Vanguard abilities are abilities available to the warrior class in Dragon Age: Inquisition.

Ability tree[edit | edit source]

Vanguard Skill Set

Abilities[edit | edit source]

War Cry War Cry
Activation: 35 stamina
Duration: 4s
Cooldown: 24s
You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.
Call to Arms Call to Arms
Requires: War Cry
You draw strength from your War Cry, improving your armor for the coming fight.

Armor bonus: 200%
Duration: 10 seconds
Battle Roar Battle Roar
Requires: Trespasser
War Cry echoes across the battlefield, catching more enemies and taunting them for longer.

Area of Effect: 10 meters
Bonus Duration: 4 seconds

Challenge Challenge
Activation: 20 stamina
Duration: 8s
Cooldown: 16s
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.
Throw the Gauntlet Throw the Gauntlet
Requires: Challenge
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration.

Bonus regeneration: 15 stamina per second
Call Them Out Call Them Out
Requires: Trespasser
You can challenge as many enemies as you want, with no cooldown.
Trust the Steel Trust the Steel
Passive You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.

Armor bonus: 20%
Constitution + 3
Untouchable Defense Untouchable Defense
Passive They can't kill what they can't hit. You get a bonus to your maximum guard.

Maximum Guard bonus: 25%
Constitution + 3
Charging Bull Charging Bull
Activation: 5 stamina per sec
Cooldown: 8s
You slam into enemies, increasing your guard and knocking them down as you break through their lines.
Gore and Trample Gore and Trample
Requires: Charging Bull
After you finish your charge, your next ability costs no stamina.

Next ability costs no stamina
Light on Your Feet Light on Your Feet
Requires: Trespasser
Charging Bull is faster and gives you more control.
It'll Cost You It'll Cost You
Passive Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.

Damage returned: 50%
Strength + 3
Cutting Words Cutting Words
Passive Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.

Damage bonus: 20%
Strength + 3
Livid Livid
Cooldown: 32s
The more foes nearby, the harder you fight and the tougher you get.
Still Standing Still Standing
Requires: Livid
When you use Livid, you gain guard for each nearby enemy

Guard Amount: 20%
Endless Strength Endless Strength
Requires: Trespasser
Striking a killing blow with Livid active resets its duration.
Bodyguard Bodyguard
Activation: 35 stamina
Duration: 15s
Cooldown: 24s
You accept blows meant for allies, taking a portion of the damage.

Damage transfer: 50%
Not Today Not Today
Requires: Bodyguard
You ignore part of the damage transferred from party members.

Damage resistance: 50%
Over Here Over Here
Requires: Trespasser
You taunt any enemies that attack an ally in Bodyguard's area of effect.

Duration: 4 seconds
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