Vigil's Keep, informally known as the Vigil, is an ancient fortress in the Arling of Amaranthine, in north-east Ferelden. It was formerly the seat of the Howe family and is now the Grey Wardens' main base in Ferelden.

Background Edit

Vigil's Keep is one of the oldest settlements in Ferelden, older than Denerim and Gwaren. The barbarians who battled the Tevinter Imperium chose this location for a fortress so that their warning fires would be visible at great distance, when Tevinter ships neared the coast.
Vigil's Keep map

Map of Vigil's Keep - Exterior

The fortress was built by Alamarri Avvars to stop the Tevinter advance from the North. In their time it was known as the Fort of a Thousand Vigils. It was built over caves leading to the Deep Roads, believed to be carved as a gift from Korth, an Avvarian god of mountains.

The Avvars residing in the fortress lived peacefully with the dwarves, which was unusual as the dwarves were allied with their enemy, the Tevinters. The alliance of Avvars and dwarves predates building the fortress. The dwarves helped the Avvars defeat and bind a dangerous shade called the Dark Theurge, who was previously one of their own, Ruadan.

As the Avvar culture declined, the ownership of the keep changed, eventually becoming the property of the Fereldan noble Howe family from which they governed the entire Arling of Amaranthine.

Vigil's Keep was the first fortress to fall during the Orlesian invasion in Ferelden and the last to be liberated during the Fereldan Rebellion. It is probably also the place where Prince Maric Theirin met Byron Howe in order to thank him for his support of the rebellion.

Involvement Edit

In 9:31 Dragon, after Arl Rendon Howe disgraced his family during the Fifth Blight, the Howes were stripped of all their holdings, including Vigil's Keep. The keep itself was then run by Fereldan soldiers. The last soldier to be in charge of the keep was Lieutenant Gable. The stronghold became a temporary base for Orlesian Grey Wardens who were helping Ferelden in the aftermath of the Blight, killing darkspawn stragglers.

In the month of Ferventis of the same year,[1] the keep was officially given to the Grey Wardens by the Fereldan monarchy along with the rest of the Arling. The Warden-Commander was appointed to re-establish the Grey Wardens presence in Ferelden, using Vigil's Keep as the order's main base.

This section contains spoilers for:
Dragon Age: Origins - Awakening.

The keep was assaulted by the Architect's disciples who either killed or kidnapped all of the Grey Wardens stationed there. It was a surprise attack on the day the keep was to be officially handed over to the Warden-Commander. The darkspawn entered the keep from a Deep Roads entrance located in the basement. The Deep Roads run deep underneath the keep.

The Warden-Commander may investigate the Deep Roads and, with the help of Voldrik Glavonak, shut the access to the keep. The Warden-Commander may also upgrade the walls of the keep, also through the help of Voldrik.

If the Warden-Commander decides to save Amaranthine instead of Vigil's Keep, it is destroyed by the Mother's invading darkspawn army. Depending on player choices, the Keep may be rebuilt completely within five years. If the Warden-Commander decides to protect the Vigil, instead, their victory during the siege becomes one of the most important and famous military victories in the history of the Grey Warden Order.[2]

If the Warden-Commander invested in silverite armor for the Vigil's soldiers, they eventually come to be known as the Silver Order. Under the tutelage of the Wardens, the Silver Order developed into one of Ferelden's most revered military forces, a lasting memory of the Vigil's famous commander.

This section contains spoilers for:
Dragon Age: Last Flight.

BioWare canon
The plot follows BioWare's own canon, meaning it may not follow some of the player's choices in the games.

During the Mage-Templar War there is a new Warden-Commander in Vigil's Keep. They request supplies from Weisshaupt after an encounter with sylvans.[3]

Upgrading the Keep Edit

The Keep can be upgraded in the following ways.

Defenses Edit

These have the largest effect on the ending.

Merchants Edit

Recruiting the merchants for Trade Must Flow makes new items available for purchase in the keep.

Bug icon Bug! pcIcon pcAt the finale of The Assault on Amaranthine, if the Vigil's Keep was fully upgraded the codex entries of the companions left behind at Vigil's Keep will incorrectly state that they died, however this appears to be minor as the game correctly acknowledges that the Keep endured as evidenced by the epilogue slideshow.

Quests Edit

Ico Quest The Assault on Vigil's Keep
Ico Quest The Survivors of Vigil's Keep
Ico Quest Bombs Away!
Ico Quest Cost of Doing Business
Ico Quest It Comes From Beneath
Ico Quest What is Built Endures
Ico Quest The Siege of Vigil's Keep

Characters Edit

Later additions Edit

Places Edit

Ico Area Map Keep Interior
Ico Area Map Vigil's Keep - Throne Room
Ico Area Map Vigil's Keep - Dungeon
Ico Area Map Vigil's Keep - Deep Roads
Ico Area Map Vigil's Keep - Basement

Notable items Edit

Blood Lotus Blood Lotus x2
Ico belt Lucrosian's Silken Cord, source: locked chest
Ico helm heavy Stormchaser Helm, source: chest
Note: They can only be found around the Keep during The Assault on Vigil's Keep.

Special objects Edit

Notes Edit

  • The east side of the Keep (where the kitten is found wandering) has two locked chests and a wooden crate. These periodically respawn containing new items.

Gallery Edit

See also Edit

Ico codex entry Codex entry: The Great Strife
Ico codex entry Codex entry: Vassals and their Liege
Ico codex entry Codex entry: Ancient Vows
Ico codex entry Codex entry: The Vigil

References Edit

  1. According to Varel during Nathaniel Howe's recruitment.
  2. According to the epilogue.
  3. Dragon Age: Last Flight, Chapter 9
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