- For the character named Vengeance, see Justice.
Vengeance is Anders's specialization in Dragon Age II.
Ability tree[]
Talents[]
Eye to Eye |
Passive Requires: Anders Friendship |
Hawke's support helps Anders maintain his focus. Physical damage: +10% Fire damage: +10% Cold damage: +10% Electricity damage: +10% Nature damage: +10% Spirit damage: +10% |
No Compromises |
Passive Requires: Anders Rivalry |
"The mages will be free." This one resolution drives Anders on, whatever the opposition. Health regeneration rate: +50 |
Panacea |
Sustained Size: 10m Upkeep: 40% Cooldown: 10s |
Anders always had a knack for healing. While this mode is active, nearby allies recuperate quickly, even in the heat of combat. This mode allows Anders to use Aid Allies and Regroup, but cannot be used the same time as Vengeance, and Anders cannot cast any offensive spell for the duration of the effect. Unable to cast offensive spells Health regeneration rate: +100 for all party members |
Aid Allies |
Activated Activation: 35 Cooldown: 50s Requires: Level 8 Requires: Panacea |
Anders learned a great deal about healing while running a hospice in Kirkwall. He can now apply those skills to heal the whole party with a single spell. (Panacea must be active.) Health regeneration: 25% for all party members |
Regroup |
Activated Activation: 45 Cooldown: 120s Requires: Level 10 Requires: Panacea |
Anders can revive fallen friends even in the heat of battle, restoring a portion of their health and stamina or mana. (Panacea must be active.) Revives fallen companions Health regeneration: 30% Mana/stamina regeneration: 40% |
Vengeance |
Sustained Upkeep: 20% Cooldown: 20s Requires: Level 7 |
While this mode is active, Anders gains a measure of control over the spirit within. His attacks and spells inflict much more damage, and he becomes able to cast Martyr, but he is more susceptible to damage and cannot be healed. (This mode cannot be used at the same time as Panacea.) Immune to conventional healing Damage: +10% Damage resistance: -50% |
Wrath Upgrade Requires: Level 11 |
Focused fury increases the damage of Ander's attacks and spells while Vengeance is active. Damage: +10% (total: +20%) |
Martyr |
Activated Requires: Level 9 Requires: Vengeance |
Anders sacrifices his own health to replenish mana and cast spells more rapidly. (Vengeance must be active.) Spells currently on cooldown have 20% of their total cooldown removed from the time remaining Health: -5% Mana regeneration: 5% |
Blood of my Enemy |
Passive Requires: Level 12 Requires: Martyr |
Anders won't rest until his task is complete. Every enemy he kills restores a portion of his health. (Vengeance must be active.) Health regeneration: Minimum 10% upon enemy death, based on enemy rank |
Swift Justice |
Passive Requires: Level 10 Requires: Vengeance Requires: 2 points in Vengeance |
Drawing strength from his fury, Anders has become able to cast all his spells more frequently. Cooldown: 90% for all spells |