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* Regularily, The Vinsomer will generate a full guard bar that you will have to wear down. Abilities that do extra damage against guard, such as upgraded shield bash will therefore help in this battle.
 
* Regularily, The Vinsomer will generate a full guard bar that you will have to wear down. Abilities that do extra damage against guard, such as upgraded shield bash will therefore help in this battle.
   
* The Vinsomers methods of attack are similar to most other dragons, but like the [[Northern Hunter]], has a mobile version of [[Static Cage]] that becomes "attached" to each party member with a damage-over-time effect dealing electricity-based damage every 3-4 seconds for 20 seconds. You will see when the cage is about to become active when the Vinsomer rises up on her back legs, and then slams her front legs to the ground, doing high damage and knocking down any party member close to her. Your characters will then all get small lightning animations under them. Any character that crosses within the field of another receives increased damage which stacks, so spread your characters out somewhat. Dispel removes the Static Cage effect from party members, prioritizing to remove it from your melee characters makes sense if you have more than one of them, since they all will be standing close to the dragon. Note that the damage from Static Cage can interrupt the casting of Dispel
+
* The Vinsomers methods of attack are similar to most other dragons, but like the [[Northern Hunter]], has a mobile version of [[Static Cage]] that becomes "attached" to each party member with a damage-over-time effect dealing electricity-based damage every 3-4 seconds for 20 seconds. You will see when the cage is about to become active when the Vinsomer rises up on her back legs, and then slams her front legs to the ground, doing high damage and knocking down any party member close to her. Your characters will then all get small lightning animations under them. Any character that crosses within the field of another receives increased damage which stacks, so spread your characters out somewhat. Dispel removes the Static Cage effect from party members, prioritizing to remove it from your melee characters makes sense if you have more than one of them, since they all will be standing close to the dragon. Note that the damage from Static Cage can interrupt the casting of Dispel. If The Vinsomers uses the static cage ability and the maelstrom ability very close to each other it can can be very damaging for your party if not dealt with.
   
 
* Every time the dragon lifts its wings high up over her body, she's about to use her "Maelstrom" ability, an ability all or nearly all dragons in the game have. She will flap her's wings 4 times, and every time, she will suck your party closer to her and do high damage to them. The ability has a extremly long range so it's doubtful you can outrun it. There are 3 ways to deal with this ability:
 
* Every time the dragon lifts its wings high up over her body, she's about to use her "Maelstrom" ability, an ability all or nearly all dragons in the game have. She will flap her's wings 4 times, and every time, she will suck your party closer to her and do high damage to them. The ability has a extremly long range so it's doubtful you can outrun it. There are 3 ways to deal with this ability:
 
# With high enough dps you can just weather it, since you will see this ability no more than a couple of times. Nuke the dragon down, popping potions, although you will burn through them quickly.
 
# With high enough dps you can just weather it, since you will see this ability no more than a couple of times. Nuke the dragon down, popping potions, although you will burn through them quickly.
 
# You can hide behind obstacles. This can be difficult because of poor Ai pathfinding, AI unwillingness to stand where ordered even when "holding position", dragon constantly moving and destroying obstacles.
 
# You can hide behind obstacles. This can be difficult because of poor Ai pathfinding, AI unwillingness to stand where ordered even when "holding position", dragon constantly moving and destroying obstacles.
# Lastly, and the best way, is to get into melee range (inside the maelstrom circle). Inside it you will take no damage. As soon as you see the dragon's wings rise high, use your Evade (Rogues) & Fade Step (mages) to help get them inside the circle as fast as possible. Having your ranged party members stand not to far from the dragon at all times will help prepare for the maelstrom. Your melee companions will already be where they should. When the dragons stops flapping it's wings, get your ranged party members out again Immediatly, since the Vinsomer will rise up on her back legs, and then slam her front legs to the ground, doing high damage and knocking down any party member close to her. This will also, as mentioned, activate her static cage ability.
+
# Lastly, and the best way, is to get into melee range (inside the maelstrom circle). Inside it you will take no damage. As soon as you see the dragon's wings rise high, use your Evade (Rogues) & Fade Step (mages) to help get them inside the circle as fast as possible. Having your ranged party members stand not to far from the dragon at all times will help prepare for the maelstrom. Your melee companions will already be where they should. When the dragons stops flapping it's wings, get your ranged party members out again quick, so they don't get hit by the dragons melee attacks.
 
* The Vinsomer will also use her lightning ball ability if a party member that is not in melee range has aggro. it will shoot a ball of lightning in a straight line which will explode on the ground and leave it electrified for a while. Any party member that walks over this, will take damage and get shocked (vulnerable to magic). Avoid this ability with Fade Step/Evade/Combat Roll.
 
* The Vinsomer will also use her lightning ball ability if a party member that is not in melee range has aggro. it will shoot a ball of lightning in a straight line which will explode on the ground and leave it electrified for a while. Any party member that walks over this, will take damage and get shocked (vulnerable to magic). Avoid this ability with Fade Step/Evade/Combat Roll.
 
* The Vinsomer has a Lightning Breath ability that she will signify by raising her head back and up. She will then spray the ground in front and to the sides of her, trying to seek hitting any party members that are standing close enough. The breath will leave party members shocked as well as doing damage to them. Avoid this ability with Fade Step/Evade/Combat Roll.
 
