; at -100% the damage will be 2x, this means that with a Spellpower of 234 or higher the full hard cap is achieved using just this power, eliminating the need to use Affliction Hex in a boss scenario. (easily possible in awakening).
  • Stacks with Affliction Hex.
  • Currently active spells which cause damage over a period of time such as Walking Bomb or Crushing Prison are not enhanced. The Hex needs to be cast before.
  • Arcane Warrior Spellcasting: This spell requires casting with weapons sheathed.