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== Dragon Age: Inquisition ==
 
== Dragon Age: Inquisition ==
  +
{{Note|See the [[Approval (Inquisition)]] page for an explanation on point values}}
 
=== Cutscenes ===
 
=== Cutscenes ===
 
==== Are you alright? ====
 
==== Are you alright? ====
โˆ’
[[Haven|''Haven'']]'', first time speaking to him...''
+
''[[Haven]] only, first attempt to speak to him...''
   
 
:'''Most people would have spread that out over more than one day.'''
 
:'''Most people would have spread that out over more than one day.'''
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==== I'm a business man ====
 
==== I'm a business man ====
โˆ’
''[[Skyhold]], requires some amount of approval''
+
''[[Skyhold]], requires +35''
   
 
:''Varric is writing something...''
 
:''Varric is writing something...''
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=== Let's discuss the Inquisition. ===
 
=== Let's discuss the Inquisition. ===
  +
''Requires +35''
โˆ’
''Requires some amount of approval''<br>''Available after cutscene '''I'm a business man'''''
 
 
:''He talks about a random advisor or party member; never any approval changes''
 
:''He talks about a random advisor or party member; never any approval changes''
   

Revision as of 20:17, 10 January 2015

Friendship

Varric likes to talk and likes Hawkes who do too. Solving problems and gaining advantage through diplomacy, outright lies, and even blackmail will impress him, while straightforward violence and thuggery leaves him cold. He also responds well to joking, flirting and sarcasm and to mild greed. Beneath his silver tongue, however, he's a goodhearted person and will appreciate Hawkes who look out for their families and are kind to dwarves.

Act 1

  • A Business Discussion: At the final dialogue choice, a cautious approach Friendship (+5) or a charming responseFriendship (+15)
  • Act of Mercy: Tell Grace that you will convince the Templars the mages are all dead Friendship (+10)
  • Act of Mercy: Upon returning to the Templars, defer the situation to Varric Friendship (+5)
  • Bait and Switch: Accept the quest from Anso with the response, "Make it worth my time." Friendship (+5)
  • The Deep Roads Expedition: Agree to find Sandal Friendship (+5)
  • The Deep Roads Expedition: Agree to find the Wardens for Carver or Bethany Friendship (+5)
  • An Errant Letter: Tell Ser Thrask you will keep his secret Friendship (+5)
  • Finders Keepers: Attempt to trick the guards by the docks with the Star response, "Fire!" Friendship (+5)
    • Note: This will only work if Merrill is not currently in your party as she will unintentionally blow the cover and receives the approval instead of Varric.
  • Finders Keepers: Upon returning to Martin, refuse to tell him the location of his cargo and then choose the response, "I'll tell you for a price." Friendship (+5)
    Note: With patch 1.03 or later, you may no longer have the option of demanding for payment. Revealing the location will grant you the approval.
  • The First Sacrifice: Choose the following dialogue options while speaking with Ghyslain Friendship (+5)
    1. Investigate
    2. "Don't you want her back?"
    3. "And you wonder why she's gone."
  • Get Back to Work: Offer the workers a raise, and upon returning to Hubert choose a Witty response Friendship (+5)
  • Loose Ends: (Athenril path) Give Pryce the goods and then lie to her about it results in Friendship (+5)
  • Loose Ends: (Meeran path) When talking to Gustav, choose humorous response Friendship (+5)
  • Loose Ends: (Meeran path) Spare Lord Harimann Friendship (+10) and then lie to Meeran about it Friendship (+5)
  • Magistrate's Orders: Kill Kelder Friendship (+5)
  • Questions and Answers: Choose one of the following dialogue options
    • Humor ("Maker, that's big!") + Humor ("So does insomnia." or "You're looking for excitement?") Friendship (+15)
    • Diplomatic ("Protecting my family") + Humor Friendship (+15)
    • Diplomatic + Diplomatic ("So, have you been there?) Friendship (+10)
    • Humor + Diplomatic Friendship (+10)
    • Diplomatic or Humor + Aggressive ("Have any war stories?") Friendship (+5)
  • Shepherding Wolves: Reject the quest from Sister Petrice (you'll still get the quest) Friendship (+10)
  • Shepherding Wolves: Upon returning to her at the end of the quest, choose the response, "I don't care, just pay me." Friendship (+5)
  • Tranquility: Promise Lirene you won't harm Anders or "He sounds too good to be true." Friendship (+5)
  • Tranquility: When conferring with the angry Ferelden refugees, use the diplomatic option "We're on the same side" available to a diplomatic Hawke Friendship (+5) xbox360xbox360 (May not happen after the 1.04 patch).
  • The Way It Should Be: Upon rescuing Guardsman Donnic, choose the Witty response, "A politician's scheme." Friendship (+5)
  • Wayward Son: Let Varric deal with the Slaver leader Friendship (+5)