* The Vinsomer has a Lightning Breath ability that she will signify by raising her head back and up. She will then spray the ground in front and to the sides of her, trying to seek hitting any party members that are standing close enough. The breath will leave party members shocked as well as doing damage to them. Avoid this ability with Fade Step/Evade/Combat Roll.

Revision as of 16:42, February 20, 2015


The Vinsomer is one of the ten high dragons encountered in Dragon Age: Inquisition. It can be found in the west area of the Storm Coast, on Dragon Island. In order to reach Dragon Island, the Red Water quest must be completed.

Strategy

The dragon's stats are as follows:

Level 19 Boss
226288 HP (Nightmare difficulty)
59 Armor
Greater Electricity Resistance
Spirit Vulnerability
Immunity: All Disabling Effects
Immunity: Slowed
Perceptive
  • The Vinsomer "breathes" electricity instead of fire, dealing electricity damage. It is therefore resistant to electricity damage, but vulnerable to spirit. Bringing electrical resistance potions is a must on higher difficulties, particularily for your tank. Regeneration potions can also help. Equip your mage or mages with an fire or ice staff. Dragon-Slaying and spirit runes can also help somewhat, but it's not required.
  • Regularily, The Vinsomer will generate a full guard bar that you will have to wear down. Abilities that do extra damage against guard, such as upgraded shield bash will therefore help in this battle.
  • The Vinsomers methods of attack are similar to most other dragons, but like the Northern Hunter, has a mobile version of Static Cage that becomes "attached" to each party member with a damage-over-time effect dealing electricity-based damage every 3-4 seconds for 20 seconds. You will see when the cage is about to become active when the Vinsomer rises up on her back legs, and then slams her front legs to the ground, doing high damage and knocking down any party member close to her. Your characters will then all get small lightning animations under them. Any character that crosses within the field of another receives increased damage which stacks, so spread your characters out somewhat. Dispel removes the Static Cage effect from party members, prioritizing to remove it from your melee characters makes sense if you have more than one of them, since they all will be standing close to the dragon. Note that the damage from Static Cage can interrupt the casting of Dispel. If The Vinsomers uses the static cage ability and the maelstrom ability very close to each other it can can be very damaging for your party if not dealt with.
  • Every time the dragon lifts its wings high up over her body, she's about to use her "Maelstrom" ability, an ability all or nearly all dragons in the game have. She will flap her's wings 4 times, and every time, she will suck your party closer to her and do high damage to them. The ability has a extremly long range so it's doubtful you can outrun it. There are 3 ways to deal with this ability:
  1. With high enough dps you can just weather it, since you will see this ability no more than a couple of times. Nuke the dragon down, popping potions, although you will burn through them quickly.
  2. You can hide behind obstacles. This can be difficult because of poor Ai pathfinding, AI unwillingness to stand where ordered even when "holding position", dragon constantly moving and destroying obstacles.
  3. Lastly, and the best way, is to get into melee range (inside the maelstrom circle). Inside it you will take no damage. As soon as you see the dragon's wings rise high, use your Evade (Rogues) & Fade Step (mages) to help get them inside the circle as fast as possible. Having your ranged party members stand not to far from the dragon at all times will help prepare for the maelstrom. Your melee companions will already be where they should. When the dragons stops flapping it's wings, get your ranged party members out again quick, so they don't get hit by the dragons melee attacks.
  • The Vinsomer will also use her lightning ball ability if a party member that is not in melee range has aggro. it will shoot a ball of lightning in a straight line which will explode on the ground and leave it electrified for a while. Any party member that walks over this, will take damage and get shocked (vulnerable to magic). Avoid this ability with Fade Step/Evade/Combat Roll.
  • The Vinsomer has a Lightning Breath ability that she will signify by raising her head back and up. She will then spray the ground in front and to the sides of her, trying to seek hitting any party members that are standing close enough. The breath will leave party members shocked as well as doing damage to them. Avoid this ability with Fade Step/Evade/Combat Roll.
  • Focusing your party's damage on the dragons legs on one side (i.e. front right leg + back right leg) can make the dragon fall to the ground helplessly for a short while when your have damaged both legs enough. A dragon which has a damaged leg will be bleeding severly from it. It will also show a "pain" animation and jump away if you have damaged a leg enough. When the dragon is lying on the ground, it is a very good time to use many of the party's ground-targeted focus abilities, like the Inquisitor's Mark of the Rift or Solas' Firestorm, since you know the dragon will not move for a short while.

Rewards

3000 Influence
4 Power

In Peace Vigilance icon In Peace, Vigilance
DAI-Unique-Dagger-icon2 Wyvern Tooth
Dragon Slaying Rune Schematic Icon Master Dragon-Slaying Rune Schematic
Unique ring icon Superb Ring of Flanking
Creature research icon Dragon Gland (50% chance)
Pure Dragon Blood Pure Dragon Blood (3–5)
Dragon's Tooth icon Dragon's Tooth (1–3)
Dragon Webbing icon Dragon Webbing (5–10)
Dragon Scales icon Dragon Scales (6–10)
Dragon Bone icon Dragon Bone (7–10)

Gallery

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