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Veil Ranger is a Rogue specialization in Dragon Age: The Veilguard.

Description[]

Ability tree[]

Skills[]

Name Type Description Details
Twin Gifts of Arlathan Ultimate Ability Damage: 1,980 Electricity
Discovering bizarre relics means Veil Jumpers toy with more experimental approaches to combat.
Throw two entangled relic fragments that rapidly bounce between targets.
Storm's Path Ability Type: Area, Projectile
Damage: 462 Electricity
Cost:
A Veil Jumper makes their own path. It just requires some creativity... or a lot of violence.
Fire a massive blast from your Bow, damaging all enemies in the way.
When AcquiredAbility damage: +15%
Advanced Specs
Critical Condition: Target has Burning
Effects
Detonation: Triggers an increased or additional effect when this Ability hits targets under the described conditions.
Amperage Passive Electric damage: +10%
Compound Bow Ability Upgrade Upgrades Projectile Abilities
Your Bow's base damage is added to all Projectile Ability damage.
Archer's Rhythm Trait Firing a Charged Arrow the moment it reaches maximum Charge increases its damage by 50%.
Level Required; 30
Weapon damage: +10%
Marksmanship Passive Charged Bow damage: +10%
Opportunity Shocks Greater Passive When your Momentum is above 66%, Bows deal up to 200 additional Electric damage. The closer to a Perfect Shot, the stronger the effect. Perfect Shot: Ranged attack released as soon as it finishes charging.
Hamstring Greater Passive Knock Down enemies when your Charged Arrow hits their legs. Knocked Down: Target is vulnerable and prone on the ground, unable to attack or move.
Shocking Malady Passive Shocked duration: +20% Shocked: Electric damage over time. Deals an equal amount of Stagger.
Lightning Splash Ability Upgrade Upgrades Area Abilities
Hitting an enemy with an Area Ability also applies Shocked.
Shocked: Electric damage over time. Deals an equal amount of Stagger.
Sniper's Triumph Trait After a Charged Weakpoint headshot, your next shot will fire multiple Arrows at once.
Level Required: 30
Weapon damage: +10%
Double Shock Passive Maximum Shocked stacks: +1 Shocked: Electric damage over time. Deals an equal amount of Stagger.
Storm's Call Greater Passive Achieving maximum Shocked stacks on an enemy triggers an Electric burst in an area around them. Shocked: Electric damage over time. Deals an equal amount of Stagger.
Death Blow Greater Passive Hitting a Weakpoint on a Staggered enemy deals lethal damage. Staggered: Prevents the target from attacking or moving.
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