Act 2

  • All That Remains: Meet Gamlen in Lowtown at night. Speak to the Urchin and pay for information Friendship (+5)
  • Plans for the Future: Choose any response first and then choose the humorous response for Friendship (+10)
  • An Update: Choose the Charming response, "Let's go get some drinks." and agree to find Bartrand Friendship (+25). Alternatively, "You can tell me anything." then agreeing to find Bartrand Friendship (+20) or refusing to find him Friendship (+5)
  • Family Matter:
    • Varric kills Bartrand without healing Friendship (+15)
    • Anders heals Bartrand and Varric allows him to live Friendship (+15)
  • Friendly Concern: If in romance with Anders/Isabela/Fenris/Merrill, all peaceful/humorous responses Friendship (+20)
  • Prime Suspect: Accept the quest from Emeric along a Humorous line of conversation Friendship (+5)
  • Prime Suspect: Choose the Sarcastic response, "This I have to hear." while speaking to Gascard DuPuis Friendship (+5)
  • Repentance: While speaking with Allure, select "I would never betray my friends.", then choose either of the following dialogue options: "That's a good point." or "Don't listen to her..." for Friendship (+5)
  • The Tethras Signet Ring: Give Varric the gift (on the Friendship path) Friendship (+15)
  • To Catch a Thief: Agree to give Isabela the relic Friendship (+10)
  • Demands of the Qun: Agree to the duel with the Arishok Friendship (+10)

Act 3

  • Alone: Convince Fenris to allow Varania to live Friendship (+10)

Legacy DLC

Rivalry

To earn rivalry with Varric, choose aggressive responses that glorify violence and combat, and show a lack of interest in his stories, his friendship, and your place in Kirkwall.

Act 1

Act 2

  • All That Remains: Meet Gamlen in Lowtown at night. Speak to the Urchin and intimidate him for information Rivalry (+5)
  • An Update: Express disinterest in pursuing Bartrand (you'll still get the quest) Rivalry (+15)
  • Family Matter:
    • Anders heals Bartrand, then Varric kills him Rivalry (+15)
    • Varric allows Bartrand to live without healing Rivalry (+15)
  • Friendly Concern: If in romance with Anders, all aggressive responses Rivalry (+20)
  • Plans for the Future: Choose the Aggressive response (indicating that Hawke might leave Kirkwall) Rivalry (+10)
  • Prime Suspect: Choose all Aggressive responses (you'll get quest anyway) Rivalry (+5)
  • The Tethras Signet Ring: Give Varric the gift (on the Rivalry path, patch 1.02 or later) Rivalry (+15)

Act 3

  • Alone: Hand Fenris over to Danarius Rivalry (+10)

Legacy DLC

Dragon Age: Inquisition

Note: See the Approval (Inquisition) page for an explanation on point values

Cutscenes

Are you alright?

Haven only, first attempt to speak to him...

Most people would have spread that out over more than one day.
  • (Pleased) I'm just glad to be alive. - DAIApproval Slightly Approves
  • (Confused) I can barely keep up. - DAIApproval Slightly Approves
  • (Sad) Too many people died up there. - DAIApproval Slightly Approves
  • (Stoic) I'm fine. - DAIApproval Slightly Disapproves
  • (Mad) This is all bullshit. - DAIApproval Slightly Approves
"Bad for morale" would be an understatement. I still can't believe anyone was in there and lived.
No approval changes

After In Hushed Whispers / Champions of the Just

Haven; his initial lines vary based on which quest was completed, but the rest is the same regardless

Finding more of it really punches a hole in my "red lyrium at the temple was a coincidence" theory.
No approval changes
You just won a big victory for the Inquisition! What're you going to do to celebrate?
  • Plan for what's next.
  • Catch my breath. - DAIApproval Slightly Approves
  • Anything but celebrate.
  • Have a party. - DAIApproval Slightly Approves

After the fight with Cassandra

Skyhold...

Varric is visibly upset as he leans against a table; says nothing as Inquisitor approaches...
  • Are you alright? - DAIApproval Slightly Approves
  • She's calmed down. - DAIApproval Slightly Approves
  • No more secrets. - DAIApproval Slightly Disapproves
I wasn't trying to keep secrets. I told the Inquisition everything that seemed important at the time.
  • You knew about Corypheus. - DAIApproval Slightly Disapproves
  • I believe you. - DAIApproval Approves
  • Hawke should've joined sooner. - DAIApproval Slightly Disapproves
  • Talk to Cassandra.
  • Choose a side. - DAIApproval Slightly Disapproves

Corypheus is back...

Available after moving to Skyhold

First two sets of choices have no approval changes
Maker's breath, what have I let loose?
  • This isn't your fault. - DAIApproval Slightly Approves
  • I think you're confused. - DAIApproval Approves
  • It doesn't matter.

I'm a business man

Skyhold, requires +35

Varric is writing something...
No approval changes
I'm a business man. Never really followed a chosen one before.
  • I'm just like you. - DAIApproval Slightly Approves
  • Make it up as you go. - DAIApproval Slightly Approves
  • Just be my friend. - DAIApproval Approves
  • Just do what I do. - DAIApproval Slightly Disapproves
You just don't know what you are to the people out there. The Herald of Andraste is a symbol bigger than any of us.
No approval changes
You heard the crowd singing after Haven was attacked.
  • I'm still me though.
  • Please don't sing. - DAIApproval Slightly Approves
  • This is giving me a headache. - DAIApproval Slightly Disapproves

I have questions about Hawke.

Orsino's fate made no sense. - DAIApproval Slightly Disapproves
Remaining choices have no approval changes

I have a personal question.

No approval changes

Tell me about red lyrium.

Begins Seeing Red

No approval changes
A couple more options are available in this branch after In Hushed Whispers or Champions of the Just, but neither have any approval changes.

Tell me about Corypheus.

Available after speaking to Hawke

No approval changes

Let's discuss the Inquisition.

Requires +35

He talks about a random advisor or party member; never any approval changes

Do you believe I'm the Herald?

Requires some amount of approval

No approval changes

Operations

There are 8 possible War table operations from Varric:

In the field

Killing a group of Red Templars with Varric in the party - DAIApproval Slightly Approves