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|type=[[Greatswords|Greatsword]]
 
|type=[[Greatswords|Greatsword]]
 
|value=
 
|value=
|icon=VigilanceIcon.png
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|icon=Icon needed.png
 
|material=Volcanic
 
|material=Volcanic
 
|tier=9
 
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!Vigilance Base Bonuses
 
!Vigilance Base Bonuses
 
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|+1 to all attributes<br />+0.5 armor penetration<br />+2 attack
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||+1 to all attributes<br />+0.5 armor penetration<br />+2 attack
 
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!WIDTH="50%"|Flexible
 
!WIDTH="50%"|Flexible
 
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|+1.5 armor penetration<br />+5 fire damage
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|WIDTH="50%"|+1.5 armor penetration<br />+5 fire damage
|+6 attack<br />+5 cold damage
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|WIDTH="50%"|+6 attack<br />+5 cold damage
 
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Revision as of 21:02, 17 May 2010

Vigilance (Greatsword) is a reward from Worked to the Bone, which begins after an Eldest Dragonbone is found and presented to Wade. The master smith will ask for additional ingredients (Greater Warmth Balm, a Grandmaster Flame Rune, a Fresh Dragon Egg and a Diamond) to help in the creation of a masterpiece. The final item is determined by the choices made during a dialogue with the master smith.

Crafting Options

Unlike other crafted weapons, Master Wade uses a series of questions to assist in the customization of Vigilance. Vigilance can be either a longsword or a greatsword, however the bonuses are the same for either type of weapon.

Vigilance Base Bonuses
+1 to all attributes
+0.5 armor penetration
+2 attack


Balance Preference
Raw power Flexible
+1.5 armor penetration
+5 fire damage
+6 attack
+5 cold damage


Materials Preference
Sharp Easy to swing Helps defense Whatever you think is best, Wade
3% critical strike chance
15% critical/backstab damage
+0.5 combat stamina regeneration
+50 stamina
+6 defense
+10% chance to dodge attacks
+3 to all attributes

Stats

Base
19.80 damage
7.50 armor penetration
2.70% critical chance
Bonus
Because of the choices that can be made, Vigilance can have different bonuses.

Flexible and nimble. Raw power. An unstoppable swing.
I want it as sharp as sharp can be. +1 to all attributes
+3% melee critical chance
+0.5 armor penetration
+8 attack
+15 critical/backstab damage
+5 cold damage
+1 to all attributes
+3% melee critical chance
+2 armor penetration
+2 attack
+15% critical/backstab damage
+5 fire damage
Whatever aid it can lend me in defense. +1 to all attributes
+6 defense
+0.5 armor penetration
+10% chance to dodge attacks
+8 attack
+5 cold damage
+1 to all attributes
+6 defense
+2 armor penetration
+10% chance to dodge attacks
+2 attack
+5 fire damage
Make it effortless to swing. +1 to all attributes
+0.5 armor penetration
+0.5 stamina regeneration in combat
+8 attack
+50 stamina
+5 cold damage
+1 to all attributes
+2 armor penetration
+0.5 stamina regeneration in combat
+2 attack
+50 stamina
+5 fire damage
Do what you think is best, Master Wade. +4 to all attributes
+0.5 armor penetration
+8 attack
+5 cold damage
+4 to all attributes
+2 armor penetration
+2 attack
+5 fire damage

Trivia

  • If the Warden has Wade craft Vigilance, it is mentioned in the epilogue.

Bugs

  • There is a common bug that causes this weapon to have the same appearance as Starfang. Disabling the Warden's Keep DLC may allow the weapon to display correctly. It has been suggested that the best way to avoid this bug is to disable the Warden's Keep DLC before playing Awakening, or at the very least before attempting to create this sword through the related quest. Some players have reported that disabling the Soldier's Peak DLC after Vigilance has been created has not restored the proper model for this weapon.
  • There is another bug regarding the orientation/animation of the weapon as it is swung. It is unknown whether this is intentional or an oversight. This behavior is specific to the Greatsword version of this weapon - the Longsword version of Vigilance is not affected.

See Also

  • Codex Entry: Materials for Working with Dragonbone