The Vinsomer is one of the ten high dragons encountered in Dragon Age: Inquisition. It can be found in the west area of the Storm Coast, on Dragon Island. In order to reach Dragon Island, the Red Water quest must be completed.
The dragon's stats are as follows:
- Level 19 Boss
- 226288 HP (Nightmare difficulty)
- 59 Armor
- Greater Electricity Resistance
- Spirit Vulnerability
- Immunity: All Disabling Effects
- Immunity: Slowed
- The Vinsomer "breathes" electricity instead of fire, dealing electricity damage. It is therefore resistant to electricity damage, but vulnerable to spirit. Bringing electrical resistance potions is a must on higher difficulties, particularily for your tank. Regeneration potions can also help. Equip your mage or mages with an fire or ice staff. Dragon-Slaying and spirit runes can also help somewhat, but it's not required.
- Regularily, The Vinsomer will generate a full guard bar that you will have to wear down. Abilities that do extra damage against guard, such as upgraded shield bash will therefore help in this battle.
- The Vinsomers methods of attack are similar to most other dragons, but like the Northern Hunter, has a mobile version of Static Cage that becomes "attached" to each party member with a damage-over-time effect dealing electricity-based damage every 3-4 seconds for 20 seconds. You will see when the cage is about to become active when the Vinsomer rises up on her back legs, and then slams her front legs to the ground, doing high damage and knocking down any party member close to her. Your characters will then all get small lightning animations under them. Any character that crosses within the field of another receives increased damage which stacks, so spread your characters out somewhat. Dispel removes the Static Cage effect from party members, prioritizing to remove it from your melee characters makes sense if you have more than one of them, since they all will be standing close to the dragon. Note that the damage from Static Cage can interrupt the casting of Dispel
- Every time the dragon lifts its wings high up over her body, she's about to use her "Maelstrom" ability, an ability all or nearly all dragons in the game have. She will flap her's wings 4 times, and every time, she will suck your party closer to her and do high damage to them. The ability has a extremly long range so it's doubtful you can outrun it. There are 3 ways to deal with this ability:
- With high enough dps you can just weather it, since you will see this ability no more than a couple of times. Nuke the dragon down, popping potions, although you will burn through them quickly.
- You can hide behind obstacles. This can be difficult because of poor Ai pathfinding, AI unwillingness to stand where ordered even when "holding position", dragon constantly moving and destroying obstacles.
- Lastly, and the best way, is to get into melee range (inside the maelstrom circle). Inside it you will take no damage. As soon as you see the dragon's wings rise high, use your Evade (Rogues) & Fade Step (mages) to help get them inside the circle as fast as possible. Having your ranged party members stand not to far from the dragon at all times will help prepare for the maelstrom. Your melee companions will already be where they should. When the dragons stops flapping it's wings, get your ranged party members out again Immediatly, since the Vinsomer will rise up on her back legs, and then slam her front legs to the ground, doing high damage and knocking down any party member close to her. This will also, as mentioned, activate her static cage ability.
- The Vinsomer will also use her lightning ball ability if a party member that is not in melee range has aggro. it will shoot a ball of lightning in a straight line which will explode on the ground and leave it electrified for a while. Any party member that walks over this, will take damage and get shocked (vulnerable to magic). Avoid this ability with Fade Step/Evade/Combat Roll.
- The Vinsomer has a Lightning Breath ability that she will signify by raising her head back and up. She will then spray the ground in front and to the sides of her, trying to seek hitting any party members that are standing close enough. The breath will leave party members shocked as well as doing damage to them. Avoid this ability with Fade Step/Evade/Combat Roll.
- Focusing your party's damage on the dragons legs on one side (i.e. front right leg + back right leg) can make the dragon fall to the ground helplessly for a short while when your have damaged both legs enough. A dragon which has a damaged leg will be bleeding severly from it. It will also show a "pain" animation and jump away if you have damaged a leg enough. When the dragon is lying on the ground, it is a very good time to use many of the party's ground-targeted focus abilities, like the Inquisitor's Mark of the Rift or Solas' Firestorm, since you know the dragon will not move for a short while.
Unique Heavy Armor
Blight is beaten, and we of the Hammer of Anderfels commit to this promise: that never will we forget, lest corruption steal victory back from our children.
Requires: Level 13
+18 Maximum Health
+29% Melee Defense
+3% Stagger on Being Hit
On dying: 5% chance to heal for half health
+24 Maximum Health
+7% Melee Defense
+4% Stagger on Being Hit
On dying: 5% chance to heal for half health
Named for a deadly beast, but this is no fang driven by muscle. A more elegant force, a want, pulls the tip toward the heart. The hilt is from Seheron, but the metal of the blade is not, nor is it found among its southern neighbors. It's hard to place the age of it since the edge never tarnishes.
Requires: Level 15
+25% Armor Penetration
+3% Bleed on Hit
Master Dragon-Slaying Rune Schematic
Inflicts bonus damage against dragons on each weapon strike.
Superb Ring of Flanking
+20% Flanking Damage Bonus
Creature research item
This is a creature research item. Bring it to a creature research specialist to learn more about this type of creature.
Pure Dragon Blood
This masterwork material gives a chance for critical crafting.