Vanguard abilities are abilities available to the warrior class in Dragon Age: Inquisition.
Ability tree[]
![Vanguard Inq Skill Set](https://static.wikia.nocookie.net/dragonage/images/1/1c/Vanguard_Inq_Skill_Set.png/revision/latest/scale-to-width-down/378?cb=20150403010220)
Vanguard Skill Set
Abilities[]
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Activated Activation: 35 stamina Duration: 4s Cooldown: 24s |
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected. |
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Call to Arms Upgrade Requires: War Cry |
You draw strength from your War Cry, improving your armor for the coming fight. Armor bonus: 200% Duration: 10 seconds |
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Battle Roar Upgrade Requires: Trespasser |
War Cry echoes across the battlefield, catching more enemies and taunting them for longer. Area of Effect: 10 meters Bonus Duration: 4 seconds |
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Activated Activation: 20 stamina Duration: 8s Cooldown: 16s |
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard. |
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Throw the Gauntlet Upgrade Requires: Challenge |
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration. Bonus regeneration: 15 stamina per second |
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Call Them Out Upgrade Requires: Trespasser |
You can challenge as many enemies as you want, with no cooldown. |
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Passive | You know how to make the most of your equipment, gaining a bonus to armor when you have active guard. Armor bonus: 20% Constitution + 3 |
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Passive | They can't kill what they can't hit. You get a bonus to your maximum guard. Maximum Guard bonus: 25% Constitution + 3 |
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Activated Activation: 5 stamina per sec Cooldown: 8s |
You slam into enemies, increasing your guard and knocking them down as you break through their lines. Guard per ennemy: 10% |
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Gore and Trample Upgrade Duration: 6s Requires: Charging Bull |
After you finish your charge, your next ability costs no stamina. Next ability costs no stamina |
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Light on Your Feet Upgrade Requires: Trespasser |
Charging Bull is faster and gives you more control. |
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Passive | Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict. Damage returned: 50% Strength + 3 |
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Passive | Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open. Damage bonus: 20% Strength + 3 |
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Activated Range: 5m Duration: 15s Cooldown: 32s |
The more foes nearby, the harder you fight and the tougher you get. Damage reduction: 10% per enemy, up to 50% Damage bonus increased by: 10% per enemy, up to 50% |
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Still Standing Upgrade Requires: Livid |
When you use Livid, you gain guard for each nearby enemy Guard Amount: 20% |
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Endless Strength Upgrade Requires: Trespasser |
Striking a killing blow with Livid active resets its duration. |
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Activated Activation: 35 stamina Duration: 15s Cooldown: 24s |
You accept blows meant for allies, taking a portion of the damage. Damage transfer: 50% |
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Not Today Upgrade Requires: Bodyguard |
You ignore part of the damage transferred from party members. Damage resistance: 50% |
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Over Here Upgrade Requires: Trespasser |
You taunt any enemies that attack an ally in Bodyguard's area of effect. Duration: 4 seconds |