The Throne Room is the place where the Arl or Arlessa of the Arling of Amaranthine conducts the business of Vigil's Keep as well as matters of governing such as holding court.

Involvement[edit | edit source]

Similar to the party camp in the Dragon Age: Origins campaign, you can recover injuries, browse through all companions' inventory, give gifts and so on. There is a storage chest where equipment can be stashed. In addition, this is the meeting place where the nobles gather to address the Warden-Commander.

This section contains spoilers for:
Dragon Age: Origins - Awakening.

During the course of the game, several trophies can be added to the throne room, including: a dragon egg (appears behind Velanna after taking one from the Silverite Mine), a golem shell (appears near Justice after killing the Inferno golem), and a dragon skull (appears above the throne, after killing the Queen of the Blackmarsh).

Characters[edit | edit source]

Codex entries[edit | edit source]

These are obtained from reading books:

Codex entry: The First Warden Codex entry: The First Warden (near Yuriah)

Codex entry: Vassals and their Liege Codex entry: Vassals and their Liege

Notable items[edit | edit source]

In Books, near Ambassador Cera:

Grandmaster Hale Rune Tracing Grandmaster Hale Rune Tracing

Verses of Dreams Verses of Dreams

In Books:

Grandmaster Frost Rune Tracing Grandmaster Frost Rune Tracing

The Warrior's Heart The Warrior's Heart

In Weapon Stand:

Chevalier's Mace Chevalier's Mace

Dumat's Spine Dumat's Spine

In Armor Stand:

Trickster's Tunic Trickster's Tunic

In the Personal Storage:

Silver Cog Silver Cog

Special objects[edit | edit source]

  • The Cask behind Oghren - triggers a series of different humorous dialogues with Oghren which can result in adding or subtracting approval points depending on how the Warden responds.
  • Portrait of a Howe - triggers a conversation with Nathaniel about his childhood.
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